Has anybody discovered anything about the details of how War Weariness works? The Greeks attacked my great Russian Democracy (the miserable schlubs), and I played my favorite strategy of "Capital Hunting". It seems to help with keeping cities that have been conquered to take the capital, then, if it moves someplace close to where your forces are, take that too, but I digress. Anyway, I was locked into the war because I had an MPP with France, and I just watched as my population got more and more tired of the war. Once I could, I backed out, and everybody got happy again. About 10 years later, I asked the Greeks (politely) to move there stupid Hoplites away from my Modern Armor in my territory (ok, it was theirs a while ago), and they declared war.
This is the question part. My population went back to being just as unhappy with the war as they had been at the end of the last one!
So, does war weariness only wear off slowly vs. time? Does it get calculated based on who you are fighting? (i.e., could I have fought somebody I'd never fought before and not been as weary?) I liked the slow buildup (much better than the old senate), but the immediate 60% and higher "All we're sayin is give peace a chance" numbers were real killers.
thanks
This is the question part. My population went back to being just as unhappy with the war as they had been at the end of the last one!
So, does war weariness only wear off slowly vs. time? Does it get calculated based on who you are fighting? (i.e., could I have fought somebody I'd never fought before and not been as weary?) I liked the slow buildup (much better than the old senate), but the immediate 60% and higher "All we're sayin is give peace a chance" numbers were real killers.
thanks
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