6-01-02
I've added a player start tool by Gramphos. See http://apolyton.net/forums/showthre...&threadid=37749
All the Civs should start in their correct locations, if you use this tool.
It's very simple to use. It includes a "cpt" file, a "readme" file, and the start locations marked as "earth256". The readme that Gramphos made should explain it. I figured it out and I'm pretty much a computer idiot.
5-01-02
I suspect the server change wiped out my last attempt to update here goes:
Terrain changes have been made to try and limit cities in desets and tundra (and therefore the total number of cities in the game). Tundra and desert provide no food even with irrigation. You can no longer plant trees on tundra. Let me know how this works.
VERSION 2.3
7-12-01
Each civ now has atleast 40 cities. Some have up to 60.
Tech rate is now 340, as some have suggested this seems to work better.
VERSION 2.2
26-11-01
This combines 2 maps:
Earth [Real-Cities]
Earth [Real-Terrain]
The first places grassland where modern day cities are. The more grassland the larger the city.
The latter places grassland where I believe it occurs in the real world.
Quick summary:
size is 256x256. The map was not "freehanded". Measurements were taken. It's taken from a Robinson Projection.
There are 22 of each strategic resource, 11 of each luxury. Resource locations were researched.
Incans replace Iroquois.
You will need to build Istanbul to get out of the Black sea. You will need to build Panama City and the a city for the Suez canal to cross those areas. I try to avois land bridges where possible. Exceptions are Italy to Sicily and some of the Japanese Islands, mainly to make those areas look better.
Enjoy.
I've added a player start tool by Gramphos. See http://apolyton.net/forums/showthre...&threadid=37749
All the Civs should start in their correct locations, if you use this tool.
It's very simple to use. It includes a "cpt" file, a "readme" file, and the start locations marked as "earth256". The readme that Gramphos made should explain it. I figured it out and I'm pretty much a computer idiot.
5-01-02
I suspect the server change wiped out my last attempt to update here goes:
Terrain changes have been made to try and limit cities in desets and tundra (and therefore the total number of cities in the game). Tundra and desert provide no food even with irrigation. You can no longer plant trees on tundra. Let me know how this works.
VERSION 2.3
7-12-01
Each civ now has atleast 40 cities. Some have up to 60.
Tech rate is now 340, as some have suggested this seems to work better.
VERSION 2.2
26-11-01
This combines 2 maps:
Earth [Real-Cities]
Earth [Real-Terrain]
The first places grassland where modern day cities are. The more grassland the larger the city.
The latter places grassland where I believe it occurs in the real world.
Quick summary:
size is 256x256. The map was not "freehanded". Measurements were taken. It's taken from a Robinson Projection.
There are 22 of each strategic resource, 11 of each luxury. Resource locations were researched.
Incans replace Iroquois.
You will need to build Istanbul to get out of the Black sea. You will need to build Panama City and the a city for the Suez canal to cross those areas. I try to avois land bridges where possible. Exceptions are Italy to Sicily and some of the Japanese Islands, mainly to make those areas look better.
Enjoy.
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