One for All
Message to a moderator - please delete my old thread
Introduction
This mod will eventually have added units with animations(Anyone interested in helping out with the animations for the new units contact me). As for now most changes are just rule changes
Install just extract to your civ3 directory, it will do the rest, overwrite when asked.
New - Small update not worth a new version.
Attack Helicopter can no longer blitz and can rebase now
One for All v0.9.9
Attack Helicopter
new unit using new animation by BlueO
cost 20
moves 2 - Treats all terrain as roads(Land attack chopper)
attack 22
defense 12
operational range 6
rate of fire 6
required resources is oil & Aluminum
Preq is Synthetic Fibers
zone of control
can be londed on transport or airlifted
can recon
can blitz
Air Transport
Deleted original helicopter replaced with a transport plane
New unit animation by BlueO
Cost 10
moves 1
Trans capacity 2
defense 2
operational range 8
required resources is oil & rubber
can carry all units except air
F-15
rate of fire now 6
Update civilopedia
note
will not be another release until i can get a new animation for both the sub hunter and super carrier
One for All v0.9.5b
Airports now reduce Pop pollution
Scouts now move 4
Sub Hunter new air unit - Old animation for now
cost 8
moves 1
defense 2
range 4
requires oil & rubber
can see subs
can be stationed on carrier
can't carry units
Helicopter
can no longer see subs
no longer can it be stationed on carrier
carrier
move reduced to 4 due to the addition of the Super Carrier
Updated civilopedia
notes
looking for people who are graphically inclined to due some of the new unit animations for new units already included and our future ones
One for All v0.9.1b
Fixed the slave unit not creating when generated through battle, will now work correctly
Added another Unit the Super Carrier. Uses the same animation as regular carrier for now
-Cost 24
-moves 5
-trans capacity 7
-attack 1
-defense 10
-required resourse uranium
-Preq is Nuclear Power
Update civilopedia
One for All v0.9b
Resources
Gold - Commerce is up'ed from 4 to 5
Copper - Added as a strategic resource
Food-0 Ap ratio- 200
shields-1 disap ratio-0
Commerce-1 Found in-Hill's, Mountains
Silver - Added as a bonus resource
Food-0 Found in-Hill's, Mountains
Shields-0
Commerce-3
Resource Notes
Took away all Disappereance Ratio's to make them even more of a important strategic resource. Feed back?
Like or dislike?
Make ratio's higher or keep same?
Improvements/Wonders
Police Station - Now reduces corruption as well
as war weariness
Forbidden Palace - Until patch fixes corruption cost has
been reduced to 7 instead of 30
Military Academy - Now can only build larger armies.
Note - No longer needed to increase leader chances.
Leader is now buildable
The Colossus - Requires Copper
The Great Library - Requires at least 2 librarys built
Police Station - Require's courthouse in all cities
Cathedral's - Requires at least 4 temple's built
The Oracle - Requires at least 2 temples
Sistines Chapel - Require's 1 cathedral
Leonardo's workshop - Require's 2 barracks
Js Bach's Cathdral - Require's 2 cathedrals
Newton's University - Require's 4 universities
Hoover Dam - Requires 1 hydro plant
United Nations - Can now only be built by democracies
Cure for Cancer - Requires 2 Hospitals
Seti Program - Requires 2 research labs
General Settings
Forest Value is now 15 instead of 10
Cities needed to support army now 3 instead of 4
Battle created unit is now a Slave
Default money resource is now gold
General Notes - A new unit "Slave" is created to replace Leader as battle created unit and the "Leader" is now buildable. More info in Units section.
Citizens
Tax Collector now gives 2 taxes
Civilizations
America renamed United States
Rome renamed Italy
Combat Experience
All levels have been multiplied by 3
Conscript - HP=6
Regular - HP=9
Veteren - HP=12
Elite - HP=15
Combat Experience notes - Due to raising of hit points all rate of fire for bombarding units has been raised by multiples of 3 also. See Units section.
