First, on open, IT IS THE BEST.
On enemy territory when attcking cities, you should attack in waves of several M. W.
So he can't kill all of them.
Also some spearmen can always help.
Heling is no probem, you move 2 points, and you can get to border in one or two turns.
And mobility means quick mobilisation:
-If you have roads, your M.W. move 6 points, so you can transport M.W. from distant cities in no time.
It is especialy imprtant for HUGE maps.
In most cases more then 50% of defeated M.W. will survive.
That is huge cost-efficency bonus.
While enemy lost all defeated Swordsmen, more them of 50% of yours Survived.
While playing Iroq. I almost NEVER use Swordsmen.
Still Zulus Impi are best way against them (they move 2 points also, so no retrieting).
Only other Cavalry units & Impi are good defense against these guys.
On enemy territory when attcking cities, you should attack in waves of several M. W.
So he can't kill all of them.
Also some spearmen can always help.
Heling is no probem, you move 2 points, and you can get to border in one or two turns.
And mobility means quick mobilisation:
-If you have roads, your M.W. move 6 points, so you can transport M.W. from distant cities in no time.
It is especialy imprtant for HUGE maps.
In most cases more then 50% of defeated M.W. will survive.
That is huge cost-efficency bonus.
While enemy lost all defeated Swordsmen, more them of 50% of yours Survived.
While playing Iroq. I almost NEVER use Swordsmen.
Still Zulus Impi are best way against them (they move 2 points also, so no retrieting).
Only other Cavalry units & Impi are good defense against these guys.
.
Make sure you turn your leader into an army to secure the ability to build ther Heroic Epic and Military Academy. Now its time to sit back, trade all those resources you just captured, be friendly to everyone and wait until your size and corruption damping advantages really begin to be felt in the industrial age.
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