I have put together what I considered the most balanced and through mod currently available on the internet. Some changes trivial, some far-reaching. After through play testing I have found the results to be very favorable. As I hope you will too!
NOTE! Games saved before installing this mod may not work
1.5 is out! download it here www.geocities.com/docbutter2001/balancer15.zip
or here http://www.geocities.com/hotdairyman...ncer15.zip</a>
(right click and save target as)
*NOW IN NEW, EASY-TO-INSTALL FORMAT!*
-availablity of resources tweaked:
Iron available with bronze working
saltpeter available with invention
coal available with metallurgy
Oil available with industrialization
rubber available with electricty
aluminum with mass production
Uranium with atomic theory
This should help relieve the "can't trade for a resource because the guy doesn't have the
nescarry tech" situation.
-massively updated civlopedia
-added to the list of great leaders for each civilization, each civ has at least 6 now
-University has decreased cost but adds one unhappy citazen
-Recycling Center now adds 2 culture and Mass-Transit 1 culture
-Explorer unit available much earlier with Map-making, scout upgraded to 0-0-1 but now treats
all terrain as roads
-decreased the Samurai's stats from 4/4 to 4/3, but I also decreased its cost from 70 to 50.
This is to reflect the samurai's historical role as an offensive unit.
-power plants tweaked
Coal: 50%, Hydro: 100%, Solar: 100%, Nuclear, 150%
Rather than coal, hydro and solar all having the same production value
-shield added to base value of mountain and jungle
-Marine tweaked a bit to 10-8
-decreased cost of forbidden palace by about a third
-increased cost of modern armor to 120-140
-increased cost of Mech infantry 110-130
-Due to an increased number of ways to reduce corruption (and presumably it will be increased
even further in the offical patch), Classless Society now increases science and decreases corruption.
This should make the three late game governments unique wonders a powerful and complementary triumvirate.
-Bowman tweaked to 3-1-1 , rather than 2-2-1. This should make it a tad more useful I think
-factories, manufacturing plants, offshore platforms, all add -1 culture per
turn. Coal Plants, Nuclear Plants add -2 culture per turn.
-efforts are made to balance out the 5 major types of government (despotism and anarchy excluded)
---Republic and Democracy now have a unit support cost of two gold per unit.
---In an attempt to weaken Democracy a bit, it loses immunity to propaganda, and it's spies are now
considered "conscript". Also, perhaps most far reaching, Democracy and Republic has a
unit support cost of two, this allows it to have a high tech, but smaller, army. Which is
more realistic (and balancing) I think.
---Republic's spies and diplomats are considered "conscripts"
---Monarchy gains immunity to planting spies all together (as being the weakest of the five
governments, this makes Monarchy considerably more attractive)
---Fascism gains immunity to steal technology
-Adds government specific city improvements, each of these improvements are free of upkeep, but
are only available for certain governments
Monarchy
-Feudal Manor- available with Feudalism, +25% production, +1 unhappy citazen, lowers corruption
-Aristocratic Villa- available with Monarchy, +50% luxory output, lowers corruption
Republic
-City Assembly- available with Republic, Adds one extra happy citazen, makes city immune to propaganda
-Theatre- available with Free Artistry, adds two extra happy citazens, 3 culture per turn
Democracy
-Stock Exchange- available with Economics, +50% tax and luxory output, -1 culture per turn
-Shopping Mall- available with Computers, +50% tax and luxory output
Fascism
-Internment Camp- available with espionage, +25% production, ,reduces corruption, -2 culture per turn
-Reeducation Center- available with espionage, +50% production, reduces corruption, -3 culture per turn
Communism
-KGB Center-available with espionage, +50% science
-Politburo- available with Communism, reduces corruption, +25% production
-adds two new government specific wonders
Hagia Sophia- available with Monotheism, only available for Monarchy, doubles effects of temples and never expires
School of Socrates-avaliable with, and only available for Republic, gains two free advances for host civilization
-adds two new industrial age wonders, due to a general sparcity of wonders in that time period
Einstein's Laboratory- available with Atomic theory, gains Great Library bonus until Space Flight, when it becomes obsolete
Carnegie's Steel Trust- Available with The Corporation, +150% production in host city, pollution and -2 culture are the drawbacks
-Longevity tweaked to become available with Scientific Method
-reduced cost for recycling plant and mass transit improvements to help fight widespread pollution in the game
-New statue of Liberty splash image and Civlopedia icons
-new dinosaur park civlopedia icons
-Economics is now prequisite for Democracy, rather than Banking
-Printing Press is now prequisite for Free Artistry, rather than Democracy
-reduced cost of great lighthouse just slightly, since harbor cities typically have little production in the early game and give it a chance to recieve more use before advent of Navigation
-Great Wall now available with pottery, at time when all of your cities haven't reached size 6, and there
are still reasonable ammounts of barbarians around. It should be a fairly useful wonder now.
