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SCENARIO: Nationalism: Loyalty and Bloodshed

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  • #16
    I doubt it. They will just not replace them as fast. I play mostly Sid games and you see stacks of over hunderd all the time. It is not uncommon to see three stack next to my beachhead of around 400+ total.

    Core cities may have 60 or more defenders. The reason is they can build structures so cheaply that they have nothing to build but troops, so they do it.

    Then they get to the point that they cannot support any more units and have to disband workers and then troops. That is until you start killing units.

    If you have them start in the IA with cities up and running, they will have nothing to build by troops. Since it is AP they will build them at twice as fast as normal. Guess what, that is how fast they build them on Sid. They past 40% so it is actally less than half cost.

    So I would expect it to be very similar to playing Sid in that regard.

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    • #17
      Yea that makes a lot of sense. However, in my scenario only three cities out of all the cities in the nation are totally built up. All the other cities have to start construction of buildings or else the economy will continue to fall. That is another thing I find so interesting in this scenario: the fact that you have no economy and no military. The first builds of your nation under your control will depend on what you want to fix first. So I guess the AI builds up quite a few units first and then starts the buildings and then is back to building (so many) units.

      Thanks for your input VMXA!
      Siga El Conejo Blanco
      Dios, patria y libertad - Ecuadorian motto
      | NationStates Roleplayer: The Honor Guard | Check out my Civ4 'friendly game' of MP: A Few Good Leaders |

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      • #18
        UPDATE: Version 1.6

        New units added:
        Field Spy
        Saboteur
        Guerilla
        Modern Guerilla
        Siga El Conejo Blanco
        Dios, patria y libertad - Ecuadorian motto
        | NationStates Roleplayer: The Honor Guard | Check out my Civ4 'friendly game' of MP: A Few Good Leaders |

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        • #19
          Re: UPDATE: Version 1.6

          I made some mistakes that I fixed in Ver. 1.7!!!

          Please I see that there are some of you downloading it, I would love to hear any comments or ideas from you all! hope you enjoy Nationalism!
          Siga El Conejo Blanco
          Dios, patria y libertad - Ecuadorian motto
          | NationStates Roleplayer: The Honor Guard | Check out my Civ4 'friendly game' of MP: A Few Good Leaders |

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          • #20
            So... its been downloaded 16 times apparently! Awesome! Does anyone at all have any comments/questions/requests/hate mail?

            Siga El Conejo Blanco
            Dios, patria y libertad - Ecuadorian motto
            | NationStates Roleplayer: The Honor Guard | Check out my Civ4 'friendly game' of MP: A Few Good Leaders |

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            • #21
              Played this over the weekend. Quite good fun.

              One minor quibble - The pedialicons.txt file is missing the ANIM thingy for mobile SAM so the game just crashes.

              Got totally insane for a while. Dogpile on the tistanols. I reckon they'll be starting on me next. Still I've got all the oil so what can they do.

              JATF

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              • #22
                Originally posted by jatf
                Played this over the weekend. Quite good fun.

                One minor quibble - The pedialicons.txt file is missing the ANIM thingy for mobile SAM so the game just crashes.

                Got totally insane for a while. Dogpile on the tistanols. I reckon they'll be starting on me next. Still I've got all the oil so what can they do.

                JATF
                I am glad you enjoyed the scenario!

                As far as the SAM I never got that far (either me or them would be dead ) But I will attempt to ratifiy that if you are interested in another edition (and please give any other suggestions as they are welcome for the next version)

                And yes, the dogpile effect, I loved it because it really does happen and it happens fast. I think this scenario is always fun to come back to because it brings some different views and objectives to you... who were you by the way? I would love to hear any comments on the nations themselves. I have yet to play as Tistanol yet, although now that I think of it I believe I will try it when I get the next version out.

                Thanks for the post, I would love to hear more!
                Siga El Conejo Blanco
                Dios, patria y libertad - Ecuadorian motto
                | NationStates Roleplayer: The Honor Guard | Check out my Civ4 'friendly game' of MP: A Few Good Leaders |

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                • #23
                  It was easy enough to fix. I just copied the entry from the C3C file into the scenario file and that solved that. Playing as the ionites. Only tistanol and metrata are dead so far. Just getting a few more M. Armour armies ready to go for some "scouting" expeditions.

                  Tistanol always seems to get jumped - core is lovely for growth though (3 size 21 cities and they are still growing!). Stoudalone & Tessh seem to get so far then stagnate - probably the locked war doing that. Czepia gets ideas but the Minithia/Trikor guys seem to do all right. Trikor has a lovely Iron works location. Pity it is right next door to a volcanoe and cant grow too well.

