I've finally completed the finishing touches on my mod. It's a conglomeration of a number of ideas lifted from these forums and ideas of my own. Here is the readme.txt (also included in the .zip):
* World Sizes
Enabled 16 civilizations on each map size
* General Settings
Increased movement rate on roads to 4
Increased forest value to 20
Changed Barbarian sea unit to Privateer
Increased Town Size to 7 and City Size to 14
Increased Fortress Defensive Bonus to 75
Increased Town Defensive Bonus to 25
* Governments
Added a new government, Fascism, which becomes available with Nationalism.
Government Traits:
Corruption is Rampant
Towns, Cities, and Metropolises support 2 more free units than with Communism
Hurrying method is Forced Labor
Military Police Limit is 4
Draft Limit is 3
Added a new government, Theocracy, which becomes available with Theology
Governmetn Traits:
COrruption is Communal
Units do not require upkeep
Suffers Standard Tile Penalty
Cannot hurry units
Rate Cap of 5
No Military Police
Draft Limit is 2
Resistant to Propaganda, especially from other Theocracies
Modified Republic so that 2 free units are allowed per Town, City, or Metropolis
Modified Republic so that Military Police Limit is 1
*Improvements and Wonders
Granary is now Expansionist
Banks now reduce Corruption
Factories are now Industrious
Manufacturing Plants are now Industrious
Nuclear Plants no longer require water, but generate one unhappy citizen
Mass Transit System now becomes available with Motorized Transportation
Coastal Fortress has had Naval Power and Naval Bombard Defense raised by 50%
Harbor no longer produces Veteran Naval Units but does now raise Luxury Output. It is now Expansionist and Commercial instead of Militaristic and Commercial
Offshore Platform is now Industrious
Airport is now also Expansionist
Police Station is now available with Nationalism
The Pyramids no longer create a Granary in every city, but instead increase productivity and generate 50% more culture.
The Great Wall now costs 50% more, but creates Walls in every city on it's continent
The Great Library now requires you to have built two Libraries
Shakespeare's Theater now produces one happy citizen in every city
Leonardo's Workshop is now also Scientific
Universal Suffrage now produces 1 happy citizen in every city, but is no longer Militaristic
The United Nations now acts as the Great Library
Longevity now creates 1 happy citizen in every city
The Apollo Program is now Expansionist
*Natural Resources
Horses no longer have a prerequisite and now produce 1 Food. They are also slighty more common
Iron is 25% less likely to disappear
Saltpeter is now 50% more common, and never disappears
Coal is now 33% more common, but twice as likely to disappear
Rubber is 33% more common
Aluminum is 33% more common and has Advanced Flight as it's prerequisite
*Terrain
Desert now has a Movement Cost of 2 and can have Aluminum or Uranium
Plains now have Saltpeter and Game
Tundra can now have Uranium
Hills can now have Gems
Mountains can now have Furs
Jungles can now have Fish, Game, and Ivory. They also produce 1 shield and have a Defense Bonus of 50
Coast now can have Whales
*Units
All units with a ranged attack now have ZOC
Marines are now 10.8.1/4.1.1 and cost 20% more
Horsemen cost 33% more and are now 2.1.3
Swordsmen now upgrade to Marines
Pikemen no longer require Iron
Archers are now 3.1.1 and upgrade to Riflemen
Longbowmen are now 5.2.1 and are only available to England
Musketmen are now 2.5.1 and also available to France
Knights are now available to India
Riflemen are now 6.6.1 and will be used offensively by the AI
Cavalry now costs 25% more, is available to Russians, and upgrades to Tanks
Infantry is now 8.10.1/6.1.1, costs 11% more, and will be used offensively by the AI
Tanks now cost 20% more and have 6.1.1 bombard ability, and are Wheeled
Modern Armor costs 33% more, has a 4 move, and has 10.1.1 bombard ability, and are Wheeled
Radar Artillery is now wheeled
Tactical Nuke costs 33% less
ICBM now costs 20% less
Galley now has a move of 5
Caravel now has a move of 6
Frigate now has a move of 8 and it's Bombard Strength was raised to 4
Galleon now has a move of 8
Ironclad now has a move of 8 and it's Bombard Strength was raised to 6
Transport now has a move of 10
Carrier now has a move of 10 and can carry Tactical Missiles
Submarine now has a move of 10
Destroyer now has a move of 12 and it's Bombard Strength was raised to 8
Battleship has had it's Move and Bombard Strength raised to 10
AEGIS Cruiser has had it's Defense and Move raised to 12, and it's Bombard Strength to 8. It no longer requires Uranium
Nuclear Submarine now has a Move of 12 and a Defense of 6
Bomber's Bombard Strength has been increased to 10
Helicopter has been removed
Stealth Fighter's Bombard Strength increased to 6
Stealth Bomber's Bombard Strength increased to 10
Armies can now unload units
Bowman is now 3.2.2
War Chariot is now 2.2.2 and costs 50% more
Musketeer is now 4.4.2 and costs 33% more
War Elephant is now 3.2.2, is available with Horseback Riding, and costs 29% less
Cossack now costs 50% more and has the Blitz ability
Panzer now costs 20% more, is wheeled, and has a 6.1.1 bombard atttack
Man-O-War is now 3.2.8/6.1.2
Privateer now has a move of 6
*Civilization Advances
Theology now costs 16% more
Invention now costs 9% less
Nationalism now costs 20% more
*Citizens
Scientists and Tax Collectors now produce twice the research and money
I posted it here because for some reason I don't have permission to create new posts in the Files forum. I've played a game or two with it and it seems pretty good. I especially like how the AI attacks with footmen more now.
