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  • #46
    Thanks for the explanation Ismail. Sorry about th misunderstanding.

    Lauretius, If Finland gets furs, who should I take them from. By the way I assume you might know where I took my name from?
    "It is not given to man to know what is right and what is wrong. Men always did and always will err and in nothing more than in what they consider right and wrong."

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    • #47
      Selanne, excellant, excellant work. Thank you for doing this and spending your valuable time putting up with the whinging from people who are never happy*, and yet are too damn lazy to do their own map.

      Remember, regardless of what happens, this is your map and it must have your feel.

      It looks very, very nice.

      I've just finished a full game on Satya's, I'll try yours next and see how she fits

      * Disclaimer: Just one person who has had plenty to say in this thread, but nothing complimentary to anyone. :tsk:
      Orange and Tangerine Juice. More mellow than an orange, more orangy than a tangerine. It's alot like me, but without all the pulp.

      ~~ Shamelessly stolen from someone with talent.

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      • #48
        tech

        Tech rate doesn't seem to work with this map. No matter what I do or on what level I play I get behind in science and eventually end up as a backwards civilization. Could you please fix that.
        Great work though, clearly the best map out there, if only...

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        • #49
          Originally posted by Selanne

          Lauretius, If Finland gets furs, who should I take them from. By the way I assume you might know where I took my name from?
          Uh, does Sweden have any extra furs?
          You know I first thought you're a finnish guy living in Winnipeg. Later I realized it was the winnipeg jets(?) where he first played in the NHL. Actually, between 1992-94 almost everyone here had some Jets franchise on them eg.caps,bags,skicaps,gloves..
          Teeeeemu Selaaaaaaeennneeeeeee!
          Last edited by laurentius; December 1, 2001, 10:24.
          Que l’Univers n’est qu’un défaut dans la pureté de Non-être.

          - Paul Valery

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          • #50
            couldn't resist...

            Do you know what's the only thing that's better in Sweden than in Finland?
            The Sweden has a better neightbour country

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            • #51
              Sounds like the Swedes and the Finns have a bit of a competitive spirit between them? Yes you're correct I'm a big Teemu Selanne fan. I remember the glory days well. But now Winnipeg's pro-hockey team has moved to Arizona, and Teemu is playing in San Jose.

              Tech rate is set at 400. I haven't had a problem but then I've only played this map at level 2. Earlier maps had a lower tech rate, are you sure you have the current one?

              I'll look at making the Baltics and Finland more forested. They were left with some grassland to allow cities like Riga and Helsinki a place to grow.

              I'm also looking at making a smaller map as one this large does slow down later in the game with 16 players.
              "It is not given to man to know what is right and what is wrong. Men always did and always will err and in nothing more than in what they consider right and wrong."

              Comment


              • #52
                Originally posted by Selanne

                I'll look at making the Baltics and Finland more forested. They were left with some grassland to allow cities like Riga and Helsinki a place to grow.
                But does Finland have furs!? I mean it's very important that Finland has furs
                Que l’Univers n’est qu’un défaut dans la pureté de Non-être.

                - Paul Valery

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                • #53
                  Originally posted by Selanne

                  Tech rate is set at 400. I haven't had a problem but then I've only played this map at level 2. Earlier maps had a lower tech rate, are you sure you have the current one?


                  .
                  I do have the current one. Problem is, when tech rate is at 400 the enemies seem to get advances a lot faster, while I'm stuck in africa with 40 cities and 90% science rate, yet I get advances in 24-32 turns and am backwards civ. With tech rate 200 all are pretty even and actually can get advances at as low as in 10 turns. There's something wrong there...

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                  • #54
                    Just to be clear: Does raising the tech rate only help the AI or the player as well? I was under the impression it did both, and the larger the map the higher the tech rate that was needed.

                    What government are you in? DO you have city governors focussing on production and ignoring city squares that would help science? I know early in all games I've played there's a period when discoveries always seem to take 24-32 turns.

                    I'll see about adding furs to Finland the next time I modify the map. I want to wait and see if the tech rate needs to be fiddled with.
                    "It is not given to man to know what is right and what is wrong. Men always did and always will err and in nothing more than in what they consider right and wrong."

                    Comment


                    • #55
                      Originally posted by Selanne
                      Just to be clear: Does raising the tech rate only help the AI or the player as well? I was under the impression it did both, and the larger the map the higher the tech rate that was needed.

                      What government are you in? DO you have city governors focussing on production and ignoring city squares that would help science? I know early in all games I've played there's a period when discoveries always seem to take 24-32 turns.

                      I'll see about adding furs to Finland the next time I modify the map. I want to wait and see if the tech rate needs to be fiddled with.
                      I have no idea. I haven't played for awfully long but at 600 AD people are still in the ancient age and I'm at about 3rd to last in tech with 90% science rate(200 tech rate). At the moment my government is despotism, could that be the reason?
                      If I use tech rate 400 then it looks as if the enemies get advances a lot faster than I do. They enter middle age at 200 ad or so while I have barely researched 6 advances.
                      I don't use governors except for mood.

                      It's strange... I don't know which to use 200 or 400, both seem to have side effects.. hopefully you can help us.

                      Also when Hussein of Iraq invaded Kuwait, it was said he had control of over 70% of world's oil. So I believe that the oil should be taken from United Kingdom and be moved to Iraq/Kuwait.
                      I also think that USA has too much oil(3) and one of them should be moved to Russia. What do the others think?

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                      • #56
                        I have now tested all tech rates from 150 to 500(150,160 and so on..) and I believe 340 is by far the best of them all.
                        Somehow at 340 everything seems to be in balance. However if you raise the tech rate to 400 to get advances faster, it backfires. It doesn't handle techs as it should and could end being as bad as at 150. My suggestion is to change the tech rate to 340.
                        With it the map absolutely rocks. I played it with every level except chieftain and deity.

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                        • #57
                          Map Scale

                          Okay guys,
                          I scaled the map stats by every 5X5.
                          Here are the stats:
                          Size: 256 X 256
                          Num. of Civs: 16
                          Dist. Between Civs: 27
                          Opt. Num of Cities: 47
                          Tech Rate: 275

                          I hope this helps. The chart was easy to do. Everything scaled perfectly.

                          Flash
                          Flash
                          Ἐí ἀñ÷ῇ ἦí ὁ ëüãïò, êáὶ ὁ ëüãïò ἦí ðñὸò ôὸí èåüí, êáὶ èåὸò ἦí ὁ ëüãïò.
                          the Moderator of the World Creators

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                          • #58
                            Thanks for posting that Junnila, the map was to good not to use but I was lagging behind the other civs as the game progressed. Puttung the tech rate at 340 has really helped me out.

                            Cheers.
                            I've seen things that you people wouldn't believe.

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                            • #59
                              I wonder why 340 seems to work? Anyone else tried this? I'm having no problem with tech, but then I'm only playing on level 2.

                              Hoping to add an update with expanded city lists and a changed tech rate soon. Mostly working on the 180x180 map right now.
                              "It is not given to man to know what is right and what is wrong. Men always did and always will err and in nothing more than in what they consider right and wrong."

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                              • #60
                                Civ3Breed file

                                For those who are too lazy to check the coordinates for all 16 civs, here's the file to use with civ3breed and the worldmap v 2.2. I don't know exactly how civ3breed works, so it may need changing "Iroquois" to "Inca" to actually work. When I used this I just reset the map to the default rules - I'll do this until I get the patch and the tech tree bug is fixed



                                hm, on 2nd thought.. I just noticed Iroquois was spelled Iroquios, and they were in the right place. So it might not require tweaking after all...

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