When I spoke about simple events like showing a message as the result of an action, here are two examples...
Without something as simple as this, you can't make scenarios. So I'm still wondering what Firaxis calls "scenarios" that is shipped with this version.
@IF
UNITKILLED
unit=Man'o'War
attacker=English
defender=Americans
@THEN
TEXT
English sink an American Man'o'War! 600 gold was siezed from the ship before it sank and added to the English treasury.
ENDTEXT
CHANGEMONEY
receiver=English
amount=600
PLAYWAVFILE
Shipsink.wav
UNITKILLED
unit=Man'o'War
attacker=English
defender=Americans
@THEN
TEXT
English sink an American Man'o'War! 600 gold was siezed from the ship before it sank and added to the English treasury.
ENDTEXT
CHANGEMONEY
receiver=English
amount=600
PLAYWAVFILE
Shipsink.wav
@IF
CITYTAKEN
city=London
attacker=French
defender=English
@THEN
TEXT
London has fallen into the hands of their long time enemy the French! Now it is only a matter of time before all of England is in French hands. The French celebrate while the English mobilize what they have left to retake their prized city, before the sun finaly sets on the British Empire.
ENDTEXT
MOVEUNIT
unit=ANYUNIT
numbertomove=ALL
owner=English
maprect
93,1, 78,0, 78,30, 93,31
moveto
91,19
@ENDIF
CITYTAKEN
city=London
attacker=French
defender=English
@THEN
TEXT
London has fallen into the hands of their long time enemy the French! Now it is only a matter of time before all of England is in French hands. The French celebrate while the English mobilize what they have left to retake their prized city, before the sun finaly sets on the British Empire.
ENDTEXT
MOVEUNIT
unit=ANYUNIT
numbertomove=ALL
owner=English
maprect
93,1, 78,0, 78,30, 93,31
moveto
91,19
@ENDIF
Comment