The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Win98 ERROR 009: Press any key to continue or any other to quit
f**k the f****n f*****s!
I'am realy enjoing not talking to you...
let's not talk again REAL soon...
How about patching it so the game can be played at 800x600 on my Laptop?
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Yes, I knew that the game only play at 1028x768 when I got it; but it's just stupid that it's DESIGNED to play at only one resolution (and no, Keepres doesn't let me play at 800x600). I thought that maybe Firaxis did somethign incredible with the screen real-estate to force it to this resolution; I was wrong. The interface is small, confusing, and generally a pain to navigate. I'm going to play this game at least once all the way through; but I am seriously sending it back for a refund; right now it was a complete waste of $50.
</fendOffAttacks>
Some easy-to-fix addons, for starters (more important suggestions comes later):
1/ Interface-buttons for the Wonders list screen, the Top-5 cities screen, as well. Keyboard-access only isnt enough. Also, the city-governor option-screen is too well hidden. Whats so terribly wrong with adding a governor-options link, in that city-screen build-button pop-up meny? Or whereever.
2/ More preference checkbox-options, if one want the city-screen to pop-up for freshly built units as well (and not just for city-improvements & wonders).
3/ Move the "Clear map" and "Zoom map" toggle-options to the main interface instead. Why hide it away in the game-menu?
4/ Make those tiny letter-buttons on the two mini-screens on each side of the main-screen somewhat larger. And add more of them (see above).
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