World Size
Huge tech rate now 230 instead of 200
Terrain
Can now only mine hills & mountains
Grasslands now produce 1 shield
Mountains now produce 2 shields
Terrain Notes - Raising of shields is due to the loss of mining the other terrain
Units
Slave - Added to replace leader as a battle created unit
moves - 3
Can Finish improvements
Leader - Now a buildable unit
Can no longer finish improvements
can be upgraded
cost=20
Preq=Philosphy
Requires-copper
Army - can now unload units & upgrade
Scout - can automate
Marine - attack 10
Defense 6
Swordsman - upgrades to calvary
Longbowman - Upgrades to calvary
Panzer attack now 17
Privateer attack now 2
Rifleman now requires saltpeter
Notes All bombard capable units have rate of fire multiplied by 3 to balance out raising of HP's
Catapult rate of fire is now 3
Cannons rate of fire is now 3
Artillary rate of fire is now 6
Radar Artillary rate of fire is now 6, bombard range now 3
Cruise missles - now can be carried on some ships
Bombard range now 6
Rate of fire 9
Cost now 8
Frigate rate of fire now 4
Ironclad rate of fire now 4
Destroyers - Rate of fire 6
Can carry 1 cruise or tactical missle
can see subs
Battleships rate of fire now 6
Carrier now moves 5
Aegis Cruiser - can't see subs
Bombard ranged reduced to 1
Rate of fire now 6
Attack now 14
Can carry 2 cruise or tactical missles
Nuclear subs - attack now 8
Can carry 3 cruise or tactical missles
Fighter rate of fire now 3
Bomber rate of fire now 9
Helicopter can now see subs and be carried on carriers
Jet fighter - rate of fire now 3
Bombard str 4
Stealth Fighter - bombard str now 6
Stealth Bomber - bombard str now 10
- Rate of fire now 9
Legionary can be upgraded to musketman
Immortals can be upgraded to musketman
Man-o-war rate of fire now 6
F-15 - rate of fire now 6
operational range now 8
bombard str now 6
Governments
Added wolfhanze's facist government
You can download from
One for All mod v0.9.9b
Message to a moderator - please delete my old thread
Introduction
This mod will eventually have added units with animations(Anyone interested in helping out with the animations for the new units contact me). As for now most changes are just rule changes
Install just extract to your civ3 directory, it will do the rest, overwrite when asked.
New - Small update not worth a new version.
Attack Helicopter can no longer blitz and can rebase now
One for All v0.9.9
Attack Helicopter
new unit using new animation by BlueO
cost 20
moves 2 - Treats all terrain as roads(Land attack chopper)
attack 22
defense 12
operational range 6
rate of fire 6
required resources is oil & Aluminum
Preq is Synthetic Fibers
zone of control
can be londed on transport or airlifted
can recon
can blitz
Air Transport
Deleted original helicopter replaced with a transport plane
New unit animation by BlueO
Cost 10
moves 1
Trans capacity 2
defense 2
operational range 8
required resources is oil & rubber
can carry all units except air
F-15
rate of fire now 6
Update civilopedia
note
will not be another release until i can get a new animation for both the sub hunter and super carrier
One for All v0.9.5b
Airports now reduce Pop pollution
Scouts now move 4
Sub Hunter new air unit - Old animation for now
cost 8
moves 1
defense 2
range 4
requires oil & rubber
can see subs
can be stationed on carrier
can't carry units
Helicopter
can no longer see subs
no longer can it be stationed on carrier
carrier
move reduced to 4 due to the addition of the Super Carrier
Updated civilopedia
notes
looking for people who are graphically inclined to due some of the new unit animations for new units already included and our future ones
One for All v0.9.1b
Fixed the slave unit not creating when generated through battle, will now work correctly
Added another Unit the Super Carrier. Uses the same animation as regular carrier for now
-Cost 24
-moves 5
-trans capacity 7
-attack 1
-defense 10
-required resourse uranium
-Preq is Nuclear Power
Update civilopedia
One for All v0.9b
Resources
Gold - Commerce is up'ed from 4 to 5
Copper - Added as a strategic resource
Food-0 Ap ratio- 200
shields-1 disap ratio-0
Commerce-1 Found in-Hill's, Mountains
Silver - Added as a bonus resource
Food-0 Found in-Hill's, Mountains
Shields-0
Commerce-3
Resource Notes
Took away all Disappereance Ratio's to make them even more of a important strategic resource. Feed back?
