Hi Guys,
I haven't got the game yet (waiting to upgrade my computer so it will run on it!!) but, having read many of the posts here, I've thought of a possible mod to replace the stupid Partisan unit from civ2, with a more effective Guerilla unit!
Firstly, either have communism enable you to research a "Guerilla Tactics" advance, or have Communism and Fascism together enable research of "Guerilla Tactics". The main effect of this advance, obviously, would be to allow the discoverer access to Guerillas! This unit would have the following capabilities:
1) Attack and Defense somewhere between rifleman and infantry
2) Mobile unit (ie. move of 2), which would allow them to escape from most combats and fight another day!
3) Treats all terrain as roads.
4) Minor stealth capability (is that even possible?) ie: hard to see.
5) No ZoC
6) Rapid pillaging??
7) Require the Saltpetre resource (at least).
The only problem with this idea is that I'd like some way of restricting access to these units, except under certain conditions!
Some possibilities are:
1) Unit can only be obtained from conscription?
2) Have the Advance "Guerilla Tactics" give access to the "resource" Rebel Base/Guerilla Hideout which, if its within your cities borders, allows you to build Guerillas (this is in addition to saltpetre.
3) My most favoured option, but the one which is possibly least likely, is to give Guerillas attributes similar to a strategic resource. Thus allowing the terrain to "spawn" or "lose" guerillas in the same way that you gain and lose strategic resources. The big issue here is that I wouldn't want it to be completely random, but connected to the capture of a city by a foreign power. Thus having terrain within a captured cities radius "randomly" spawning guerillas to try and recapture your territory (or at least to harrass the attackers!
Anyway, that's the challenge I put out to the Modding community (who are certified geniuses, by the way!). Please tell me what can be done, and how you might go about doing it.
Yours,
The_Aussie_Lurker
I haven't got the game yet (waiting to upgrade my computer so it will run on it!!) but, having read many of the posts here, I've thought of a possible mod to replace the stupid Partisan unit from civ2, with a more effective Guerilla unit!
Firstly, either have communism enable you to research a "Guerilla Tactics" advance, or have Communism and Fascism together enable research of "Guerilla Tactics". The main effect of this advance, obviously, would be to allow the discoverer access to Guerillas! This unit would have the following capabilities:
1) Attack and Defense somewhere between rifleman and infantry
2) Mobile unit (ie. move of 2), which would allow them to escape from most combats and fight another day!
3) Treats all terrain as roads.
4) Minor stealth capability (is that even possible?) ie: hard to see.
5) No ZoC
6) Rapid pillaging??
7) Require the Saltpetre resource (at least).
The only problem with this idea is that I'd like some way of restricting access to these units, except under certain conditions!
Some possibilities are:
1) Unit can only be obtained from conscription?
2) Have the Advance "Guerilla Tactics" give access to the "resource" Rebel Base/Guerilla Hideout which, if its within your cities borders, allows you to build Guerillas (this is in addition to saltpetre.
3) My most favoured option, but the one which is possibly least likely, is to give Guerillas attributes similar to a strategic resource. Thus allowing the terrain to "spawn" or "lose" guerillas in the same way that you gain and lose strategic resources. The big issue here is that I wouldn't want it to be completely random, but connected to the capture of a city by a foreign power. Thus having terrain within a captured cities radius "randomly" spawning guerillas to try and recapture your territory (or at least to harrass the attackers!
Anyway, that's the challenge I put out to the Modding community (who are certified geniuses, by the way!). Please tell me what can be done, and how you might go about doing it.
Yours,
The_Aussie_Lurker
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