You know what I wanted from Civ3?
Civ2 with less limits in editing:
More troop slots (at least 256, if not 512 or 1024)
allowing all possible choices of what the troop does
More building slots with choices in what the building does
More wonder slots with choices in what the wonder does
More technology slots with up to 8 required techs.
More terrain slots, I found out the earth has about 14 or so different climate types that produce varying animals/materials/difficultys, so lets go for 16
material requirements for techs/building/troops/wonders
Troop/building/wonder techs required to build, up to 8
A racial maker in the games opening screen (choose face, building types, strengths, weaknesses, motto) so not only can you design the world your about to play, but also the race your about to play.
multiple road/river types, at least 8 choices, and have the 'movement cost reduction' divide the land not the troops movement (moving via road across mountains should still be slower)
You know what I got from that whole list?
Material requirements for troops (p.s. which can be a real pain in the butt, I played a small map that had no iron)
but at the cost of having no editing abilities? PAH
I love all the extra stuff, they put alot of time and effort into alot of new great implementaions, at the cost of the original ideas.
p.s. notice the numbers? computer friendly!
Civ2 with less limits in editing:
More troop slots (at least 256, if not 512 or 1024)
allowing all possible choices of what the troop does
More building slots with choices in what the building does
More wonder slots with choices in what the wonder does
More technology slots with up to 8 required techs.
More terrain slots, I found out the earth has about 14 or so different climate types that produce varying animals/materials/difficultys, so lets go for 16
material requirements for techs/building/troops/wonders
Troop/building/wonder techs required to build, up to 8
A racial maker in the games opening screen (choose face, building types, strengths, weaknesses, motto) so not only can you design the world your about to play, but also the race your about to play.
multiple road/river types, at least 8 choices, and have the 'movement cost reduction' divide the land not the troops movement (moving via road across mountains should still be slower)
You know what I got from that whole list?
Material requirements for troops (p.s. which can be a real pain in the butt, I played a small map that had no iron)
but at the cost of having no editing abilities? PAH
I love all the extra stuff, they put alot of time and effort into alot of new great implementaions, at the cost of the original ideas.
p.s. notice the numbers? computer friendly!
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