Serious bug: AI takes two turns in a row!
In my latest huge 16-civ game I started noticing that the enemy civs seamed to catch up with me a bit to fast. Then I noticed that the French who had been marching a huge army through my empire had gotten a bit to far for my liking.
I asked the French to pull out, which they did. The next turn however I noticed that they had a large stack of ‘Tanks’ that had advanced 4 squares into my cultural sphere. I asked them to pull out again and paid attention to the next AI turn to see them move in again. Sure enough, they moved twice. First the French moved almost straight after me, and then after a few other civs had moved they moved again.
I have the .sav file where this can be repeated, but it’s over 9Mb so until I get my ADSL up on the 5th of Dec. I’m not going to be mailing it to Firaxis.
I consider this to be the worst of the bugs I have seen so far. I am hoping this is a problem with my save game, or at least only a problem with 9+ civs. Has anyone else seen anything like this?
-Alech
In my latest huge 16-civ game I started noticing that the enemy civs seamed to catch up with me a bit to fast. Then I noticed that the French who had been marching a huge army through my empire had gotten a bit to far for my liking.
I asked the French to pull out, which they did. The next turn however I noticed that they had a large stack of ‘Tanks’ that had advanced 4 squares into my cultural sphere. I asked them to pull out again and paid attention to the next AI turn to see them move in again. Sure enough, they moved twice. First the French moved almost straight after me, and then after a few other civs had moved they moved again.
I have the .sav file where this can be repeated, but it’s over 9Mb so until I get my ADSL up on the 5th of Dec. I’m not going to be mailing it to Firaxis.
I consider this to be the worst of the bugs I have seen so far. I am hoping this is a problem with my save game, or at least only a problem with 9+ civs. Has anyone else seen anything like this?
-Alech
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