I think that if you rename a copy from biq to bic they could be edited. I don't know what the impact would be as many things are not the same. Mapsize is one. New features units.
I would look on the creation board and post the question there as well.
Announcement
Collapse
No announcement yet.
The CIV3 FAQ
Collapse
This is a sticky topic.
X
X
-
(More intelligent question than my last post) Q:Is it possible to somehow use or edit C3C maps with civ3 1.29 editor/mapmaker? (theres alot of huge C3C maps out there id love to use)
Leave a comment:
-
It would be clearer to say that these bonuses are all additive as opposed to multiplicative.
Leave a comment:
-
Q. Are the 100% bonuses from Copernicus' observatory, Newton's university or the SETI program cumulative?
A. No. Each give you 100% of the trade you allocate to science. If you have 40 trade coming from your city and you allocate 75% science you will recieve 90 beakers towards research if you have both Copernicus' and Newtons', but no library.
Q. Are the science benefits from libraries, universities and research labs cumulative with other improvements, or with the above Great Wonders?
A. No. If you have 40 trade coming from your city and you allocate 75% science you will recieve 105 beakers towards research if you have both Copernicus' and Newtons', with a library, but no university. That is, 30 for the trade, 30 for each wonder and 15 for the library.
This is just a quick question with an answer, because I spent hours looking for the answer here and on google, and couldn't find it.
Leave a comment:
-
Q: how do i open my map? (I made a map,played it,and now want to modify it?editor keeps opening a blank map,Why?...I accidently posted in wrong place'general')
Leave a comment:
-
If you mean Red Alert II, then no. Civ is a turn based game and is not geared for war perse.
RA is an RTS, where combat is nearly the whole thing. I like both games, though.
Leave a comment:
-
is this game anything like RA2. sorry if i soulnd ignorant on this, just curious
Leave a comment:
-
Here you have some additional information about resource depletion factors (per turn, from oldest to newest):
Horses 0.000 %
Iron 0.125 %
Saltpeter 0.125 %
Coal 0.250 %
Oil 0.500 %
Rubber 0.000 %
Aluminum 0.250 %
Uranium 1.000 %
PS: I was wrong earlier. As you can see, Uranium is the most "depletable" resource, not Oil.
Leave a comment:
-
Yes, strategic resources are affected by a random depletion factor as long as they're connected. I'm not sure of the values, but I do know that Oil is the resource with the highest depletion factor: it has a 0.5% chance of depleting every turn.
Leave a comment:
-
AFAIK it only needs to be connected to have a chance to deplete. I know it has depleted without anyone workering it in CivIII. Well I should say I am pretty sure it happened to me before.
Leave a comment:
-
Originally posted by vmxa1
No it is not like Warcraft. It has some random factor to determine if it depletes or not. That is why players often do not hook up their sole source until they need it.
Leave a comment:
-
No it is not like Warcraft. It has some random factor to determine if it depletes or not. That is why players often do not hook up their sole source until they need it.
Leave a comment:
-
Whats the situation with strategic resources such as iron. Is there a set amount which will run out when you build a certain number of units that require the resource or does it disappear after a certain number of turns regardless of how much you use?
Leave a comment:
Leave a comment: