Here's my (pathetic, I know) first mod. Any critics or suggestion are welcome. Actually this is the first thing I have ever made for any game...
After all the troubles I had with the first mod I started from scrath. Hope it works out better now...
NEWEST VERSION: 0.2
*Version 0.2
Changed the Mongol leader's title from Warlord to Genghis Khan (Universal King).
Changed the Mongol leader's name from Genghis Khan to Temüjin.
Changed the graphics for the Mounted Archer from original Firaxis Horseman graphics to Horse Archer graphics made by Apolyton member Kryten.
Changed the name of "Horseback Riding" to "Mounted Tactics" so that making the "Elephant" strategic resource with this tech doesn't seem so wierd to get elephants when you learn to ride horses (since horses are afraid of elephants...).
*Version 0.1
Changes:
*Ivory (luxury) has been replaced with Elephants (strategic res.) using the same graphic. (See below)
*Scientists and Taxmen (specialists) now add 4 (NOT 1) to science and income respectively.
*The War Elephant is now a unit everybody can build. The Ghurkha is now the Indian UU. (See below)
*The Iroquois have been replaced with the Mongols. (See below)
Additions:
Elephants (strategic res.):
Appearance Ratio: 110
Prerequisite: Iron Working
Disappearance Probability: 0 (same as Horses)
Prerequisite: Horseback Riding
Tile bonus: +1 food / +1 production / +2 commerce
Guild (city improvement):
Prerequisite: Construction. A Market Place must also be present in the city.
Effect: +50% production and +50% income in the city and +1 culture per turn.
Upkeep: 3 gold per turn
Other Characteristics: Commercial/Industrious
War Elephant (unit):
Icon: 60 (same as the old Indian UU)
Prerequisite: Iron Working
Stats (A.D.M): 4.1.2
Cost: 60 shields
Resource requirements: Iron and Elephants
Upgrades to: Knight
Ghurkha (Indian UU):
Icon: 16 (same as Rifleman)
Prerequisite: Nationalism
Stats (A.D.M): 4.6.1 (treat all squares as road)
Replaces: Rifleman (4.6.1)
Cost: 80 shields
Resource requirements: NONE
Upgrades to: NONE
Mounted Archers (Mongol UU):
Icon: 11 (same as old Horseman)
Prerequisite: Horseback Riding
Stats (A.D.M): 3.1.2
Replaces: Horseman (2.1.2)
Cost: 30 shields
Resource requirements: Horses
Upgrades to: Knights
Mongols (civ):
Formal: Mongolia
Plural: Mongols
Adjective: Mongol
Title/Ruler: Warlord/Genghis Khan
Capital: Karakorum
Other important cities: Samarkand, Bokhara & Khanbalik (Beijing)
Civ-Specific Attributes: Expansionistic & Militaristic
Free tech: The Wheel and Pottery
Unique unit: Mounted Archers (3.1.2)
Leaders: Kublai Khan, Sabutai, Batu Khan, Chepe, Tamerlan & Ogodei Khan
Build Often: Off. Land Units, Artillery Land Units & Explore
Bugs / Unfinished things:
-empty as of now-
DOWNLOAD:
The newest version (0.2) is split into 4 seperate zips (REMEMBER to download the all and read the READ-ME). They are attached on the bottom of this page (post 19->) where you will also find the read-me.
After all the troubles I had with the first mod I started from scrath. Hope it works out better now...
NEWEST VERSION: 0.2
*Version 0.2
Changed the Mongol leader's title from Warlord to Genghis Khan (Universal King).
Changed the Mongol leader's name from Genghis Khan to Temüjin.
Changed the graphics for the Mounted Archer from original Firaxis Horseman graphics to Horse Archer graphics made by Apolyton member Kryten.
Changed the name of "Horseback Riding" to "Mounted Tactics" so that making the "Elephant" strategic resource with this tech doesn't seem so wierd to get elephants when you learn to ride horses (since horses are afraid of elephants...).
*Version 0.1
Changes:
*Ivory (luxury) has been replaced with Elephants (strategic res.) using the same graphic. (See below)
*Scientists and Taxmen (specialists) now add 4 (NOT 1) to science and income respectively.
*The War Elephant is now a unit everybody can build. The Ghurkha is now the Indian UU. (See below)
*The Iroquois have been replaced with the Mongols. (See below)
Additions:
Elephants (strategic res.):
Appearance Ratio: 110
Prerequisite: Iron Working
Disappearance Probability: 0 (same as Horses)
Prerequisite: Horseback Riding
Tile bonus: +1 food / +1 production / +2 commerce
Guild (city improvement):
Prerequisite: Construction. A Market Place must also be present in the city.
Effect: +50% production and +50% income in the city and +1 culture per turn.
Upkeep: 3 gold per turn
Other Characteristics: Commercial/Industrious
War Elephant (unit):
Icon: 60 (same as the old Indian UU)
Prerequisite: Iron Working
Stats (A.D.M): 4.1.2
Cost: 60 shields
Resource requirements: Iron and Elephants
Upgrades to: Knight
Ghurkha (Indian UU):
Icon: 16 (same as Rifleman)
Prerequisite: Nationalism
Stats (A.D.M): 4.6.1 (treat all squares as road)
Replaces: Rifleman (4.6.1)
Cost: 80 shields
Resource requirements: NONE
Upgrades to: NONE
Mounted Archers (Mongol UU):
Icon: 11 (same as old Horseman)
Prerequisite: Horseback Riding
Stats (A.D.M): 3.1.2
Replaces: Horseman (2.1.2)
Cost: 30 shields
Resource requirements: Horses
Upgrades to: Knights
Mongols (civ):
Formal: Mongolia
Plural: Mongols
Adjective: Mongol
Title/Ruler: Warlord/Genghis Khan
Capital: Karakorum
Other important cities: Samarkand, Bokhara & Khanbalik (Beijing)
Civ-Specific Attributes: Expansionistic & Militaristic
Free tech: The Wheel and Pottery
Unique unit: Mounted Archers (3.1.2)
Leaders: Kublai Khan, Sabutai, Batu Khan, Chepe, Tamerlan & Ogodei Khan
Build Often: Off. Land Units, Artillery Land Units & Explore
Bugs / Unfinished things:
-empty as of now-
DOWNLOAD:
The newest version (0.2) is split into 4 seperate zips (REMEMBER to download the all and read the READ-ME). They are attached on the bottom of this page (post 19->) where you will also find the read-me.
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