                  Metrata just gets killed. I need the coal more than they do. Plus the metarta core makes a nice tax base eventually.

                  JATF

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                  • #24
                    Originally posted by jatf
                    It was easy enough to fix. I just copied the entry from the C3C file into the scenario file and that solved that. Playing as the ionites. Only tistanol and metrata are dead so far. Just getting a few more M. Armour armies ready to go for some "scouting" expeditions.

                    Tistanol always seems to get jumped - core is lovely for growth though (3 size 21 cities and they are still growing!). Stoudalone & Tessh seem to get so far then stagnate - probably the locked war doing that. Czepia gets ideas but the Minithia/Trikor guys seem to do all right. Trikor has a lovely Iron works location. Pity it is right next door to a volcanoe and cant grow too well.

                    Metrata just gets killed. I need the coal more than they do. Plus the metarta core makes a nice tax base eventually.

                    JATF
                    Are these things you wish you could see changed? or do you believe it adds character and balance to the game? Do you think that oil should be given out to any other nations? (as of now Tessh Stoudalan have their own, and Tistanol and Ion have the rest) I had it this way to make oil something you either kill for or trade for... but I would love to hear your thoughts on the matter! Like I said, any other tips to balance the game are very much welcomed!

                    P.S. What do you think about putting 1 Riflemen in each city at the beginning? Would that ruin the trade-off balancer?
                    Last edited by ElConejo; November 22, 2005, 19:08.
                    Siga El Conejo Blanco
                    Dios, patria y libertad - Ecuadorian motto
                    | NationStates Roleplayer: The Honor Guard | Check out my Civ4 'friendly game' of MP: A Few Good Leaders |

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                    • #25
                      Going to be a long post this one.

                      I looked again at my last game & I seem to recall that Tessh-Ionite was Mpp for Ivory. Stoudalone attacked Tessh units triggering MPP. Fine I had finished with the coal from them anyway and was buiding for Metrata assualt. Stoud then allies with Tistanol who sneaks attack trigerring Mpp cascade. Cue dogpile & mad dash for Tstanol Rubber source. Oil was a nice little bonus.

                      The cause would appear to be the locked war between Teshh & Stoud. The locked war is needed as I could have signed Mpp with all the players if I had wanted to using tech as the sweetners and won by Diplo.

                      With the locked war however and the AI earlywillingness to sign MPP left right & centre war becomes when not if on the mainland. Adds a nice dilemma. When do you stop peace builds & start building for war.

                      I like the distribution of the resources as they stand. However it might be good if Stoud got an lux in abundance. Everybody trades with Tessh & gangs up on Stoud becuase Tessh has Ivory. Stoud only has 1 extra coal and with Czepia only requiring horses there is no edge to them.

                      The Trikor land is very hilly and the AI copes well. Good growth & good shields. I just think that putting a city next door to a volcanoe when it is the only possible Iron works site is just plain evil. Fun though when it is the AI.

                      One suggestion though would be to change the field spy. The spy unit from the middle age conquest would be ideal. Also allowing the unit to sleep would be nice.

                      I'm curious as to the point of the sabotoeur unit. The AI uses them but to do what. They just get flattened by almost anything.

                      I wouldn't put rifleman in the cities to start with. The feeling of panic as you draft the hell out of your bigger cities to guard your frontier is quite fun later on. The AI does draft to protect its frontier.

                      I would move the workers out of the capital. It is too easy to buy the workers from the AI in tech and cripple the AI early on.

                      No nukes? Nearly had a heart attack when Trikor built Manhatten and I was waiting for the nukes to come my way.

                      Last suggestion. Bigger map size with X wrapping? AI dies too quickly and once you take the core that is it. With a bigger map they might put up more of a death struggle. Metrata can simply massively garrsion the canal island and leave the others lightly held as nobody can attack from the eastern seaboard. The same goes for the Ionites. As long as they either Kill Metrata or have MPP with them nothing can touch their core until bombers.

                      Finally finished

                      JATF

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                      • #26
                        --OK, so I gave 5 furs to Stoudalan, because Tessh has 5 ivory

                        --X-Wrapping sounds alright

                        --No nukes? are you sure you had uranium? because I can distinctly remember nuking Stoudalan to nothing for than an eradiated island with ICBMs...

                        --The Sabateur is supposed to be used to move into enemy territory and bombard the enemy roads and such, pretty much only to annoy and disrupt things during a war.