-reduced Colloseum's price to that of Aquaduct
-increased price of Barracks to match that of Temple
-reduced costs for artillery and radar artillery
-tweaked the cruise missile to an extra square of bombard range
-greatly expanded operational range of helicopter
-slightly increased research costs for pottery (as great wall is now available with it)and Literature
-reduced cost slightly for Magellan's Voyage, to reflect the fact that harbor cities tend to have
lower production than non-harbor cities
-Shakespeare's theatre now also gives one extra happy citazen in all cities, but has a
increased cost from previous versions and decreased culture (12-6), this should now make it a good wonder
-reduced cost for Leo's workshop
-slightly increased cost for Copernicus' Observatory and Newton's University
-Dinosaur Park once improved luxory, taxes, and science in one city by 50%, this has been
tweaked to allow + 50% taxes and luxories, but now doubles the science output.
-Decreased research cost of Genetics to encourage more use of the late game Wonders
1.4
-Longevity now available with a medicine, at a time when your cities haven't actually maxed out their populations
-Squatter renamed to colonist
-SETI now a trigger for expansionist civs as well
-Great Wall upgraded to adding city walls to every city on same continent
-Oil luxory bonus resource no longer appears on coastal areas due to some strange things it was causing
-Infantry/Mech infantry can no longer create tile improvements
-Stealth fighters can no longer intercept other aircraft
-Cure for Cancer now adds two happy citazens and produces extra luxory output
-Due to complaints of being a culture only mod, Sgt Pepper now has a Colosus type trade bonus
a higher cost, and a lower culture output (25-10)
-Forests go back to giving 10 shields instead of 20, again, due to complaints
-Swordmen now upgrade to riflemen
-Longbowmen now upgrade to riflemen
-most anchient naval units see a +1 movement bonus, most modern ones +2
-Paratrooper stats now upgraded to 10.8.1 paradrop range is 8
-Marine stats now upgraded to 12.7.1
-Universal Equality renamed to "classless society" and loses it's great library effect and now instead knocks out almost all corruption throughout your civilization.
-adds new artwork for the Statue of Liberty and Dinosaur Park wonders.
1.3-1.32
--- Improves the much maligned Expansionist civs by adding a new unit, the Squatter.
The Squatter is a slightly-cheaper version of the settler with an extra movement point.
This should give expansionist civs a much-needed ability to expand.
---adds government specific wonders for the three most advanced forms of government, these wonders are powerful but also very
expensive and limited to being built by certain governments
-Statue of Liberty, limited only to Democracy, decrease war weariness, when used in conjunction
with Universal suffrage it can make Democracy a powerful military machine
-Universal Equality- Gain any two advances owned by any other governemnt, limited only to
Communism. Useful to gain ground on the scientifically advanced Democratic nations. Lasts until discovery of space flight.
-Reichstag- Allows Fascist governments to build armies in ANY city.
This gives the Fascist government that some complained of being
too weak a considerable advantage.
---There are two new Modern-Age Wonders, due to complaints of there being too few in that
period
-Dinosaur Park-Available with Genetics, this wonder increases tax, science, and luxory output
by 50%
-Sgt. Pepper's Lonely Heart's Club Band- Available with Ecology, This wonder simply produces 25 culture a turn.
