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The One for All mod

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  • The One for All mod

    One for All

    Message to a moderator - please delete my old thread

    Introduction

    This mod will eventually have added units with animations(Anyone interested in helping out with the animations for the new units contact me). As for now most changes are just rule changes


    Install just extract to your civ3 directory, it will do the rest, overwrite when asked.

    New - Small update not worth a new version.
    Attack Helicopter can no longer blitz and can rebase now

    One for All v0.9.9

    Attack Helicopter
    new unit using new animation by BlueO
    cost 20
    moves 2 - Treats all terrain as roads(Land attack chopper)
    attack 22
    defense 12
    operational range 6
    rate of fire 6
    required resources is oil & Aluminum
    Preq is Synthetic Fibers
    zone of control
    can be londed on transport or airlifted
    can recon
    can blitz
    Air Transport
    Deleted original helicopter replaced with a transport plane
    New unit animation by BlueO
    Cost 10
    moves 1
    Trans capacity 2
    defense 2
    operational range 8
    required resources is oil & rubber
    can carry all units except air
    F-15
    rate of fire now 6

    Update civilopedia

    note
    will not be another release until i can get a new animation for both the sub hunter and super carrier

    One for All v0.9.5b

    Airports now reduce Pop pollution
    Scouts now move 4
    Sub Hunter new air unit - Old animation for now
    cost 8
    moves 1
    defense 2
    range 4
    requires oil & rubber
    can see subs
    can be stationed on carrier
    can't carry units
    Helicopter
    can no longer see subs
    no longer can it be stationed on carrier
    carrier
    move reduced to 4 due to the addition of the Super Carrier

    Updated civilopedia

    notes
    looking for people who are graphically inclined to due some of the new unit animations for new units already included and our future ones


    One for All v0.9.1b


    Fixed the slave unit not creating when generated through battle, will now work correctly

    Added another Unit the Super Carrier. Uses the same animation as regular carrier for now
    -Cost 24
    -moves 5
    -trans capacity 7
    -attack 1
    -defense 10
    -required resourse uranium
    -Preq is Nuclear Power

    Update civilopedia


    One for All v0.9b



    Resources

    Gold - Commerce is up'ed from 4 to 5
    Copper - Added as a strategic resource
    Food-0 Ap ratio- 200
    shields-1 disap ratio-0
    Commerce-1 Found in-Hill's, Mountains
    Silver - Added as a bonus resource
    Food-0 Found in-Hill's, Mountains
    Shields-0
    Commerce-3

    Resource Notes

    Took away all Disappereance Ratio's to make them even more of a important strategic resource. Feed back?
    Like or dislike?
    Make ratio's higher or keep same?



    Improvements/Wonders

    Police Station - Now reduces corruption as well
    as war weariness
    Forbidden Palace - Until patch fixes corruption cost has
    been reduced to 7 instead of 30
    Military Academy - Now can only build larger armies.
    Note - No longer needed to increase leader chances.
    Leader is now buildable
    The Colossus - Requires Copper
    The Great Library - Requires at least 2 librarys built
    Police Station - Require's courthouse in all cities
    Cathedral's - Requires at least 4 temple's built
    The Oracle - Requires at least 2 temples
    Sistines Chapel - Require's 1 cathedral
    Leonardo's workshop - Require's 2 barracks
    Js Bach's Cathdral - Require's 2 cathedrals
    Newton's University - Require's 4 universities
    Hoover Dam - Requires 1 hydro plant
    United Nations - Can now only be built by democracies
    Cure for Cancer - Requires 2 Hospitals
    Seti Program - Requires 2 research labs



    General Settings

    Forest Value is now 15 instead of 10
    Cities needed to support army now 3 instead of 4
    Battle created unit is now a Slave
    Default money resource is now gold

    General Notes - A new unit "Slave" is created to replace Leader as battle created unit and the "Leader" is now buildable. More info in Units section.



    Citizens

    Tax Collector now gives 2 taxes



    Civilizations

    America renamed United States
    Rome renamed Italy



    Combat Experience

    All levels have been multiplied by 3
    Conscript - HP=6
    Regular - HP=9
    Veteren - HP=12
    Elite - HP=15

    Combat Experience notes - Due to raising of hit points all rate of fire for bombarding units has been raised by multiples of 3 also. See Units section.



