I have added a new gov't type and a new unit and am looking for input. Here's the stats:
Government: City State (or Polis)
Pre: Literature (not sure here)
worker rate: 2 (same as Monarchy)
Assimilation chance: 1% (same as despot)
draft lim: 1
mil police: 2
corruption: rampant (same as despot)
forced labor hurry
no war weariness
cost/unit: 1
free: 2/4/8 (same as monarchy)
flags: none
titles: First Citizen, Tyrant
analysis so far: This is a early government that eliminates the tile penalty for despotism. Has some other small benefits. I would imagine most every civ will pass through this one on the way to bigger and better things.
Intended to model the confederation of Greek City States in the days of yore.
New Unit: Operative
I have seen lots of people adding terrorist or fanatic units to the game. I feel this name and type is pretty uncommon, but I liked the idea, so I have made a unit called the "Operative" [as in special forces, etc.]
icon 68 (until I find a graphic)
pre: Espionage
cost: 6 (same as Cruise missile)
moves: 2
bombards
AI Strat: cruise missile
bombard stregth: 8
range: 1
Rate of fire: 2
NO required resources
unit abilities:
cruise missile
all terrain as roads (for now..too powerful?)
so there they are...what do you think?
K
Government: City State (or Polis)
Pre: Literature (not sure here)
worker rate: 2 (same as Monarchy)
Assimilation chance: 1% (same as despot)
draft lim: 1
mil police: 2
corruption: rampant (same as despot)
forced labor hurry
no war weariness
cost/unit: 1
free: 2/4/8 (same as monarchy)
flags: none
titles: First Citizen, Tyrant
analysis so far: This is a early government that eliminates the tile penalty for despotism. Has some other small benefits. I would imagine most every civ will pass through this one on the way to bigger and better things.
Intended to model the confederation of Greek City States in the days of yore.
New Unit: Operative
I have seen lots of people adding terrorist or fanatic units to the game. I feel this name and type is pretty uncommon, but I liked the idea, so I have made a unit called the "Operative" [as in special forces, etc.]
icon 68 (until I find a graphic)
pre: Espionage
cost: 6 (same as Cruise missile)
moves: 2
bombards
AI Strat: cruise missile
bombard stregth: 8
range: 1
Rate of fire: 2
NO required resources
unit abilities:
cruise missile
all terrain as roads (for now..too powerful?)
so there they are...what do you think?
K
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