Like or dislike?
Make ratio's higher or keep same?
Improvements/Wonders
Police Station - Now reduces corruption as well
as war weariness
Forbidden Palace - Until patch fixes corruption cost has
been reduced to 7 instead of 30
Military Academy - Now can only build larger armies.
Note - No longer needed to increase leader chances.
Leader is now buildable
The Colossus - Requires Copper
The Great Library - Requires at least 2 librarys built
Police Station - Require's courthouse in all cities
Cathedral's - Requires at least 4 temple's built
The Oracle - Requires at least 2 temples
Sistines Chapel - Require's 1 cathedral
Leonardo's workshop - Require's 2 barracks
Js Bach's Cathdral - Require's 2 cathedrals
Newton's University - Require's 4 universities
Hoover Dam - Requires 1 hydro plant
United Nations - Can now only be built by democracies
Cure for Cancer - Requires 2 Hospitals
Seti Program - Requires 2 research labs
General Settings
Forest Value is now 15 instead of 10
Cities needed to support army now 3 instead of 4
Battle created unit is now a Slave
Default money resource is now gold
General Notes - A new unit "Slave" is created to replace Leader as battle created unit and the "Leader" is now buildable. More info in Units section.
Citizens
Tax Collector now gives 2 taxes
Civilizations
America renamed United States
Rome renamed Italy
Combat Experience
All levels have been multiplied by 3
Conscript - HP=6
Regular - HP=9
Veteren - HP=12
Elite - HP=15
Combat Experience notes - Due to raising of hit points all rate of fire for bombarding units has been raised by multiples of 3 also. See Units section.
World Size
Huge tech rate now 230 instead of 200
Terrain
Can now only mine hills & mountains
Grasslands now produce 1 shield
Mountains now produce 2 shields
Terrain Notes - Raising of shields is due to the loss of mining the other terrain
Units
Slave - Added to replace leader as a battle created unit
moves - 3
Can Finish improvements
Leader - Now a buildable unit
Can no longer finish improvements
can be upgraded
cost=20
Preq=Philosphy
Requires-copper
Army - can now unload units & upgrade
Scout - can automate
Marine - attack 10
Defense 6
Swordsman - upgrades to calvary
Longbowman - Upgrades to calvary
Panzer attack now 17
Privateer attack now 2
Rifleman now requires saltpeter
Notes All bombard capable units have rate of fire multiplied by 3 to balance out raising of HP's
Catapult rate of fire is now 3
Cannons rate of fire is now 3
Artillary rate of fire is now 6
Radar Artillary rate of fire is now 6, bombard range now 3
Cruise missles - now can be carried on some ships
Bombard range now 6
Rate of fire 9
Cost now 8
Frigate rate of fire now 4
Ironclad rate of fire now 4
Destroyers - Rate of fire 6
Can carry 1 cruise or tactical missle
can see subs
Battleships rate of fire now 6
Carrier now moves 5
Aegis Cruiser - can't see subs
Bombard ranged reduced to 1
Rate of fire now 6
Attack now 14
Can carry 2 cruise or tactical missles
Nuclear subs - attack now 8
Can carry 3 cruise or tactical missles
Fighter rate of fire now 3
Bomber rate of fire now 9
Helicopter can now see subs and be carried on carriers
Jet fighter - rate of fire now 3
Bombard str 4
Stealth Fighter - bombard str now 6
Stealth Bomber - bombard str now 10
- Rate of fire now 9
Legionary can be upgraded to musketman
Immortals can be upgraded to musketman
Man-o-war rate of fire now 6
F-15 - rate of fire now 6
operational range now 8
bombard str now 6
Governments
Added wolfhanze's facist government
You can download from
One for All mod v0.9.9b
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