Last on Chopper addition
...
Here's the last posting:
7. I'm attaching a screen capture of the new unit called 'Attack Chopper' and its attributes. Check it out. One note: In the 'Unit Abilities' box click on 'All terrain as Roads' and CTRL+Click on 'Ranged Animation' (neither really required but will help you if you decide to change it into a land unit)
We can discuss attributes... forever! Is it an air unit? Is it a land unit? What's its strength? Can the AI make use of it?
And here's my reasoning behind the attributes:
i. Saying that the Chopper is a land unit is silly (sorry couldn't find a more proper word!). A chopper is an air unit and that's final!
ii. Despite being an air unit it should be able to land on any tile (or hover above a sea tile). It should also be able to DESTROY an enemy unit.
This needs some justification: Making it a land unit with allthe attributes described in the previous postings doesn't justify WHY it is an Attack Chopper! It could be a "Partizan" unit... or an advanced Fusion Tank (remember CTPII?)... So it HAS to be an air unit... but... there go the disadvantages:
Disadvantages:
1. The AI cannot use a unit that can act as an ait unit (Bombard, Precision Strike) AND as a land unit (direct assault).
2. This MUST be a bug, but air units when left without protection in an open tile can be destroyed by anything (like a barbarian)
...but...
1. So what if the AI can't use them? Have you seen the AI use paratroopers the way we do (drop behind enemy lines and pillage everything?]. In fact have you seen the AI perform combined arms attacks (bombers+artillery+land units)? Ever??? If you want to make this game harder, play it on a harder level... stop complaining about the MODs!
2. "It's not a bug it's a feature" a.k.a. "If you can't fight it... USE it!". So what if a chopper is destroyed by... anything? If it has completed its run, chopper simply lands and waits for refueling or whatever (YES I AM oversimplifying), so it's vulnerable!
Bottom line
The graphics are awesome
All glitches (like the phantom image when bombing) are resolved with the new .INI file- it's awesome (or did I mention that)
I've added a new HelicopterMissile.wav modified from a REAL missile sound. I've also made use of the Jet Fighter bombing animation and the result is... AWESOME
All in all the Attack Chopper is an excellent (though expensive) unit. I doubt if the AI will use it, but then again I don't really care that much! If I find that the game becomes too easy I can always go up a level (from Chieftain )
That's all... If I have forgotten something feel free to ask...
Yiannis
...
Here's the last posting:
7. I'm attaching a screen capture of the new unit called 'Attack Chopper' and its attributes. Check it out. One note: In the 'Unit Abilities' box click on 'All terrain as Roads' and CTRL+Click on 'Ranged Animation' (neither really required but will help you if you decide to change it into a land unit)
We can discuss attributes... forever! Is it an air unit? Is it a land unit? What's its strength? Can the AI make use of it?
And here's my reasoning behind the attributes:
i. Saying that the Chopper is a land unit is silly (sorry couldn't find a more proper word!). A chopper is an air unit and that's final!
ii. Despite being an air unit it should be able to land on any tile (or hover above a sea tile). It should also be able to DESTROY an enemy unit.
This needs some justification: Making it a land unit with allthe attributes described in the previous postings doesn't justify WHY it is an Attack Chopper! It could be a "Partizan" unit... or an advanced Fusion Tank (remember CTPII?)... So it HAS to be an air unit... but... there go the disadvantages:
Disadvantages:
1. The AI cannot use a unit that can act as an ait unit (Bombard, Precision Strike) AND as a land unit (direct assault).
2. This MUST be a bug, but air units when left without protection in an open tile can be destroyed by anything (like a barbarian)
...but...
1. So what if the AI can't use them? Have you seen the AI use paratroopers the way we do (drop behind enemy lines and pillage everything?]. In fact have you seen the AI perform combined arms attacks (bombers+artillery+land units)? Ever??? If you want to make this game harder, play it on a harder level... stop complaining about the MODs!
2. "It's not a bug it's a feature" a.k.a. "If you can't fight it... USE it!". So what if a chopper is destroyed by... anything? If it has completed its run, chopper simply lands and waits for refueling or whatever (YES I AM oversimplifying), so it's vulnerable!
Bottom line
The graphics are awesome
All glitches (like the phantom image when bombing) are resolved with the new .INI file- it's awesome (or did I mention that)
I've added a new HelicopterMissile.wav modified from a REAL missile sound. I've also made use of the Jet Fighter bombing animation and the result is...
All in all the Attack Chopper is an excellent (though expensive) unit. I doubt if the AI will use it, but then again I don't really care that much! If I find that the game becomes too easy I can always go up a level (from Chieftain )
That's all... If I have forgotten something feel free to ask...
Yiannis
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