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  • MOD: More City Names

    So I'm playing against the Germans one game, and they've founded 13 or so cities. A settler plops his pack down near my borders. "New Berlin". Oh, they add a New afterwards. All right, New Berlin, New Stuttgart, I can handle this.

    Some turns later he's founding yet another city. I casually look at the name. "Berlin 2".

    Huh?

    That sounds like a movie sequel, not a city name. Who'd name their city Berlin 2?

    Just so I could avoid seeing that kind of thing, I quickly opened the editor and added some city names for each civ. Now most civs can go well into fifty cities before I start seeing "2" as part of a city name. Much better. Yeah, I know it's not much of a mod, but it's not trying to be.

    This doesn't change the rules of the game in any way. It does 3 things:

    1. Adds more city names
    2. Corrects the spelling of "Odysseus" in Greek Leaders
    3. Corrects the spelling of "Phoenician" and "Teotihuacan" in the Barbarian tribes.

    -Sev

    first attachment edited out after 388 downloads
    second attachment edited out after 272 downloads
    third edited out after 85 downloads

    VERSION 3.0

    1. Adds enough city names to bring every civilization except the Babylonians (~45) to 50+ unique city names. Thanks to Hastur for the Iroquois name source (a grab bag of the five nations village names was used).

    2. Corrects the spellings of misspelled Great Leaders, which now correctly read "Skenandoah", "Boadicea", "Odysseus", and "Richthofen".

    3. Corrects misspelled barbarian tribes, so they now correctly read "Teotihuacan", "Phoenician", "Kazakh", "Etruscan", and "Mycenaean".

    4. Fixes the name of the French leader, which was oddly half-Anglicized in release. She is now named "Jeanne d'Arc" i.e. completely de-Anglicized.

    5. Accent added to Tenochtitlán. Accent mark also added to Orléans. Removed the "s" from the end of Lyon and Marseille. Removed Erech from the Babylonian list; it's just an alternative spelling for Uruk.

    6. Added Great Leaders to round out every civ's list to six except for the Zulu (no source). Removed Khufu from the Egyptian list (Cheops and Khufu are the same person), added Thutmose. Added a few more Iliad names for the Greeks, Agamemnon, Menelaus, and Achilles. Removed Hengest and Horsa from the German list and added Rommel, Bluecher, Ludendorff, and Clausewitz (yes I know he was Prussian, but he's a famous military kind of guy ). Added Koniev to the end of the Russian list. Added Nobunaga, Hideyoshi, Meiji, and Yamamoto to the Japanese list. Added Louis XIV, Davout, and Ney to the French list. Added Mardonius, Zopyrus and Masistius to the Persian list. Added Joseph Brant to the end of the Iroquois list (again, not being very accurate here, but the game Iroquois aren't supposed to be really Iroquois anyway). Hit a wall with the Zulu - all I know is that Dingane, one of the Leaders already in there, actually was Shaka's brother that succeeded in assassinating him. Oh well.

    Version 3.16f

    Incorporates all patch changes. In addition to above:

    7. Corrects the spelling of Genghis Khan. It's not universally accepted, but that spelling is generally seen as correct. "Ghengis Kahn" is just...bad.

    -Sev
    Attached Files
    Last edited by Sevorak; December 7, 2001, 19:17.

  • #2
    Hey.... thnx for it... it sounds pretty boring to watch towns with those stupid names

    Comment


    • #3
      OK, I'll bite. How do I use this? There is no 'citynames.bic' file in the game. Is this a euphemism for the 'civ3mod.bic' file? I would like to have more names here. When I played the Zulu I ran out pretty quick.

      :D

      Comment


      • #4
        Xerxes2,

        Yes, this is a civ3mod.bic. Rename it to civ3mod.bic to use it. I named it citynames.bic so that people wouldn't accidentally overwrite their old civ3mod.bic (especially if it had customized alterations).

        -Sev

        Comment


        • #5
          Updated to even more city names (call it city names 2.0 if you want).

          First post details.

          -Sev

          Comment


          • #6
            small german mistake

            its Richthofen !! not Richthoffen
            and who or what is Hengest ??

            Comment


            • #7
              City names

              Is this patch compatible with unofficial Civ1.8 patch or one can't work with another?

              Comment


              • #8
                Re: More City Names

                Originally posted by Sevorak
                Some turns later he's founding yet another city. I casually look at the name. "Berlin 2". Huh?
                This raises the number of unique city names to more than 50 for every civilization other than the Babylonians (~39) and Iroquois (no additions, since I can't find a source for Iroquois city names).
                My biggest concern was whether the ones you added were real city names or not. Thank you for stating you used real city names for the additions.

                Ribannah had no additional city names for the Iroquois?

                Comment


                • #9
                  I added a chunk of city names for me, too, along with some leaders:
                  Montgomery, Cromwell for the English
                  Hindenburg, Rommel, Bluecher, Ludendorff for the Germans
                  Scipio Africanus for the Romans

                  Each civilization now has at least 32 city names. Which was not too easy with the Zulu.
                  Attrition is not a strategy. Attrition is the apparent lack of strategy. - Sun Tzu

                  Comment


                  • #10
                    chiren,

                    I didn't really get into the leader names much, except for switching Sun Tzu to the top of the Chinese list, fixing Skenandoah, and that egregious "Ulysess" they had at the end of the Greek list. But I'll keep the Richthofen spelling fix in mind for the next version.

                    abogusla,

                    I'm not sure what you refer to. If you refer to a different civ3mod.bic, well, you won't be able to use the two files simultaneously. But if you download this .bic file, you can copy and paste names between the two.

                    Pyrodrew,

                    Yep, they're all real, in that a settlement was or is named by those names. Varennes, for example, in the French list, so far as I know was a pretty small town, but is historically significant because they caught Louis there when he was trying to run. But in all cases, the names were acquired by research and not by imagination

                    I took the Skenandoah fix off a post made in the Official Apolyton Bug List, where city names weren't mentioned. If Ribannah can supply me with sources for Iroquois city names, I certainly wouldn't mind adding some.

                    Thanks for the feedback!

                    -Sev

                    Comment


                    • #11
                      chiren,

                      Hengest and Horsa are the names of the mythical leaders of the Anglo-Saxon (post-Roman) Germanic invasion of Britain. I think their names are first mentioned in Bede's Ecclesiastical History of the English-Speaking Peoples. I was extremely surprised to see them as leaders, especially in the German list.

                      Comment


                      • #12
                        Good work.
                        "The issue is there are still many people out there that use religion as a crutch for bigotry and hate. Like Ben."
                        Ben Kenobi: "That means I'm doing something right. "

                        Comment


                        • #13
                          Pardon me for asking what may be obvious, but I have no experience using mods yet, much less making them, and I can't find a "Mods for Dummies" FAQ. So, I'm wondering if there's an easy way to combine elements from several mods?

                          For example, how do you add the extended city names list to someone else's mod? Do you have to cut-and-paste from one .bic to another? Or am I missing something?

                          Comment


                          • #14
                            Purple,

                            Just go into the Civilizations tab, select the list, copy, open the other .bic file, select list, paste. Nothing more to it.

                            -Sev

                            Comment


                            • #15
                              That's what I thought. I guess I was hoping for some turnkey-type operation that would overlay one mod on top of another without making the changes manually.

                              Thanks for your work on this, Sev.

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