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When to move your capital?

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  • When to move your capital?

    Is there ever a situation when you should seriously consider moving your capital? In my current game, I have almost exclusive control over one continent with my capital located in the northern reaches thereof. The shortest crossing to the other major continent is in the far south making it a very long supply route from the heart of my empire to the border where conflict occurs.

    Should I consider moving my palace to a more centrally located city? My concern is that this will require additional buildup in the cities around the new capital before I have a new core of highly productive cities from which to continue to wage war. For the more experienced among us, is this a situation when you might consider moving your capital? Is there ever a time to consider that? Thanks!

  • #2
    Why don't you build the forbidden palace in that area ? That should be sufficient to build what's nessecary to fend of trouble while you build your invasion armies back home.
    With or without religion, you would have good people doing good things and evil people doing evil things. But for good people to do evil things, that takes religion.

    Steven Weinberg

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    • #3
      Not realizing the full purpose of the Forbidden city/palace, I already built it - right nearby the main capital. Yeah, I'm kicking myself. Could I sell/destroy it and build again elsewhere? Aside from that, the only thing I can think to do is move my capital. Would having the FC nearby help prevent the complete loss of productivity in the "core" if I moved the capital?

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      • #4
        May I give a helping hand with the punishment :

        Honestly, I don't know if you can destroy/rebuild it since I've never tried. I assume that you have a unit that can hurry the build, so move capital is probably the best choice.

        Well, you could also load the start save and do it all over except building FP
        With or without religion, you would have good people doing good things and evil people doing evil things. But for good people to do evil things, that takes religion.

        Steven Weinberg

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        • #5
          You could abandon the town with the FP and be allowed to build it elsewhere. Not suggesting that is a good idea, just that it is possible. If this is conquest, then I would not worry about the FP that much as it is not a powerful as it was in vanilla or PTW.

          Relocating the palace requires giving up all the low corruption production in the current core. It is rare that you would have another ready made core to switch to justify the jump. If you have a spare leader to use to do it and some built up towns adjacent to the new capitol, then it is not painful.

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          • #6
            Never had to consider relocating my capital yet. Would consider doing so if initial start was on island or in poor area resource wise.

            In your case, distance from core to front lines is dealt with by paying attention to your logistics. Railways (if you have them) from the core to your main ferry ports then transports to ferry across the invasion force/ reinforcements. If you don't have railways, ensure that there is a good road network to your ferry ports or consider transport by sea for foot/artillery units. Remember to escort your transports as losing them to AI raiders is extremely annoying.

            Relocating the capital directly to the south is an option but I would suggest locating the new capital immediately south of your existing core. Ideally it should be far enough away to expand the core but close enough to maintain good-average production in the former core. That way the amount of infrastructure needed should be kept to a minimum.

            There was a spreadsheet which showed the impact of corruption and the FP on production, trade etc. I think Alexman may have been the creator.

            JF

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            • #7
              You want your capital in the geographic center of your biggest & most productive cities. If you're going to move your capital a long distance, say if you started in a plains location and then spread to a grassy country with lots of mineable hills, then consider using a GL for the build, as a remote location will take a long time to save up the shields to move.

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              • #8
                Moving the building needs providing up all the low data corruption development in the present primary. It is unusual that you would have another premature to change to rationalize the leap. If you have a extra innovator to use to do it and some designed up areas close to the new capitol, then it is not agonizing.
                Last edited by Antony; June 4, 2013, 11:07.

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