Does anyone know how the game responds to negative numbers in certain slots?
For instance, I was thinking of a Television Station "improvement".
Increases Gold by 50%
Decreases Culture by 10 every turn.
This is just one example of the "sacrifice improvement". Other ideas:
Pork Barrel
Increases Production 25%
Decreases Gold 50%
Black Market
Increases Gold 25%
Decreases Production 50%
Other ideas- an improvement that provides a steady constant income (fixed negative maintenance cost)
For instance, I was thinking of a Television Station "improvement".
Increases Gold by 50%
Decreases Culture by 10 every turn.
This is just one example of the "sacrifice improvement". Other ideas:
Pork Barrel
Increases Production 25%
Decreases Gold 50%
Black Market
Increases Gold 25%
Decreases Production 50%
Other ideas- an improvement that provides a steady constant income (fixed negative maintenance cost)
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