vmxa1,
I was looking at the PtW unit stats as posted on CivFanatics. Perhaps they're wrong w/respect to the Sipahi. 7/3/3 would be better, of course. Still pretty hardcore.
EDIT: Sipahi is listed as 8/3/3 at CFC, 100 shield cost. That would be +20 shields from a standard cav. If it's 7/3/3 it's no big deal. If it really is 8/3/3, despite the increased shield cost, it's essentially unstoppable (by the AI at least) until replaceable parts.
I also checked further on the Arab UU, and CFC has it listed as 4/2/3, 60 shields. IIRC, the standard knight is 70, so the Arab unit is a cheaper, faster, weaker-on-D knight. A Rider with -1 defense.
-Arrian
I was looking at the PtW unit stats as posted on CivFanatics. Perhaps they're wrong w/respect to the Sipahi. 7/3/3 would be better, of course. Still pretty hardcore.
EDIT: Sipahi is listed as 8/3/3 at CFC, 100 shield cost. That would be +20 shields from a standard cav. If it's 7/3/3 it's no big deal. If it really is 8/3/3, despite the increased shield cost, it's essentially unstoppable (by the AI at least) until replaceable parts.
I also checked further on the Arab UU, and CFC has it listed as 4/2/3, 60 shields. IIRC, the standard knight is 70, so the Arab unit is a cheaper, faster, weaker-on-D knight. A Rider with -1 defense.
-Arrian
In my first game with the Celts, (deity) I built only 10 total. 5 became elite (all 5 started as vets from cheap barracks,) 3 of those elites produced GLs, 2 were lost (they were only regulars.
One went down to a vet spear, the other to a reg pike) Of the last 3, they were all vet. 2 of them became vet, one was produced vet. I won by conquering during Musketeer time. (GS never attacked cities with Muskets. Just those longbowman that the AI sends out randomly. However the GS did 60% of the conquering)
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