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  • I really don't want to read ALL of the posts on this one issue, so if I repeat something I am sorry.


    If you checked when this thread was originally started, PTW had not come out. It is over two years old.

    I have to say this is an EXCELLENT wonder, unlike what many think. Here's my reasoning: it does NOT grant you the weakest nor the 'optional' wonders you haven't researched, it DOES give you whatever you are currently researching.


    That was changed pre-PTW.
    You just wasted six ... no, seven ... seconds of your life reading this sentence.

    Comment


    • Originally posted by senorFrito
      Once you have nabbed the two extra techs, set your research back to as high as needed, and continue researching the tech you were origianlly. There is no point in nabbing the tech you were origionally researching b/c you already have science points allocated to it.
      Somebody please correct me if I'm wrong, but I was under the impression that when you set research to zero for a full turn or change techs, you lose all the beakers that had accumulated up to date on your current research project and must start again.
      So if you meet me have some courtesy, have some sympathy and some taste
      Use all your well-learned politesse, or I'll lay your soul to waste

      Re-Organisation of remaining C3C PBEMS

      Comment


      • Somebody please correct me if I'm wrong, but I was under the impression that when you set research to zero for a full turn or change techs, you lose all the beakers that had accumulated up to date on your current research project and must start again.


        Yes, you lose all of the research if you end the turn when you select a different tech, and No, you don't lose the research if you research @ 0%
        You just wasted six ... no, seven ... seconds of your life reading this sentence.

        Comment


        • You learn something new every day here, don't you. Thanks Krill.

          In any case, senorFrito's strategy is non-optimal since by changing techs right before ToE then swapping back you will lose all the beakers up to that point. In such cases, I usually set my research to zero as soon as I know that I won't be able to squeeze another tech in before I get ToE completed, which usually gives about 6 turns of fantastic cashflow.
          So if you meet me have some courtesy, have some sympathy and some taste
          Use all your well-learned politesse, or I'll lay your soul to waste

          Re-Organisation of remaining C3C PBEMS

          Comment


          • Originally posted by Aqualung71
            In any case, senorFrito's strategy is non-optimal since by changing techs right before ToE then swapping back you will lose all the beakers up to that point. In such cases, I usually set my research to zero as soon as I know that I won't be able to squeeze another tech in before I get ToE completed, which usually gives about 6 turns of fantastic cashflow.
            In non-tight races for the Theory of Evolution you could also slow down your production on the Wonder in order to research another tech before its completion. This puts you even further ahead in the tech race because the ones you get for free will typically cost more (having researched the prerequisite the hard way).
            And her eyes have all the seeming of a demon's that is dreaming...

            Comment


            • i useually time the building of TOE so that i complete reaserching a Tech the turn before i compete TOE. its easy enough to reduce the production by irrigating mined grass tiles and not working on hills.

              Comment


              • Originally posted by Dominae

                In non-tight races for the Theory of Evolution you could also slow down your production on the Wonder in order to research another tech before its completion. This puts you even further ahead in the tech race because the ones you get for free will typically cost more (having researched the prerequisite the hard way).
                Absolutely. Yes, that's the other alternative.
                So if you meet me have some courtesy, have some sympathy and some taste
                Use all your well-learned politesse, or I'll lay your soul to waste

                Re-Organisation of remaining C3C PBEMS

                Comment


                • Originally posted by Smiley
                  Unless for some reason you really need Democracy, maybe in a large empire.
                  hi ,

                  democraZy is the gov when it comes to high production and money , ..... the best to control your civ and to go to war with , ....

                  have a nice day
                  - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                  - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                  WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

                  Comment


                  • TOE

                    for the theory of evolution, you can actually time it so you finish one tech the same turn as finishing the wonder. The tech will finish first, then after the wonder you get 2 totally free techs without slowing down. I was sketched the first time i tried this but believe me, I do it every time now. Just be sure the turn before that none of your cities are going to go into anarchy, which could slow down the tech and waste a lot of reserach.

                    Comment


                    • As a Seafaring player I often go for a super science city with Colossus, Copernicus, Newtons and Shakespears(remember Shakespears allow for 13+ size cities before Hospitals come around - in Conquest anyway).

                      Even with an empire of 20+ cities it often generates 1/3 the science of my entire civ (especially if I get lucky and start on rivers and/or get a few trade resources in range as well).

                      While there are some free techs hidden in the Great Library it tends to make you shy away from Education asap. This means getting Universities later which in turn actually means getting later techs a bit slower.

                      In the end it all depends on what type of game you play; world size, world shape, start position, number of opponents, difficulty level, your play style(warmonger, builder or something in between) and last but not least playing multiplayer changes everything (ie. I almost never go for super science city in multiplayer).

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