Some of my ideas:
War Elephants - 3/2/2 - Horseback Riding and Elephants (new strat. resource) - available to all civs
Gurkhas - 5/6/1 - Nationalism - treats all squares as road, Indian UU
Coracle - 0/0/3 - no tech - carries 1 unit, sinks in sea
Steamer - 0/3/8 - Steam Power, Coal, Iron - carries 5 units
(These movement rates are with respect that all ships should be speeded up)
V2 rocket - weakened Cruise missile - Cruise missile comes with a later tech
Airship - 0/2/0 4/2/4 - Combustion, Oil, Iron - can recon and bombard
Have you got others?
War Elephants - 3/2/2 - Horseback Riding and Elephants (new strat. resource) - available to all civs
Gurkhas - 5/6/1 - Nationalism - treats all squares as road, Indian UU
Coracle - 0/0/3 - no tech - carries 1 unit, sinks in sea
Steamer - 0/3/8 - Steam Power, Coal, Iron - carries 5 units
(These movement rates are with respect that all ships should be speeded up)
V2 rocket - weakened Cruise missile - Cruise missile comes with a later tech
Airship - 0/2/0 4/2/4 - Combustion, Oil, Iron - can recon and bombard
Have you got others?
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