Note, all of these wonders include brand new wonder splash screens. There is also an updated
Civopedia and some updated artwork for Facisism.
Enjoy!
1.1
-Changed the number of happy citazens at each difficulty level back to the default due to complaints
-upgrade Aegis Cruiser attack to 17
-increased number of missiles the Nuclear submarine can carry to 3.
-reverted Bowman back to 2-2-1 for the moment, due to an issue with the War Chariot
-cheaper nuclear weapons
1.0
-Adds a new government, Facisim. A great war-time government
-added Rommel to list of German leaders and Montgomery to list of British leaders
-Catapult bombard strength upgraded to 6
-Cannon bombard strength upgraded to 9 and rate of fire to 2
-Babylonian Bowman upgraded to 2-1-2 rather then 2-2-1
-Clearing jungles now takes less time
-tweaked Communism a bit to fit well between Democracy and Fascism
-Gave Police Stations the ability to quell corruption like Courthouses. Increased their cost to 120 shields, and maintance costs to 3 gold per turn.
-Man o War upgraded to 4-3-4
-The chance for Air Superiority interception is increased to 65%, even though this feature seems to be broken at this time.
-Great Lighthouse upgraded to having 5 culture each turn
-The Great Wall now reduces corruption and gives 4 culture each turn
-Magellan's Voyage now also gives a free harbor to all cities on the same continent, along with the normal +1 movement bonus to all naval vessels. Cost was increased to 600 shields.
-Shakespeare's theatre upgraded greatly by now giving 12 culture each turn, rather than 6
-The UN gives a Collossus like trade bonus in every tile, due to the unpopularity of the diplomatic victory
-Cure for Cancer and Longevity each upgraded to giving 10 culture each turn, due to complaints of their
ineffectiveness in coming so late in the game
-Artillery upgraded to bombard strength 14
-Increased the number of initial content citizens for each difficulty level:
Chieftan- 5
Warlord- 4
Regent- 3
Monarch- 3
Emperor- 2
Deity-1 (left the same)
-Changed harvested-forest bonus shields from 10 up to 20. This is a good way to boost production in ancient times, and also in the later 'post replaceable parts' era via deforestation. Very advantagious to Industrial civs.
-Changed Wealth shields-to-gold ratio down to 4:1 from the default 8:1.
-Oil should now sometimes appear on coastal tiles. They will not be able to be used as a strategic resource because you need to road to it, but it will still give its bonus resources.
-Army Corps of Engineers: Infantry and Mechanized Infantry can perform the Build Forstress, Build Road, and Clear Forest/Jungle commands.
-All civs now get the corresponding regular units to their unique units.
-Radar Artillery has 18 bombard; 2 range; and 3 rate of fire. This change (I find these upgraded artillery stats to be much more balanced than the default ones)
-Cruise Missile now has a bombard range of 6 instead of 2.
-Transport can now only carry only 6 units.
-Submarine now attacks at 8 instead of 4.
--AEGIS Cruiser has the same bombarding attack strength as the destroyer: 2.
-Nuclear Submarine has the same attack and defense as the modded submarine (8A.4D), but now moves at 4. Even the civilopedia stated that the n-subs were supposed to be faster.
-Fighter now has a bombard strength of 4.
-Jet Fighter and F-15 have their bombard strength increased to 8.
-Stealth Fighter can now initiate the Interception command. Its stats are: 8A.6D and operational range of 7. Bombard is 8 with a rate of fire of 2.
-The Chinese Rider UU no longer has ZoC
-Mounted Warrior also has no ZoC; for the same reasons stated for the Rider and Horseman units.
-Privateers have an attack of 2, defense of 1, and move at 4. This makes them a decent investment for their time.
-Destroyers upgraded to 14 attack
-Battleships upgraded to 20 attack
One thing I hope to do with this mod is address the needs of the fans, so if there is anything you would like to see changed email me, or post on the forum! I want this to be the best mod there is! Have fun!
