i haven't tested this in the game yet, but the bic-file loads in the editor. So if anyone else could test it, please.
The program i made to do it is in the attachment.
unzip it to any directory
you can edit xp.txt to make your own experience levels also.
this is what xp.txt looks like now:
5
Conscript
2
Regular
3
Veteran
4
Expert
5
Elite
6
first the total number of xp levels, and then the name and the number of hitpoints per level.
once xp.txt is editted run the program, and the new xp levels will be in xpmod.bic
the program reads from civ3mod.bic untill it encounters the place where the xp levels are stored, then it reads from xp.txt and converts that too the bic-format, once the levels are written, the rest of civ3mod.bic is copied.
For now you can't replace my civ3mod.bic with your own civ3mod.bic yet, unless it's exactly the same. But i'll change that soon.
The program i made to do it is in the attachment.
unzip it to any directory
you can edit xp.txt to make your own experience levels also.
this is what xp.txt looks like now:
5
Conscript
2
Regular
3
Veteran
4
Expert
5
Elite
6
first the total number of xp levels, and then the name and the number of hitpoints per level.
once xp.txt is editted run the program, and the new xp levels will be in xpmod.bic
the program reads from civ3mod.bic untill it encounters the place where the xp levels are stored, then it reads from xp.txt and converts that too the bic-format, once the levels are written, the rest of civ3mod.bic is copied.
For now you can't replace my civ3mod.bic with your own civ3mod.bic yet, unless it's exactly the same. But i'll change that soon.
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