Below is by no means complete. Feel free to add your own suggestions, preferbly in below easy-to-read format (which Tab -> your suggestion). Or perhaps you want to add something under a new additional tab?
1/ Above all; add under each tab, a "Restore Firaxis original settings for this tab" option.
2/ Unit tab:
When editing units with bombardment capabality; add a "probability of failed bombardment" numeric percetage-input.
3/ Combat Experience tab:
Add a "probability of succesful elite -> great leader upgrade" numeric percetage-input - indevidually for militaristic and non-militaristic Civs.
4/ Culture tab:
Add some kind of inputs for how much the domestic entertainment-slider should add to your culture-grownings. (I hope Firaxis modifies the game-default settings in this respect as well, in order to encourage players to use of that entertainment allocation-slider, more often).
5/ Diplomats and Spies tab:
Add numeric dropdown-menu percentage-inputs (in 10% increments) for how much diplomacy and spy-activities should coast. For example; 10, 20, 30% (or more) below (or above) game-default settings.
6/ Government tab:
Add a "Corruption and Waste" slider-input, so players can clearly define one a 0-100% scale what should be "Problematic" or "Rampant" corruption.
Also add a "number of turns of Anarchy between gov-overtrowings" input, for each indevidual government-type. With an added "Religious Civs" checkbox, one could modify the rules for Religious Civs seperately, as well.
7/ Civilizations tab:
Maybe this is already the case, but if not, they should add a "Applies to AI-civilization as well" Checkbox-option, for the Governor-settings.
Add a Team Color link to the Controlpanel -> Monotor palette as well, for more precise indevidual color-settings.
1/ Above all; add under each tab, a "Restore Firaxis original settings for this tab" option.
2/ Unit tab:
When editing units with bombardment capabality; add a "probability of failed bombardment" numeric percetage-input.
3/ Combat Experience tab:
Add a "probability of succesful elite -> great leader upgrade" numeric percetage-input - indevidually for militaristic and non-militaristic Civs.
4/ Culture tab:
Add some kind of inputs for how much the domestic entertainment-slider should add to your culture-grownings. (I hope Firaxis modifies the game-default settings in this respect as well, in order to encourage players to use of that entertainment allocation-slider, more often).
5/ Diplomats and Spies tab:
Add numeric dropdown-menu percentage-inputs (in 10% increments) for how much diplomacy and spy-activities should coast. For example; 10, 20, 30% (or more) below (or above) game-default settings.
6/ Government tab:
Add a "Corruption and Waste" slider-input, so players can clearly define one a 0-100% scale what should be "Problematic" or "Rampant" corruption.
Also add a "number of turns of Anarchy between gov-overtrowings" input, for each indevidual government-type. With an added "Religious Civs" checkbox, one could modify the rules for Religious Civs seperately, as well.
7/ Civilizations tab:
Maybe this is already the case, but if not, they should add a "Applies to AI-civilization as well" Checkbox-option, for the Governor-settings.
Add a Team Color link to the Controlpanel -> Monotor palette as well, for more precise indevidual color-settings.
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