NOTE! Games saved before installing this mod may not work
1.5 is out! download it here www.geocities.com/docbutter2001/balancer15.zip
or here http://www.geocities.com/hotdairyman...ncer15.zip</a>
(right click and save target as)
*NOW IN NEW, EASY-TO-INSTALL FORMAT!*
-availablity of resources tweaked:
Iron available with bronze working
saltpeter available with invention
coal available with metallurgy
Oil available with industrialization
rubber available with electricty
aluminum with mass production
Uranium with atomic theory
This should help relieve the "can't trade for a resource because the guy doesn't have the
nescarry tech" situation.
-massively updated civlopedia
-added to the list of great leaders for each civilization, each civ has at least 6 now
-University has decreased cost but adds one unhappy citazen
-Recycling Center now adds 2 culture and Mass-Transit 1 culture
-Explorer unit available much earlier with Map-making, scout upgraded to 0-0-1 but now treats
all terrain as roads
-decreased the Samurai's stats from 4/4 to 4/3, but I also decreased its cost from 70 to 50.
This is to reflect the samurai's historical role as an offensive unit.
-power plants tweaked
Coal: 50%, Hydro: 100%, Solar: 100%, Nuclear, 150%
Rather than coal, hydro and solar all having the same production value
-shield added to base value of mountain and jungle
-Marine tweaked a bit to 10-8
-decreased cost of forbidden palace by about a third
-increased cost of modern armor to 120-140
-increased cost of Mech infantry 110-130
-Due to an increased number of ways to reduce corruption (and presumably it will be increased
even further in the offical patch), Classless Society now increases science and decreases corruption.
This should make the three late game governments unique wonders a powerful and complementary triumvirate.
-Bowman tweaked to 3-1-1 , rather than 2-2-1. This should make it a tad more useful I think
-factories, manufacturing plants, offshore platforms, all add -1 culture per
turn. Coal Plants, Nuclear Plants add -2 culture per turn.
-efforts are made to balance out the 5 major types of government (despotism and anarchy excluded)
---Republic and Democracy now have a unit support cost of two gold per unit.
---In an attempt to weaken Democracy a bit, it loses immunity to propaganda, and it's spies are now
considered "conscript". Also, perhaps most far reaching, Democracy and Republic has a
unit support cost of two, this allows it to have a high tech, but smaller, army. Which is
more realistic (and balancing) I think.
---Republic's spies and diplomats are considered "conscripts"
---Monarchy gains immunity to planting spies all together (as being the weakest of the five
governments, this makes Monarchy considerably more attractive)
---Fascism gains immunity to steal technology
-Adds government specific city improvements, each of these improvements are free of upkeep, but
are only available for certain governments
Monarchy
-Feudal Manor- available with Feudalism, +25% production, +1 unhappy citazen, lowers corruption
-Aristocratic Villa- available with Monarchy, +50% luxory output, lowers corruption
Republic
-City Assembly- available with Republic, Adds one extra happy citazen, makes city immune to propaganda
-Theatre- available with Free Artistry, adds two extra happy citazens, 3 culture per turn
Democracy
-Stock Exchange- available with Economics, +50% tax and luxory output, -1 culture per turn
-Shopping Mall- available with Computers, +50% tax and luxory output
Fascism
-Internment Camp- available with espionage, +25% production, ,reduces corruption, -2 culture per turn
-Reeducation Center- available with espionage, +50% production, reduces corruption, -3 culture per turn
Communism
-KGB Center-available with espionage, +50% science
-Politburo- available with Communism, reduces corruption, +25% production
-adds two new government specific wonders
Hagia Sophia- available with Monotheism, only available for Monarchy, doubles effects of temples and never expires
School of Socrates-avaliable with, and only available for Republic, gains two free advances for host civilization
-adds two new industrial age wonders, due to a general sparcity of wonders in that time period
Einstein's Laboratory- available with Atomic theory, gains Great Library bonus until Space Flight, when it becomes obsolete
Carnegie's Steel Trust- Available with The Corporation, +150% production in host city, pollution and -2 culture are the drawbacks
-Longevity tweaked to become available with Scientific Method
-reduced cost for recycling plant and mass transit improvements to help fight widespread pollution in the game
-New statue of Liberty splash image and Civlopedia icons
-new dinosaur park civlopedia icons
-Economics is now prequisite for Democracy, rather than Banking
-Printing Press is now prequisite for Free Artistry, rather than Democracy
-reduced cost of great lighthouse just slightly, since harbor cities typically have little production in the early game and give it a chance to recieve more use before advent of Navigation
-Great Wall now available with pottery, at time when all of your cities haven't reached size 6, and there
are still reasonable ammounts of barbarians around. It should be a fairly useful wonder now.
