Originally posted by ducki
I strongly feel that the ability to Build Armies should be tied to Any Civ discovers Armies. Sure, leave the Epic hidden behind "Victorious Army", but don't hide "Build Army" behind the wretchedly cruel RNG.
It's the one Catch-22 in the game that I really despise, mostly because it's illogical and makes certain wonders attainable _solely_ by the imperfection of computer-based RNGs.
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I just disagree with making such a big part of a game (that's supposedly about management) dependent on both play-style and the RNG.
I strongly feel that the ability to Build Armies should be tied to Any Civ discovers Armies. Sure, leave the Epic hidden behind "Victorious Army", but don't hide "Build Army" behind the wretchedly cruel RNG.
It's the one Catch-22 in the game that I really despise, mostly because it's illogical and makes certain wonders attainable _solely_ by the imperfection of computer-based RNGs.
[. . . ]
I just disagree with making such a big part of a game (that's supposedly about management) dependent on both play-style and the RNG.
In a similar vein, the RNG-dependant view can also be applied to any number of gameplay issues. But in any event, I don't think that armies in and of themselves are a very big part of the game. In fact, to the extent that they are a part of the game, I would argue that the vast majority of their significance lies in the ancient and middle ages. Cavalry armies are very nice, but once into the age of infantry, armies, I think, become a "nice to have" rather than a significant tactical advantage.
From a gameplay perspective, if the ability to build armies is made available to all upon the first army (from anyone), then what you'll have is an AI army somewhere early, and the Military Academy will be an available build to all at Military Tradition in every game, with the few exceptions being some achipelago maps where early warfare is highly constrained. The fact is, IMHO, that at least one AI will generate a leader if the human doesn't, and that AI is far more likely than not to use it to build an army. (True - as I argued above, I believe that the relative strength and utility of an army declines significantly in the age of infantry, so perhaps the switch you propose wouldn't have much of an impact in any event -- and note that the AU mod is structured exactly as you propose, but in an effort to get the AI to build more armies).
I'd love to try out Armies in depth, but most of my games are Leaderless.
I recently read one of the "Must Read..." threads about the "Most Fun Militaristic Civs" and there was one guy that posted about getting 20 leaders in a single game. He used one of them to build a marketplace, for god sakes!
I recently read one of the "Must Read..." threads about the "Most Fun Militaristic Civs" and there was one guy that posted about getting 20 leaders in a single game. He used one of them to build a marketplace, for god sakes!
Sorry for the rant. Maybe I should just mod my own game and quit whining about this item...
Originally posted by nbarclay
The ideal with Manhatten might be to keep Manhatten as a great wonder but instead of having it enable building nukes worldwide directly, have it enable a less expensive small wonder that other civs could build to get the same ability. After all, it sort of makes sense that the first civ to figure out how to build nukes would have a tougher job than the others. I don't know whether that could be set up in the editor or not, though.
The ideal with Manhatten might be to keep Manhatten as a great wonder but instead of having it enable building nukes worldwide directly, have it enable a less expensive small wonder that other civs could build to get the same ability. After all, it sort of makes sense that the first civ to figure out how to build nukes would have a tougher job than the others. I don't know whether that could be set up in the editor or not, though.
My big concern with the desire to make the MP purely a small wonder is that a nuclear advantage, if willingly used, can be a game-breaker. Currently we still need access to uranium and the techs to build nukes (so the game must be reasonably close), but the freedom to avoid investing a large amount of shields in a wonder if the leader (or someone else already has) might allow an AI player that is slightly behind to more quickly achieve nuclear balance.
It's hard to say without testing in close situations, but I secretly believe that the MP as small wonder or great wonder, in whatever form, will actually have very little gameplay effects, and no gameplay effects in the vast majority of games.
Catt
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