This mod adds copper, zinc and nickel resources to civ III with the resource statistics alterable using the editor until a good balance can be found. There is also a silver bonus resource although I cannot work out why it wont appear on the map.
Copper affects the gameplay at the start possibly slowing down the start of the bronze age due to the time it takes to access the copper ore as I have linked copper to most of the bronze age units and copper is also a requirement for many modern units (electronics).
Zinc is the colour of sphalerite (metallic brown), the main zinc ore but this resource has not been playtested but is a requirement for some middle and industrial age units.
Nickel is metallic blue and is a requirement for many modern units (see the civilopedia) but also has not been playtested so any comments on nickel and zinc would be appreciated.
Anyway here are the files (graphics, civilopedia and pedialcons) for copper, nickel, zinc and silver.
Notes
Changed gold so it occurs in deserts, such as western Australia (Kalgoorlie, West Africa and Nevada);
Oil so it occurs in sea squares;
Coal so it occurs in hills if it didn't before;
Aluminium occurs in jungle (most bauxite occurs in tropical weathering environments);
and horses and aluminium so they don't occur in hills as this appears to provide more space for other resource types as a lot occur in hills.
Copper
Strategic Resource
Requirements: Bronze Working
Occurrence = 240 (seems to be the best) Fairly abundant copper
Disappearance Probability 300
Terrain: hills and mountains
Shields 1
Commerce 1
Civilopedia GOOD_Copper
Units requiring copper
Spearmen (wanted to do an either or, copper / iron, but if you have iron then the more expensive swordsmen are available anyway)
Chariot (wanted to do an either or, copper / iron)
Archer (wanted to do an either or, copper / iron)
Horsemen (wanted to do an either or, copper / iron)
Hoplite (wanted to do an either or, copper / iron)
War chariot (wanted to do an either or, copper / iron)
Unplaytested units requiring copper
Infantry
Radar Artillery
Carrier
Submarine
Destroyer
Battleship
AEGIS Cruiser
Nuclear Submarine
Fighter
Bomber
Helicopter
Jet fighter
F-15
Stealth fighter and bomber
Colossus
Non-playtested Resources
Zinc
Strategic Resource
Requirements: Metallurgy (possibly earlier would be better to include musketmen, frigates etc.)
Occurrence = 160
Disappearance Probability 400
Terrain: Hills and Mountains
Shields 1
Commerce 1
Civilopedia GOOD_Zinc
Units requiring zinc
Cannon
Riflemen
Artillery
Infantry
Nickel
Strategic Resource
Requirements: Metallurgy (possibly earlier would be better)
Occurrence = 160
Disappearance Probability 400
Terrain: Hills and Mountains
Shields 1
Commerce 1
Civilopedia GOOD_Nickel
Units requiring Nickel
Riflemen
Artillery
Radar Artillery
Destroyer
Infantry
Tank
Panzer
Mech Infantry
Carrier
Submarine
Destroyer
Battleship
Nuclear Submarine
Silver
Bonus Resource
For some reason this doesn't appear.
Terrain: Hills, mountains and desert
Commerce +2 (half of gold)
civ3mod.bic file has some unit characteristic changes but nothing drastic and there are some changes to the English that you may wish to change back.
Cheers
The English Cossack
Copper affects the gameplay at the start possibly slowing down the start of the bronze age due to the time it takes to access the copper ore as I have linked copper to most of the bronze age units and copper is also a requirement for many modern units (electronics).
Zinc is the colour of sphalerite (metallic brown), the main zinc ore but this resource has not been playtested but is a requirement for some middle and industrial age units.
Nickel is metallic blue and is a requirement for many modern units (see the civilopedia) but also has not been playtested so any comments on nickel and zinc would be appreciated.
Anyway here are the files (graphics, civilopedia and pedialcons) for copper, nickel, zinc and silver.
Notes
Changed gold so it occurs in deserts, such as western Australia (Kalgoorlie, West Africa and Nevada);
Oil so it occurs in sea squares;
Coal so it occurs in hills if it didn't before;
Aluminium occurs in jungle (most bauxite occurs in tropical weathering environments);
and horses and aluminium so they don't occur in hills as this appears to provide more space for other resource types as a lot occur in hills.
Copper
Strategic Resource
Requirements: Bronze Working
Occurrence = 240 (seems to be the best) Fairly abundant copper
Disappearance Probability 300
Terrain: hills and mountains
Shields 1
Commerce 1
Civilopedia GOOD_Copper
Units requiring copper
Spearmen (wanted to do an either or, copper / iron, but if you have iron then the more expensive swordsmen are available anyway)
Chariot (wanted to do an either or, copper / iron)
Archer (wanted to do an either or, copper / iron)
Horsemen (wanted to do an either or, copper / iron)
Hoplite (wanted to do an either or, copper / iron)
War chariot (wanted to do an either or, copper / iron)
Unplaytested units requiring copper
Infantry
Radar Artillery
Carrier
Submarine
Destroyer
Battleship
AEGIS Cruiser
Nuclear Submarine
Fighter
Bomber
Helicopter
Jet fighter
F-15
Stealth fighter and bomber
Colossus
Non-playtested Resources
Zinc
Strategic Resource
Requirements: Metallurgy (possibly earlier would be better to include musketmen, frigates etc.)
Occurrence = 160
Disappearance Probability 400
Terrain: Hills and Mountains
Shields 1
Commerce 1
Civilopedia GOOD_Zinc
Units requiring zinc
Cannon
Riflemen
Artillery
Infantry
Nickel
Strategic Resource
Requirements: Metallurgy (possibly earlier would be better)
Occurrence = 160
Disappearance Probability 400
Terrain: Hills and Mountains
Shields 1
Commerce 1
Civilopedia GOOD_Nickel
Units requiring Nickel
Riflemen
Artillery
Radar Artillery
Destroyer
Infantry
Tank
Panzer
Mech Infantry
Carrier
Submarine
Destroyer
Battleship
Nuclear Submarine
Silver
Bonus Resource
For some reason this doesn't appear.
Terrain: Hills, mountains and desert
Commerce +2 (half of gold)
civ3mod.bic file has some unit characteristic changes but nothing drastic and there are some changes to the English that you may wish to change back.
Cheers
The English Cossack
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