-reduced Colloseum's price to that of Aquaduct
-increased price of Barracks to match that of Temple
-reduced costs for artillery and radar artillery
-tweaked the cruise missile to an extra square of bombard range
-greatly expanded operational range of helicopter
-slightly increased research costs for pottery (as great wall is now available with it)and Literature
-reduced cost slightly for Magellan's Voyage, to reflect the fact that harbor cities tend to have
lower production than non-harbor cities
-Shakespeare's theatre now also gives one extra happy citazen in all cities, but has a
increased cost from previous versions and decreased culture (12-6), this should now make it a good wonder
-reduced cost for Leo's workshop
-slightly increased cost for Copernicus' Observatory and Newton's University
-Dinosaur Park once improved luxory, taxes, and science in one city by 50%, this has been
tweaked to allow + 50% taxes and luxories, but now doubles the science output.
-Decreased research cost of Genetics to encourage more use of the late game Wonders
1.4
-Longevity now available with a medicine, at a time when your cities haven't actually maxed out their populations
-Squatter renamed to colonist
-SETI now a trigger for expansionist civs as well
-Great Wall upgraded to adding city walls to every city on same continent
-Oil luxory bonus resource no longer appears on coastal areas due to some strange things it was causing
-Infantry/Mech infantry can no longer create tile improvements
-Stealth fighters can no longer intercept other aircraft
-Cure for Cancer now adds two happy citazens and produces extra luxory output
-Due to complaints of being a culture only mod, Sgt Pepper now has a Colosus type trade bonus
a higher cost, and a lower culture output (25-10)
-Forests go back to giving 10 shields instead of 20, again, due to complaints
-Swordmen now upgrade to riflemen
-Longbowmen now upgrade to riflemen
-most anchient naval units see a +1 movement bonus, most modern ones +2
-Paratrooper stats now upgraded to 10.8.1 paradrop range is 8
-Marine stats now upgraded to 12.7.1
-Universal Equality renamed to "classless society" and loses it's great library effect and now instead knocks out almost all corruption throughout your civilization.
-adds new artwork for the Statue of Liberty and Dinosaur Park wonders.
1.3-1.32
--- Improves the much maligned Expansionist civs by adding a new unit, the Squatter.
The Squatter is a slightly-cheaper version of the settler with an extra movement point.
This should give expansionist civs a much-needed ability to expand.
---adds government specific wonders for the three most advanced forms of government, these wonders are powerful but also very
expensive and limited to being built by certain governments
-Statue of Liberty, limited only to Democracy, decrease war weariness, when used in conjunction
with Universal suffrage it can make Democracy a powerful military machine
-Universal Equality- Gain any two advances owned by any other governemnt, limited only to
Communism. Useful to gain ground on the scientifically advanced Democratic nations. Lasts until discovery of space flight.
-Reichstag- Allows Fascist governments to build armies in ANY city.
This gives the Fascist government that some complained of being
too weak a considerable advantage.
---There are two new Modern-Age Wonders, due to complaints of there being too few in that
period
-Dinosaur Park-Available with Genetics, this wonder increases tax, science, and luxory output
by 50%
-Sgt. Pepper's Lonely Heart's Club Band- Available with Ecology, This wonder simply produces 25 culture a turn.
