The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
But use the ZIP-format for ALL your downloadable files, please. One shouldnt have to install RAR-supporting software, for no other reason the unpacking those few files - then uninstall this "never to use again for other purposes" compression-software. RAR is rarely used by anyone today, except for the closest grieving ones. So be consequent and go for the ZIP-format only.
Also, I have a suggestion about the irrigation-graphics. Many people like your version, but I wonder if you could experiment with a secondary downloadable alternative as well. Something that looks like the Firaxis original irrigation, but with straight obviously manmade crisscrossing water-ditches instead. Something like the Civ-2 irrigation, but without the grain-colouring. I want to be able to see what type of terrain-type it is behind the irrigation-improvements.
well, what we then need is one, who creates with the map sav files which have right starting positions the for all, as the gavecopy tool doesn't work for all.
But then it shouldn't be exact 16 factions, as there will be a logical failure then:
the americans not an original race are. I in america are set the original races *and* the americans, then there isn't any more relation to the real map.
I suggest for such to let the americans out of the sav then.
http://AlphaCentauri.US/ in English and German
http://civ3.2be.cc/
http://1steuro.net/
Dark Penumbra,
That's exactly what I was talking about. Those graphics look great. If you could increase the cross-tie aspect, they would look even better.
Well, I lost the color instructions I had set up for each of the terrain graphics, I couldn't work out which one makes the green, so I couldn't match it.
then I just shrugged and said to myself that it makes for some variety
there is a fix for that wonder somewhere, think its in the creation bit
FYI. There is definately something different about the new graphics that messes up road continuity. Changing from the standard graphics to Snoopy's caused roads through a forest to stutter.
Nice new graphics snoopy, maybe you'd like to help me on my game, if i ever get some time off playing civ3 and can finish it
I could fix the mountain hills in paintshop/photoshop using a transparent brush and masking off the trees.
I like the snowcovered trees ,temperate trees and jungle especially. The coast ripples are good, be good to have even more, with white water around the coast.
The Grey mountains are nice, I have some plans on mixing up the grey/desert mountains somehow .
Those black roads look interesting Dark Penumbra, reminds me
of Railroadtycoon2's railways actually. Would be nice if some streelights/signpost things could be added, maybe even roundabouts.
Modern highways/motorways are actually a light grey colour(in england at least) maybe you could have a mix.. the small curved sliproads remaining black, others bigger grey highways.
Would be cool to have more terrain types for scenarios at least, with Utah style dry rock cliffs.. and bare desertplain thornforests.
I don't understand that fat road thing, it would make sense if they changed with a new tech like combustion/corporation to black/grey asphalt roads.
Maybe someone could try using real photos to use real life mountains in the game.
I'll have to tinker with things myself.
downloaded the whole graphics file and tried it today-- it looks great but my save game files don't seem to work with it--start new game works ok though
Dark Penumbra,
What happened to your improved railroads? Can you post a file of them, or sn00py, would you be interested in including that in your mod?
I just installed the latest rail art which has the rails colored much darker. I think we have gone a bit far with the heavy dark colors. The rails now heavily dominate all the terrain they rest upon and I feel are very distracting. Is someone up for a revision that really tones them down a bit(ok..I confess...I did not save my original rail file and REALLY hate to reinstall my heavily modded CIV just to fix the rails). Thanks
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