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Unit Strengths by Era

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  • vmxa1,

    I was looking at the PtW unit stats as posted on CivFanatics. Perhaps they're wrong w/respect to the Sipahi. 7/3/3 would be better, of course. Still pretty hardcore.

    EDIT: Sipahi is listed as 8/3/3 at CFC, 100 shield cost. That would be +20 shields from a standard cav. If it's 7/3/3 it's no big deal. If it really is 8/3/3, despite the increased shield cost, it's essentially unstoppable (by the AI at least) until replaceable parts.

    I also checked further on the Arab UU, and CFC has it listed as 4/2/3, 60 shields. IIRC, the standard knight is 70, so the Arab unit is a cheaper, faster, weaker-on-D knight. A Rider with -1 defense.

    -Arrian
    Last edited by Arrian; November 4, 2002, 15:03.
    grog want tank...Grog Want Tank... GROG WANT TANK!

    The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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    • Arrian, those numbers you mentioned are what I see in the PtW Editor. The patch changed some numbers from the ones listed in the manual.

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      • 833 is from the readme for the 104F patch. It is a power house.

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        • Gallic swordsmen are awesome because they don't die easily. They can defend against archers, attack, and retreat. The Celts are Militaristic so they start or become vet quickly. You don't have many of them, but you know each on personally. In my first game with the Celts, (deity) I built only 10 total. 5 became elite (all 5 started as vets from cheap barracks,) 3 of those elites produced GLs, 2 were lost (they were only regulars. One went down to a vet spear, the other to a reg pike) Of the last 3, they were all vet. 2 of them became vet, one was produced vet. I won by conquering during Musketeer time. (GS never attacked cities with Muskets. Just those longbowman that the AI sends out randomly. However the GS did 60% of the conquering)


          But despite how fun they are, Gallic Swords are not overpowered because the MW is only 60% cost and nearly as good.
          "You're the biggest user of hindsight that I've ever known. Your favorite team, in any sport, is the one that just won. If you were a woman, you'd likely be a slut." - Slowwhand, to Imran

          Eschewing silly games since December 4, 2005

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          • Originally posted by Jaguar Warrior
            But despite how fun they are, Gallic Swords are not overpowered because the MW is only 60% cost and nearly as good.
            Exactly.

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            • I don't know if this has been mentioned here (I'm too lazy to check all previous pages)

              The babylonian bowman is relatively powerful IMHO.
              It is very versatile: decent offence, great defence. Tough unit in the ancient era.
              In one game I was the romans (with lots of legions). Those bowmen appeared to be as tough as my legions...
              I'm not a complete idiot: some parts are still missing.

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              • Not as tough as legions, but still very tough! The early golden age hurts, but it could be enough to completely wipe out another civ.

                They aren't as good now because the swordsman can upgrade to med inf or guerilla, but they are still an early game power unit.
                Wrestling is real!

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                • what was the point of having started this thread if firaxis hasnt made a single change in unit stats? Or did firaxis feel there was no change to be made?
                  :-p

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                  • I think they knew that they would eventually do an expansion with new civs and UUs...
                    The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                    Duas uncias in puncta mortalis est.

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                    • Actually, they made a rather significant change: they weakened retreat. The concensus was that Cavalry was BY FAR the most powerful, and potentially game-breaking unit in the game. Further, all mobile units were very powerful, and upgraded to Cavalry. Therefore, the automatic retreat ability (minus a battle in which the defender was at 1hp) was subjected to another RNG roll to determine whether or not the unit would retreat, subject to another multiplier dependent upon the unit's experience level (regular, vet, elite).

                      That was a BIG change.

                      -Arrian
                      grog want tank...Grog Want Tank... GROG WANT TANK!

                      The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                      • i forgot about the retreat changes.. youre right. I was soley thinking on the stats of units.

                        And Theseus, PTW DOES balance some issues such as industrial age attacking unit w/o resource problems solved with guerilla and warrior upgrade path extended etc.. Ur right about that too.

                        But shouldnt they balance some units stats wise? Especially the musketmen? Ugh..
                        :-p

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                        • Conquistadors are crap!
                          The wall of the Achaians

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                          • Exempt if you know how to use them (although even in that case they are a little but expensive).

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                            • think nuclear war.

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                              • Originally posted by Aias
                                Conquistadors are crap!
                                Yeah, they get killed every time I send them into the backlines to pillage! Longbows are 100% pure crap. The knights are THE power until cavalry. I wish there was a stronger between cavs and tanks, though.

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