OK, I steeled myself and did some serious editing to Civ3. I think I covered most of the game's major malfunctions, but I also took out some stuff that some people might like. Have a look at everything I did and then decide if this mod is for you:
-Great Wall provides city walls in every city once again!
-Police Stations reduce corruption and make the city more resistant to propoganda.
-Civilization-Specific units removed to add new units named below.
-Multipliers applied to ALL units to better emphasize the importance of the development of certain weapons as follows:
-Ancient melee units retain their old ADM.
-Units with firearms have attack and defense multiplied by 2, as do other rennaisance units..
-Units with semi-automatic or automatic firearms have attack and defence multiplied by 3, as do other modern units.
-Ship movement increased by approximately 50%.
-Units added at expense of civilization-specific units (keep in mind that the attack and defense of units has been significantly increased):
Fanatic; 10/10/2, bombards as cruise missile, hidden nationality, available with Motorized Transportation.
Native Archers; 3/1/1, hidden nationality, available with gunpowder.
Phalanx; 1/2/2, available with bronze working.
Native Spearmen; 1/2/1, available with gunpowder.
Legionary; 3/3/1, builds roads, forts, and clears jungle, available with The Republic.
Nomads; 5/4/1, hidden nationality, available with metallurgy.
Native Scouts; 0/2/3, hidden nationality, available with education.
Grenadier; 8/4/1, available with gunpowder.
War Elephant; 4/1/2, available with polytheism (oldschool!).
Modern Nomads; 18/9/3, hidden nationality, available with Replacable Parts.
Mercenary Tank; 32/16/2, hidden nationality, available with synthetic fibers.
Man-O-War; 5(5)/5/6, available with magnetism.
Modified Units:
Multipliers applied to all units.
Privateer; is now 4/2/4.
Paratrooper; no longer requires oil.
Tank, Mech Infantry, Artillery, Carrier, Submarine, Destroyer, Battleship, Nuclear Submarine, Fighter, Bomber, Helicopter; now require iron.
Other Modifications:
-Corruption reduced significantly.
-Tiny world size removed, "Cramped" world size added; Cramped worlds are 120x120 with 16 civs present.
-Advanced Barbarian changed to Native Archer.
I'm pretty sure that that covers everything. If anyone has any additional suggestions, please let me know.
-Great Wall provides city walls in every city once again!
-Police Stations reduce corruption and make the city more resistant to propoganda.
-Civilization-Specific units removed to add new units named below.
-Multipliers applied to ALL units to better emphasize the importance of the development of certain weapons as follows:
-Ancient melee units retain their old ADM.
-Units with firearms have attack and defense multiplied by 2, as do other rennaisance units..
-Units with semi-automatic or automatic firearms have attack and defence multiplied by 3, as do other modern units.
-Ship movement increased by approximately 50%.
-Units added at expense of civilization-specific units (keep in mind that the attack and defense of units has been significantly increased):
Fanatic; 10/10/2, bombards as cruise missile, hidden nationality, available with Motorized Transportation.
Native Archers; 3/1/1, hidden nationality, available with gunpowder.
Phalanx; 1/2/2, available with bronze working.
Native Spearmen; 1/2/1, available with gunpowder.
Legionary; 3/3/1, builds roads, forts, and clears jungle, available with The Republic.
Nomads; 5/4/1, hidden nationality, available with metallurgy.
Native Scouts; 0/2/3, hidden nationality, available with education.
Grenadier; 8/4/1, available with gunpowder.
War Elephant; 4/1/2, available with polytheism (oldschool!).
Modern Nomads; 18/9/3, hidden nationality, available with Replacable Parts.
Mercenary Tank; 32/16/2, hidden nationality, available with synthetic fibers.
Man-O-War; 5(5)/5/6, available with magnetism.
Modified Units:
Multipliers applied to all units.
Privateer; is now 4/2/4.
Paratrooper; no longer requires oil.
Tank, Mech Infantry, Artillery, Carrier, Submarine, Destroyer, Battleship, Nuclear Submarine, Fighter, Bomber, Helicopter; now require iron.
Other Modifications:
-Corruption reduced significantly.
-Tiny world size removed, "Cramped" world size added; Cramped worlds are 120x120 with 16 civs present.
-Advanced Barbarian changed to Native Archer.
I'm pretty sure that that covers everything. If anyone has any additional suggestions, please let me know.
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