Note, all of these wonders include brand new wonder splash screens. There is also an updated
Civopedia and some updated artwork for Facisism.
Enjoy!
1.1
-Changed the number of happy citazens at each difficulty level back to the default due to complaints
-upgrade Aegis Cruiser attack to 17
-increased number of missiles the Nuclear submarine can carry to 3.
-reverted Bowman back to 2-2-1 for the moment, due to an issue with the War Chariot
-cheaper nuclear weapons
1.0
-Adds a new government, Facisim. A great war-time government
-added Rommel to list of German leaders and Montgomery to list of British leaders
-Catapult bombard strength upgraded to 6
-Cannon bombard strength upgraded to 9 and rate of fire to 2
-Babylonian Bowman upgraded to 2-1-2 rather then 2-2-1
-Clearing jungles now takes less time
-tweaked Communism a bit to fit well between Democracy and Fascism
-Gave Police Stations the ability to quell corruption like Courthouses. Increased their cost to 120 shields, and maintance costs to 3 gold per turn.
-Man o War upgraded to 4-3-4
-The chance for Air Superiority interception is increased to 65%, even though this feature seems to be broken at this time.
-Great Lighthouse upgraded to having 5 culture each turn
-The Great Wall now reduces corruption and gives 4 culture each turn
-Magellan's Voyage now also gives a free harbor to all cities on the same continent, along with the normal +1 movement bonus to all naval vessels. Cost was increased to 600 shields.
-Shakespeare's theatre upgraded greatly by now giving 12 culture each turn, rather than 6
-The UN gives a Collossus like trade bonus in every tile, due to the unpopularity of the diplomatic victory
-Cure for Cancer and Longevity each upgraded to giving 10 culture each turn, due to complaints of their
ineffectiveness in coming so late in the game
-Artillery upgraded to bombard strength 14
-Increased the number of initial content citizens for each difficulty level:
Chieftan- 5
Warlord- 4
Regent- 3
Monarch- 3
Emperor- 2
Deity-1 (left the same)
-Changed harvested-forest bonus shields from 10 up to 20. This is a good way to boost production in ancient times, and also in the later 'post replaceable parts' era via deforestation. Very advantagious to Industrial civs.
-Changed Wealth shields-to-gold ratio down to 4:1 from the default 8:1.
-Oil should now sometimes appear on coastal tiles. They will not be able to be used as a strategic resource because you need to road to it, but it will still give its bonus resources.
-Army Corps of Engineers: Infantry and Mechanized Infantry can perform the Build Forstress, Build Road, and Clear Forest/Jungle commands.
-All civs now get the corresponding regular units to their unique units.
-Radar Artillery has 18 bombard; 2 range; and 3 rate of fire. This change (I find these upgraded artillery stats to be much more balanced than the default ones)
-Cruise Missile now has a bombard range of 6 instead of 2.
-Transport can now only carry only 6 units.
-Submarine now attacks at 8 instead of 4.
--AEGIS Cruiser has the same bombarding attack strength as the destroyer: 2.
-Nuclear Submarine has the same attack and defense as the modded submarine (8A.4D), but now moves at 4. Even the civilopedia stated that the n-subs were supposed to be faster.
-Fighter now has a bombard strength of 4.
-Jet Fighter and F-15 have their bombard strength increased to 8.
-Stealth Fighter can now initiate the Interception command. Its stats are: 8A.6D and operational range of 7. Bombard is 8 with a rate of fire of 2.
-The Chinese Rider UU no longer has ZoC
-Mounted Warrior also has no ZoC; for the same reasons stated for the Rider and Horseman units.
-Privateers have an attack of 2, defense of 1, and move at 4. This makes them a decent investment for their time.
-Destroyers upgraded to 14 attack
-Battleships upgraded to 20 attack
One thing I hope to do with this mod is address the needs of the fans, so if there is anything you would like to see changed email me, or post on the forum! I want this to be the best mod there is! Have fun!
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