I've updated it, I'd tell those of you who downloaded the first version to get the new one, but nobody has downloaded it.
* World Sizes
Enabled 16 civilizations on each map size
* General Settings
Increased movement rate on roads to 4
Increased forest value to 20
Changed Barbarian sea unit to Privateer
Increased Town Size to 7 and City Size to 14
Increased Fortress Defensive Bonus to 75
Increased Town Defensive Bonus to 25
* Governments
Added a new government, Fascism, which becomes available with Nationalism.
Government Traits:
Corruption is Rampant
Towns, Cities, and Metropolises support 2 more free units than with Communism
Hurrying method is Forced Labor
Military Police Limit is 4
Draft Limit is 3
Added a new government, Theocracy, which becomes available with Theology
Governmetn Traits:
COrruption is Communal
Units do not require upkeep
Suffers Standard Tile Penalty
Cannot hurry units
Rate Cap of 5
No Military Police
Draft Limit is 2
Resistant to Propaganda, especially from other Theocracies
Modified Republic so that 2 free units are allowed per Town, City, or Metropolis
Modified Republic so that Military Police Limit is 1
*Improvements and Wonders
Granary is now Expansionist
Banks now reduce Corruption
Factories are now Industrious
Manufacturing Plants are now Industrious
Nuclear Plants no longer require water, but generate one unhappy citizen
Mass Transit System now becomes available with Motorized Transportation
Coastal Fortress has had Naval Power and Naval Bombard Defense raised by 50%
Harbor no longer produces Veteran Naval Units but does now raise Luxury Output. It is now Expansionist and Commercial instead of Militaristic and Commercial
Offshore Platform is now Industrious
Airport is now also Expansionist
Police Station is now available with Nationalism
The Pyramids no longer create a Granary in every city, but instead increase productivity and generate 50% more culture.
The Great Wall now costs 50% more, but creates Walls in every city on it's continent
The Great Library now requires you to have built two Libraries
Shakespeare's Theater now produces one happy citizen in every city
Leonardo's Workshop is now also Scientific
Universal Suffrage now produces 1 happy citizen in every city, but is no longer Militaristic
The United Nations now acts as the Great Library
Longevity now creates 1 happy citizen in every city
The Apollo Program is now Expansionist
*Natural Resources
Horses no longer have a prerequisite and now produce 1 Food. They are also slighty more common
Iron is 25% less likely to disappear
Saltpeter is now 50% more common, and never disappears
Coal is now 33% more common, but twice as likely to disappear
Rubber is 33% more common
Aluminum is 33% more common and has Advanced Flight as it's prerequisite
*Terrain
Desert now has a Movement Cost of 2 and can have Aluminum or Uranium
Plains now have Saltpeter and Game
Tundra can now have Uranium
Hills can now have Gems
Mountains can now have Furs
Jungles can now have Fish, Game, and Ivory. They also produce 1 shield and have a Defense Bonus of 50
Coast now can have Whales
*Units
All units with a ranged attack now have ZOC
Marines are now 10.8.1/4.1.1 and cost 20% more
Horsemen cost 33% more and are now 2.1.3
Swordsmen now upgrade to Marines
Pikemen no longer require Iron
Archers are now 3.1.1 and upgrade to Riflemen
Longbowmen are now 5.2.1 and are only available to England
Musketmen are now 2.5.1 and also available to France
Knights are now available to India
Riflemen are now 6.6.1 and will be used offensively by the AI
Cavalry now costs 25% more, is available to Russians, and upgrades to Tanks
Infantry is now 8.10.1/6.1.1, costs 11% more, and will be used offensively by the AI
Tanks now cost 20% more and have 6.1.1 bombard ability, and are Wheeled
Modern Armor costs 33% more, has a 4 move, and has 10.1.1 bombard ability, and are Wheeled
Radar Artillery is now wheeled
Tactical Nuke costs 33% less
ICBM now costs 20% less
Galley now has a move of 5
Caravel now has a move of 6
Frigate now has a move of 8 and it's Bombard Strength was raised to 4
Galleon now has a move of 8
Ironclad now has a move of 8 and it's Bombard Strength was raised to 6
Transport now has a move of 10
Carrier now has a move of 10 and can carry Tactical Missiles
Submarine now has a move of 10
Destroyer now has a move of 12 and it's Bombard Strength was raised to 8
Battleship has had it's Move and Bombard Strength raised to 10
AEGIS Cruiser has had it's Defense and Move raised to 12, and it's Bombard Strength to 8. It no longer requires Uranium
Nuclear Submarine now has a Move of 12 and a Defense of 6
Bomber's Bombard Strength has been increased to 10
Helicopter has been removed
Stealth Fighter's Bombard Strength increased to 6
Stealth Bomber's Bombard Strength increased to 10
Armies can now unload units
Bowman is now 3.2.2
War Chariot is now 2.2.2 and costs 50% more
Musketeer is now 4.4.2 and costs 33% more
War Elephant is now 3.2.2, is available with Horseback Riding, and costs 29% less
Cossack now costs 50% more and has the Blitz ability
Panzer now costs 20% more, is wheeled, and has a 6.1.1 bombard atttack
Man-O-War is now 3.2.8/6.1.2
Privateer now has a move of 6
*Civilization Advances
Theology now costs 16% more
Invention now costs 9% less
Nationalism now costs 20% more
*Citizens
Scientists and Tax Collectors now produce twice the research and money
I posted it here because for some reason I don't have permission to create new posts in the Files forum. I've played a game or two with it and it seems pretty good. I especially like how the AI attacks with footmen more now.
I've updated it, I'd tell those of you who downloaded the first version to get the new one, but nobody has downloaded it.
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