Hey people!
Im starting work on a new MOD. Im not new to MOD making, I've done MODding for Civ2 (original/FW/TOT), latest version is still in Apolyton's database, i think, its AGM3 Gold (yea, weird name, I might think of something different this time), I also have an unreleased mod for TOT with some new graphics that makes the map more pretty looking, besides many other changes, but it hasnt been playtested much.
I dont think I have as much free time as some of the existing mod makers though So I may take a while. I'll be posting information here as I work on it, but I wont upload anything untill I have a working version.
I'll be "stealing" ideas from other MODs, Ancient's, Blitz, hope its allright with you guys Of course I wont forget to mention that in the readme file or whatever.
Right now I want to hear opinions on 3 things:
1. The MOD will come with Satya's Earth map, what do you think of limiting the Aztec, Iroquois and Zulu's scientific progress, so by the time the Europeans reach America, they find some native civilizations there? I've tried removing the ability for them to build workers, it works, they dont build roads so they have no resources, they can build horse units if their city is on top of them But they wont build any unit that requires resources, they cant capture workers either cause I created another unit (a colonist, able to join cities and build colonies, nothing else), then a captured worker turns into a colonist. But they still get the technologies from trade, they'll be behind most civilizations, but not that far back.
2. What do you think of getting read of civ specific units (at least some of them) to create more units to everyone?
3. What do you think of creating new units without animations? Especially support units, like a troop transport (truck or amphibious) for infantry only? We can create units without animations right?
Im starting work on a new MOD. Im not new to MOD making, I've done MODding for Civ2 (original/FW/TOT), latest version is still in Apolyton's database, i think, its AGM3 Gold (yea, weird name, I might think of something different this time), I also have an unreleased mod for TOT with some new graphics that makes the map more pretty looking, besides many other changes, but it hasnt been playtested much.
I dont think I have as much free time as some of the existing mod makers though So I may take a while. I'll be posting information here as I work on it, but I wont upload anything untill I have a working version.
I'll be "stealing" ideas from other MODs, Ancient's, Blitz, hope its allright with you guys Of course I wont forget to mention that in the readme file or whatever.
Right now I want to hear opinions on 3 things:
1. The MOD will come with Satya's Earth map, what do you think of limiting the Aztec, Iroquois and Zulu's scientific progress, so by the time the Europeans reach America, they find some native civilizations there? I've tried removing the ability for them to build workers, it works, they dont build roads so they have no resources, they can build horse units if their city is on top of them But they wont build any unit that requires resources, they cant capture workers either cause I created another unit (a colonist, able to join cities and build colonies, nothing else), then a captured worker turns into a colonist. But they still get the technologies from trade, they'll be behind most civilizations, but not that far back.
2. What do you think of getting read of civ specific units (at least some of them) to create more units to everyone?
3. What do you think of creating new units without animations? Especially support units, like a troop transport (truck or amphibious) for infantry only? We can create units without animations right?
Comment