Announcement

Collapse
No announcement yet.

Wonder Guide

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • RE: Longevity

    Yes, I agree that this takes too long to be very useful, however I have found it to be somewhat useful when engaging in late game wars. Since it adds two of your citizens at a time, it will be easier to hold the city. You can starve the city down to one, then it rapidly grows back, as your city. Granted, razing and settling is still the best/easiest technique for holding land in the late era, but this works well for those wonder cities that you capture and want to hold.

    Comment


    • I hate Longevity. It makes your cities grow past their sustainable pop level, putting them into starvation, which knocks them out of WLTKD. The city takes a long time to starve back down to the proper level. Meanwhile, it is suffering from much higher corruption than it should... all because of Longevity. It's garbage.

      -Arrian
      grog want tank...Grog Want Tank... GROG WANT TANK!

      The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

      Comment


      • I've never played a game which has reached the tech for Longevity.
        If you're wondering why I'm not posting at CivFanatics, I received a 3 day ban on September 10th.

        Comment


        • When very late in the game and cities are twenty plus size, I will adjust them when I can to not grow any more. If that does not work then I either creat settlers or suffer.

          Comment


          • I consider the Sun Tzu's Art of War a must-build wonder. These are the reasons:
            1. After capturing an enemy city on the same continent, you have a Barracks right away.
            2. Saves 1gpt for each city on the continent.
            3. Denies it to your enemy.

            Comment


            • Ditto Lord Merciless.

              I play military civs and it is still a must have for those exact reasons. Although I usually have a stray leader hanging around too rush it.

              Comment


              • I used to like Sun Tzu more than I do now. I usually play militaristic civs, so barracks are quick 20-shield builds. The maintanence cost is an issue, I'll grant you, and is more and more of an issue on larger maps.

                I actually really like capturing Sun Tzu on another continent. My home cities can easily build barracks themselves, and 1gold per city isn't too bad. But captured, 1-shield cities all have to have their barracks rushed, unless I get Sun Tzu over there. Either way, though, it's really a convenience thing (I love just hitting shift+U and upgrading my entire armed forces [excepting certain elite units, of course]).

                I consider Leo's a must-have for a warmonger, whereas Sun Tzu is just nice.

                -Arrian
                grog want tank...Grog Want Tank... GROG WANT TANK!

                The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                Comment


                • Leo's is a must in Civ2 and Civ3, but even more in Civ3 as it does not become obsolete.

                  Comment


                  • Leo's is undisputed.

                    Comment


                    • You really appreciate Sun Tzu a lot more if you are playing a non militaristic civ. Eygpt, anyone?

                      Tzu also saves me over 20 gold in maintenence every turn, so I would consider it to be very good. Also, you don't want an AI like Russia getting it.
                      Wrestling is real!

                      Comment


                      • Originally posted by King of Rasslin
                        You really appreciate Sun Tzu a lot more if you are playing a non militaristic civ. Eygpt, anyone?

                        Tzu also saves me over 20 gold in maintenence every turn, so I would consider it to be very good. Also, you don't want an AI like Russia getting it.
                        hi ,

                        , agreed , but if you want to play it difficult , then you let the AI build it , for exactly the same reasons as you would build it (human player) , ....

                        this gives the AI some power , ....

                        have a nice day
                        - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                        - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                        WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

                        Comment


                        • Barbarians!
                          The ones you lot have given 0,1 or 2 are usally the ones which have the greatist amount of Culture per-turn. Culture isVital for suvival on higher levels. Otherwise everybody will look down on you and all your cities will defect.......
                          How can you defeat an enemy which will never accept defeat?

                          Comment


                          • Isn't half the idea of building a wonder the extra culture per turn?,
                            If i'm behind i target build wonders to get me ahead (doesn't always work).

                            If i'm ahead and get the chance i build every wonder just for the culture bonus ! *except longevity which i regard as a hindrence.

                            By the end of the game all the civs are falling over themselves to make friends with me, those who don't have my tanks on their door step that is.

                            Only for lower levels of course.
                            If he is taking his ease, give him no rest. If his forces are united, separate them. Attack him where he is unprepared, appear where you are not expected - SunTzu

                            Comment


                            • It's really nice to have the Colossus, Copernicus and Newton in the same city, by a river. Since the river already gives an extra commerce, the science wonders boost this effect even more. If you can build SETI in this city too, you're in for a good resaerch rate!

                              --Kon--
                              Get your science News at Konquest Online!

                              Comment


                              • Culture is so good!

                                For Example, once, the massive Roman empire decided they didnt like me anymore and invaded. Half of my cities fell in 5 turns, my armies were in full retreat and I assumed this would be the first war I will lose. But no! I made Peace, and started rebuilding the destruction. But as my culture was so massive (Out of 12 civs, my culture was about 4-5 times the size of the romans) and the ememies was so poor, my cities kept coming back to me! (Defecting) Within 10 turns, all my old cities we back in the fold, and a few new ones too!
                                Using culture to capture new cities is the non-violent way to increace your empire.
                                How can you defeat an enemy which will never accept defeat?

                                Comment

                                Working...
                                X