Originally posted by RTodd
Dan/Scott:
I was able to reproduce this problem as well. I set up "Oil" as a needed supply for Nuclear subs (in addition to Uranium), set 'Precision Bombing' as something the Cruise Missile could do, and saved the file (I unchecked 'default rules' in the editor and made sure 'no map' was checked). Started up a game and loaded the "scenario". Experienced the same weirdness with the Science Advisor as Scott stated. This problem is not present when editing the default civ3 BIC file directly (which I backed up first )
Todd
Dan/Scott:
I was able to reproduce this problem as well. I set up "Oil" as a needed supply for Nuclear subs (in addition to Uranium), set 'Precision Bombing' as something the Cruise Missile could do, and saved the file (I unchecked 'default rules' in the editor and made sure 'no map' was checked). Started up a game and loaded the "scenario". Experienced the same weirdness with the Science Advisor as Scott stated. This problem is not present when editing the default civ3 BIC file directly (which I backed up first )
Todd
Dan
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