    World Size

    Huge tech rate now 230 instead of 200



    Terrain

    Can now only mine hills & mountains
    Grasslands now produce 1 shield
    Mountains now produce 2 shields
    Terrain Notes - Raising of shields is due to the loss of mining the other terrain



    Units

    Slave - Added to replace leader as a battle created unit
    moves - 3
    Can Finish improvements
    Leader - Now a buildable unit
    Can no longer finish improvements
    can be upgraded
    cost=20
    Preq=Philosphy
    Requires-copper
    Army - can now unload units & upgrade
    Scout - can automate
    Marine - attack 10
    Defense 6
    Swordsman - upgrades to calvary
    Longbowman - Upgrades to calvary
    Panzer attack now 17
    Privateer attack now 2
    Rifleman now requires saltpeter
    Notes All bombard capable units have rate of fire multiplied by 3 to balance out raising of HP's
    Catapult rate of fire is now 3
    Cannons rate of fire is now 3
    Artillary rate of fire is now 6
    Radar Artillary rate of fire is now 6, bombard range now 3
    Cruise missles - now can be carried on some ships
    Bombard range now 6
    Rate of fire 9
    Cost now 8
    Frigate rate of fire now 4
    Ironclad rate of fire now 4
    Destroyers - Rate of fire 6
    Can carry 1 cruise or tactical missle
    can see subs
    Battleships rate of fire now 6
    Carrier now moves 5
    Aegis Cruiser - can't see subs
    Bombard ranged reduced to 1
    Rate of fire now 6
    Attack now 14
    Can carry 2 cruise or tactical missles
    Nuclear subs - attack now 8
    Can carry 3 cruise or tactical missles
    Fighter rate of fire now 3
    Bomber rate of fire now 9
    Helicopter can now see subs and be carried on carriers
    Jet fighter - rate of fire now 3
    Bombard str 4
    Stealth Fighter - bombard str now 6
    Stealth Bomber - bombard str now 10
    - Rate of fire now 9
    Legionary can be upgraded to musketman
    Immortals can be upgraded to musketman
    Man-o-war rate of fire now 6
    F-15 - rate of fire now 6
    operational range now 8
    bombard str now 6




    Governments

    Added wolfhanze's facist government






    You can download from
    One for All mod v0.9.9b
    Last edited by UnforgiveMe2000; December 1, 2001, 16:41.
    "To live in peace you must take the war to the enemey"

  • #2
    Re: The One for All mod

    Combat Experience

    All levels have been multiplied by 3
    Conscript - HP=6
    Regular - HP=9
    Veteren - HP=12
    Elite - HP=15

    Combat Experience notes - Due to raising of hit points all rate of fire for bombarding units has been raised by multiples of 3 also. See Units section.
    Wow, any way you could pull this out for a stand alone mod for installation. I only want to mod my combat experience.

    Thanks

    Comment


    • #3
      combat experience

      You can do that yourself just open up your civ3 editor under combat experience there will be a list box with the different levels just up them by your desired number but make sure you up the rate of fires of all your bombard capable units by the same level you uped your experience. If you don't it will unbalance game play
      "To live in peace you must take the war to the enemey"

      Comment


      • #4
        New version see above for details
        "To live in peace you must take the war to the enemey"

        Comment


        • #5
          mod looks great... but what is this slave thing?

          Comment


          • #6
            mod looks great... but what is this slave thing?
            In the original game in battle you could generate a leader to either rush build a wonder or improvement or create a army...well i made that leader buildable with the preq of philosphy and took away it ability to rush build improvement/wonders so all it ccan do now is create armies for every 3 cities you can have 1 army in my mod.....

            The slave unit which uses the scout animation for now is the new unit that is created through victories in battle replace where the leader use to be(just a chance of it happening) so to say you are enslaving some captured warriors so to speek you use the "Slaves" to rush build improvements or wonders. but in battle there is only i believe a 1/16 chance of this happening

            hope this helps
            "To live in peace you must take the war to the enemey"

            Comment


            • #7
              Plumbean

              Wow good job am going to play it now
              John Plavchan

              Comment


              • #8
                Just wondering. I read the Air Transport can carry all except air units. Does that include naval units? Just remember the phrase "Ships cannot be airlifted, silly" from Civ 2 The slave idea is cool though

                Comment


                • #9
                  no can not carry naval units
                  "To live in peace you must take the war to the enemey"

                  Comment

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