HI
I played the game for a coupel of days now and i have a big-a** list of questions. Its a chieftain game this one im playing, if that influences the answers in any way?!
questions
1.In F1 screen (domestic something), you get all the economic data yada yada yada for a total of = - 10 gold per turn (for example). Now when i got zero gold reserves, and i get -10 gold..what negative effects does this have? other than the fact that i cant buy stuff. I played a couple of turns with negative income and none of my city improvements got sold, nor units disbanded (i was under monrachy btw). So whats that all about?
2. is it possible to make cities prompt for new construction item every time they complete any thing they were building (including units)?
Its a pain in the a** to set my cities to build a longbowman, then in 4 turns to find out that they completed it and made a couple of triremes or catapults (<---bloody useless these catapults!!) as well. Yes i know about build queueueueues i was hoping for different solution. (governor is turned off and all the governor options are set to "never")
3. how to turn on the city radius border in mapview...not culture border but the (5x5 -4 squares in the edges)radius indicator...that would make empire and city planning a bit easier.
4.is it possible to turn on symbols that represent what the worker unit is currently doing? (good ol' civ games had a big fat letter "R" when worker was building roads etc). Also is it possible to see what each worker is doing by just looking at the stack list?
5. is it normal for the first science advance in the beginning to take 32 turns (i tried changing my science output from 1 up to 8 and it was still 32)?
6. Sometimes little messages flash over my cities in the start of turn, is it possible to make em stick around for longer or to see em again in a summary somewhere?
7. Why cant i build a settler when city has 2 pop? It should prompt me if i want to disband (since settlers now take -2 pop), not just stall the production until city reaches 3 pop!!!
8. i got a leader and 3 veteran spearmen, i make an army out of them. Its ranked: Regular...duh!...i had veteran spearmen and now theyre regular. Anyways can an army get more exp? Does army always move at speed of 1 or depending on what units are inside?
9. When going to war i get stacks of about 15 units, is it possible to select all of them and move them together (not attacking, but just moving together,cuz doing it all onebyone everytime is a pain in da butt)
Thank you in advance for your patience and helpful replies! (fingers crossed)
I played the game for a coupel of days now and i have a big-a** list of questions. Its a chieftain game this one im playing, if that influences the answers in any way?!
questions
1.In F1 screen (domestic something), you get all the economic data yada yada yada for a total of = - 10 gold per turn (for example). Now when i got zero gold reserves, and i get -10 gold..what negative effects does this have? other than the fact that i cant buy stuff. I played a couple of turns with negative income and none of my city improvements got sold, nor units disbanded (i was under monrachy btw). So whats that all about?
2. is it possible to make cities prompt for new construction item every time they complete any thing they were building (including units)?
Its a pain in the a** to set my cities to build a longbowman, then in 4 turns to find out that they completed it and made a couple of triremes or catapults (<---bloody useless these catapults!!) as well. Yes i know about build queueueueues i was hoping for different solution. (governor is turned off and all the governor options are set to "never")
3. how to turn on the city radius border in mapview...not culture border but the (5x5 -4 squares in the edges)radius indicator...that would make empire and city planning a bit easier.
4.is it possible to turn on symbols that represent what the worker unit is currently doing? (good ol' civ games had a big fat letter "R" when worker was building roads etc). Also is it possible to see what each worker is doing by just looking at the stack list?
5. is it normal for the first science advance in the beginning to take 32 turns (i tried changing my science output from 1 up to 8 and it was still 32)?
6. Sometimes little messages flash over my cities in the start of turn, is it possible to make em stick around for longer or to see em again in a summary somewhere?
7. Why cant i build a settler when city has 2 pop? It should prompt me if i want to disband (since settlers now take -2 pop), not just stall the production until city reaches 3 pop!!!
8. i got a leader and 3 veteran spearmen, i make an army out of them. Its ranked: Regular...duh!...i had veteran spearmen and now theyre regular. Anyways can an army get more exp? Does army always move at speed of 1 or depending on what units are inside?
9. When going to war i get stacks of about 15 units, is it possible to select all of them and move them together (not attacking, but just moving together,cuz doing it all onebyone everytime is a pain in da butt)
Thank you in advance for your patience and helpful replies! (fingers crossed)
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