                        Here are some more questions for you.. if you dont mind helping me out...

                        --How should the Field Spy is meant to have no offensive or defensive power, so that it would simply be no more than a recon unit into enemy territory... in war information is key... thats why I thought they would be useful...but should it be changed to be like that of Middle Ages?

                        --Do you like the armies that are given at the beginning? do you think this is a good twist as well?

                        --Should all the luxuries be hooked up in all the nations? I was thinking about doing this so that there is free trade at the beginning of the game.

                        --Should Ta-Tu be given to Tistanol? Purhaps to give it some more influence in the area?

                        --Should Tistanol have that rubber resource it has?

                        --Should the Tistanol Unique Unit be something different? (perhaps a killer tank or infantry to protect all that oil? )

                        My last question is also the most important to me at the time:

                        ---How can I make a multiplayer version of this scenario which balances all the nations against one another to make a fun MP game? (I am thinking of starting a PBEM once I have a good MP version of this scenario.. you are of course welcome to join )
                        Last edited by ElConejo; November 24, 2005, 14:30.
                        Siga El Conejo Blanco
                        Dios, patria y libertad - Ecuadorian motto
                        | NationStates Roleplayer: The Honor Guard | Check out my Civ4 'friendly game' of MP: A Few Good Leaders |

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                        • #27
                          Yep I had three uraniums and Nuclear subs. But no nukes. Manhatten was built but not by me. I've got a pre-patch C3C version so maybe that has something to do with it. Still if the AI is still standing by the time nukes are available I must be doing something wrong. I tend to use this scenario for "destressing."

                          I like the idea of Stoud having the furs. Means allying with them does have some benefit apart from annoying Tessh.

                          As for the field spy, what I meant was use the unit animations. Instead of it looking like a settler it will look different. Just an idea though.

                          I'll leave the AI to use the sab unit. Maybe the movement rate needs to be increased.

                          Love the army at the start. Properly used you can get Heroic Epic, Mil Academy and Golden Age+Mobilisation. I'm drooling at those memories now.

                          Tistanol really does need that rubber as all but one of their neighbours have it. Cavalry against Infantry hurts. Cavalry against rifles is easier.

                          JATF

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                          • #28
                            THANKS ALOT!!! I have really appreciated your help with this, I put an extra resource of rubber in Czepian territory, right near their core. Just to give them an edge, but I allowed Tistanol to keep their rubber, hopefully to allow them to survive longer than without.

                            What about these?

                            --Should all the luxuries be hooked up in all the nations? I was thinking about doing this so that there is free trade at the beginning of the game.

                            --Should Ta-Tu be given to Tistanol? Perhaps to give it some more influence in the area?

                            --Should the Tistanol Unique Unit be something different? (perhaps a killer tank or infantry to protect all that oil? )

                            My last question is also the most important to me at this time:

                            ---How can I make a multiplayer version of this scenario which balances all the nations against one another to make a fun MP game? (I am thinking of starting a PBEM once I have a good MP version of this scenario.. you are of course welcome to join )

                            (No. I didnt just copy and paste...)
                            Last edited by ElConejo; November 28, 2005, 01:59.
                            Siga El Conejo Blanco
                            Dios, patria y libertad - Ecuadorian motto
                            | NationStates Roleplayer: The Honor Guard | Check out my Civ4 'friendly game' of MP: A Few Good Leaders |

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                            • #29
                              --Should all the luxuries be hooked up in all the nations? I was thinking about doing this so that there is free trade at the beginning of the game.

                              No. AI needs something to do.

                              --Should Ta-Tu be given to Tistanol? Perhaps to give it some more influence in the area?

                              I would leave it as it is around there.

                              --Should the Tistanol Unique Unit be something different? (perhaps a killer tank or infantry to protect all that oil? )

                              Killer tank probably

                              My last question is also the most important to me at this time:

                              ---How can I make a multiplayer version of this scenario which balances all the nations against one another to make a fun MP game? (I am thinking of starting a PBEM once I have a good MP version of this scenario.. you are of course welcome to join )

                              I have never done a scenario for MP let alone played MP/PBEM. Dodgy net access at home so I'm not much use there.

                              JATF (Proudly copying & Pasting since whenever )

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                              • #30
                                I have posted 1.9 and have posted a request in the PBEM forum to see if anyone can help me make an MP version with me.
                                Siga El Conejo Blanco
                                Dios, patria y libertad - Ecuadorian motto
                                | NationStates Roleplayer: The Honor Guard | Check out my Civ4 'friendly game' of MP: A Few Good Leaders |

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