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  • vmxa1,

    Some of us can't resist tinkering with things. It helps with the monotiny of modern life.


    D.
    "Not the cry, but the flight of the wild duck,
    leads the flock to fly and follow"

    - Chinese Proverb

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    • Should we detop this theard?
      “...This means GCA won 7 battles against our units, had Horsemen retreat from 2 battles against NMs, and lost 0 battles.” --Jon Shafer 1st ISDG

      Comment


      • Originally posted by MJW
        Should we detop this theard?
        hi ,

        ones you post in a thread inwhere nothing has been posted in months you bump it right back to page one , .....

        since the subject is talked about in other threads , yes it should be de-topped , ......

        have a nice day
        - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
        - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
        WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

        Comment


        • Originally posted by MJW
          Should we detop this theard?
          Feel free to try it. I did, and failed. Even mighty Ming refused to detop it without the agreement of the site owners. We asked them, but they prefered not to respond. Well, to have a thread with such an author in the strategy forum must be a precious thing.

          Comment


          • Originally posted by Sir Ralph


            Feel free to try it. I did, and failed. Even mighty Ming refused to detop it without the agreement of the site owners. We asked them, but they prefered not to respond. Well, to have a thread with such an author in the strategy forum must be a precious thing.
            hi ,

            just send a pm to Dan Q , .......

            have a nice day
            - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
            - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
            WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

            Comment


            • vuk
              “...This means GCA won 7 battles against our units, had Horsemen retreat from 2 battles against NMs, and lost 0 battles.” --Jon Shafer 1st ISDG

              Comment


              • we should detop this
                “...This means GCA won 7 battles against our units, had Horsemen retreat from 2 battles against NMs, and lost 0 battles.” --Jon Shafer 1st ISDG

                Comment


                • talking about overpowered units, i think it is obvious what units are powerfull

                  swordsmen, horsemen, knight, cavalry.....

                  but units balance is the one single thing that makes me like civ3 over civ2 (while civ3 definately has some mayor flaws imo)
                  in civ2, i always went strait to up the religion tech, both for hapiness wonders and for the crusader. the cusader completely owned everything in early game, while other attacker units were kind of useless.
                  after aquiring the crusader, it would take ages before a better attacker would be available.

                  In civ3, new usefull units are available way more often in the time line. This is just what makes civ3 stand out.

                  Comment


                  • Is this the longest open tread ? almost 2 years!!!

                    I used to mod the game a lot, but now I have given up and just
                    run defaults. It's easier to remember settings.}{

                    But I have added many of the civfan additions.

                    It may have been said before, but here are my biggest dissatisfiers:

                    All Eras
                    1. enforced trade.
                    It should be possible for a civ to not trade as much and still
                    be in the 4-7 ranking.
                    2. Border violations
                    Sometimes I just want AI to leave, and don't want to say
                    "leave or war". The costs of border violations should be
                    equal for AI and human.
                    3. Lack of abilility to not show build options on city build menu
                    Calvary never leave menu. If you have MA, why have cav's?
                    4. Need more Small Wonders
                    Game is getting boring because one path works.
                    5. Preference option to increase UU's
                    Why have only one UU per civ? Yes, for first three skill levels, but not for advanced.
                    6. Barbarians
                    Why stop at horsemen? Ok to stop tech gain at end of ancient, but
                    show have some unit above horsemen in later era. Modern era should have slightly weaker guerrilla and Guerrilla in pickup truck type of unit instead of horsemen.
                    7. enforced warfare
                    Too hard to win without warfare, period.
                    8. Air and naval units too superfluous.

                    Since the thread is so old, wont' gothru era by era. It will be interesting to see if newest addition, C3C ??, just skimmed info about it, will address any of these weaknesses.

                    Later,
                    -- PF

                    Comment


                    • one thing that reaaly bugs me is the workers set on auto stop working without notice and then hide in nearest citys. would be better if they simply stayed where they were like the auto-pollution cleaners do and just flash to tell me they are free again. i can then reassign them to other continents or other work
                      GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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                      • Don't automate them and you won't have that problem.
                        Once they are done, I just pile them in the open so I can find them when a job comes up. If they get into the cities in large numbers it is a real pain.

                        Comment


                        • a little of topic bu very important... concerning units..

                          posted by Velociryx

                          HP: I would be very interested in seeing an editor option to allow for giving each era's troops a hp bonus though, such that an elite ancient era warrior tops out at five hp, but an elite middle ages knight tops out at 6 (on the thinking that the knight's battlefield experience is more applicable to the era than the warrior's, and should be reflected in some way.

                          I tried it. I just simply adjusted manually (extra HP in the editor) for every unit, keeping in mind in which era they are. IT's simply great. First technology really makes a difference. Second, upgrade too. I made all units upgradable to the one that is the most alike in the next era, even UUs. I can tell you the game is definitly harder. You need moyey and science... not one of the two. What is also very cool is that finally you get games that end up in the nuclear period and not only those games stopping with cavalry because of conquest. Plus, the week players (having no ressources for example) are quickly eliminated, which makes the game much harder. It's alway harder to conquer big empires or to stand their attacks. (I also saw something rare.. don't know if it is linked to this change... an ennemy really planning his attack. At the right moment, with the right units and in enormous amount...) Isn't it great!
                          try it... JF
                          To be governed is to be watched over, inspected, spied on, directed, legislated, regimented, closed in, indoctrinated, preached at, controlled, assessed, evaluated, censored, commanded; all by creatures that have neither the right, nor wisdom, nor virtue... "Proudhon"

                          Comment


                          • Originally posted by vmxa1
                            Don't automate them and you won't have that problem.
                            Once they are done, I just pile them in the open so I can find them when a job comes up. If they get into the cities in large numbers it is a real pain.
                            manually doing over 150 workers in late game is a hassle so i tend to automate those in my home continent once my railroads are done so as i dont have to slow down my turns even more..
                            GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

                            Comment


                            • Originally posted by Rasputin


                              manually doing over 150 workers in late game is a hassle so i tend to automate those in my home continent once my railroads are done so as i dont have to slow down my turns even more..
                              What constructive work are you doing with that many workers after RR's?

                              Use xvma1's advice, stack workers away from cities so you can see them.

                              If you have a ton of coal plants you might need more than 20 workers, but
                              with acquired workers that native worker number can be lower all the way
                              thru the modern era.

                              Besides automate, remember you can do Shift-automate and still have fast turns.

                              Working with 20 workers instead of 150 will give you an additional 130 shields per turn.

                              -- PF

                              Comment


                              • Originally posted by planetfall
                                What constructive work are you doing with that many workers after RR's?
                                Perhaps correcting the AI's terraforming mistakes in newly conquered territory.....


                                At least that's what I use them for. Also, the number of useful late game workers is highly dependent on map size.
                                "Stuie has the right idea" - Japher
                                "I trust Stuie and all involved." - SlowwHand
                                "Stuie is right...." - Guynemer

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