Continued Sid storyline ... II
After scouting briefly to the north it soon became apparent that due to the ongoing war with the Celts, the Byzantines had almost every single tile which was either a hilltop or a mountain covered with at least five units. No chance of obtaining a defensive bonus landing on the northern part of their island.
So I resorted to use the 3-cavalry Army to protect the assault task force and secure the beachhead knowing well that the AI doesn’t attack Armies on open ground (at least not until they have artillery and/or lethal bombers, that is). So I chose a small hill-top right beside Constantinople to land an Army for cover, 48 cavalry and 20-28 swiss pikes which I upgraded later. The (celtic) privateers to the north had taken their toll on my unescorted scouting galleon.
The Army would cover my SoD. I took Constantinople. Killed a lot of AI units. Only seven or so cavalry died. My military adviser rated me weak compared to the Byzantines. Their defenders were musketman.
In the ensuing byzantine war nine MGLs were spawned. 7 from attacking cavalry and 2 passively from defending rifleman which were by now almost all elite. I had to take all seven cities to conquer them. By 1615 A.D. the war had ended. I'd conquered Byzancium. The war would've finished earlier on had I been smart enough to pillage the byzantine saltpetre and iron tiles asap from making landfall with one of my 3-cavalry Armies. I founded four more cities on their island to ease the limit on my Armies so I could bring them up to eleven. The Armies were only uploaded with three cavalry (one elite* and two veterans) so I could transport them round in galleons despite having the Pentagon.
I set as my next target Japan.
------------------
Digression:
Why was I warmongering so much If this was meant to be a builder-style game ? Well first, out of sheer boredom, I must admit -gulp-, but I was also following a plan, really. In order to win a diplomatic vote at the UNs. you need either to:
1. Build the UNs
2. Control 25% of the land
3. Have 25% of the world population.
So If I could take my pop up to 25% or more from the 18% I already had, I would ensure myself, at best, a diplo victory despite having the Vikings the UNs built in Trondheim and, at worst, it would neutralize the UNs power because the Vikings wouldn't call for a vote If they knew I was going to win. The AI is not designed to win the game, it's designed to deprive you from winning, which is wholly different.
End of digression
--------------------
The Celts had changed to Democracy and although the Vikings were still in Democracy the tech pace was fast. The Vikings were going to complete the UNs before me. So the Vikings were going to be one of the potential candidates. My plan was to become the second candidate.
After retaking the GL in 1.475 A.D. from the Portuguese at The Hague I got all medieval techs and Communism, Steampower and Nationalism. Perhaps I should've waited longer for Industrialisation to trigger my GA and beat the Vikings to ToE which they eventually built. I had to trade for Espionage. I had a prebuild ready (the Pentagon) for the Intelligence Agency. From that moment onwards I started stealing techs safely with a regular spy (at 68% success chance) at a price of 4.400 gold from both Celts and Vikings following Oystein's article on Espionage.
After stealing Replaceable Parts I stopped stealing techs all together. I had my Artys and Infantry now. I started building Artys. I didn't want to trigger some unwanted war by failing an espionage attempt on the Vikings or Celts despite the 68% success chance (that's only an odd of 2/3 of success chance in a Republic or 1/3 working against you). If war was unleashed with the Vikings I would loose all my cities in his island to him and two luxuries (gems and spices). That would hurt my increased population plan for the UN designee vote, so it wasn't worth the risk. So I started saving all the gold at zero research and spending it rushing hospitals, granaries, harbours and food related improvements. I also modified tiles from mines to irrigation to get the pop spike going in my core cities.
However, I noticed that the AIs had ignored a dead-end tech as Sanitation ! Being agricultural this was a must for me. Besides that, If I could place hospitals in all my core cities and negate that tech to the AI by not trading it I could bring my population up to well and above 25% of the world population and be one of the two -or three- potential candidates for the UNs vote. So I researched Sanitation and spawned a SGL in 1750, Cristiaan Huygens !! That was lucky. In my last twenty games or so I haven't spawned a sigle one. However It won't be in time to rush-build the UNs I'm afraid.
Japan was never going to vote for me because they had allied with the Celts earlier on the game thanks to my diplo MA blunder, so they could be conquered to prune the voting (Golden Bear ). I needed a fair amount of land to hit the 25% population mark anyways.
In the year 1.655 A.D. I sent 15 galleons over from Byzancium to Japan, which lay to the east of Netherlands, loaded with 10 Armies, 10 rifleman (mostly elite) and 10 elite cavalry. I like number ten . I landed an Army, further south, at a choke point which united both parts of the japanese island, cutting off effectively the japanese reinforcements from the eastern side of their island. I landed my 9 Armies to the north-western side of their island and fell on Tokyo IIRC. In 1700 A.D. the war had ended. I had spawned my 11th GML. In the Military Academy I built the 12th Army which meant I had more than 48 cities under control in the XVIII. I had now under control 4 medium sized islands at the center of the map plus 4 other smaller ones and many cities sprawled all over the map. The Vikings killed off their zulu neighbours. The Vikings built Hoovers in ... Madrid !!
After this, I had my doubts on whether I should invade the Iroquois or not, which were to the west of Greater Netherlands. The Iroquois, unlike the Portuguese, Byzantines and Japanese had five luxuries (dyes) and were trading them actively, so invading them could cause attitude problems with other AI trading partners which could hurt my UNs vote.
I had no doubts whatsoever that I could've conquered the Iroquois, the Americans, the Mongols, the Zulus and probably the English aswell. Not sure about the Arabs though and definately not the Celts and the Vikings.
The problem being that in doing so the game would stop being definately a builder's one (and it's rather tainted as it stands now) and that I would also leave the Celts and Vikings unchecked for too long proving disastrous perhaps (If they both change to demos and research ahead whilst I'm at still at war with everyone else).
While pondering all this, the Arabs sneaked attacked on me on Portugal island taking two ungarrisoned cities with Ansars and so the Iroquois invasion was called off indefinately. I signed MA with both Celts and Scandinavians against the Arabs. Couldn't risk these two MA with the Arabs against me. The Celts were already at war with them, I had to pay through the nose with the Vikings. That brought the Celts again down from Dem to a Fascist government, he he. That would slower the tech pace yet again, buying me precious time to steal techs. I placed a spy with the Arabs and they had some nice massive army: over 100 ansars, over 100 MI, over 100 swordsman, over 200 pikes, over 100 musketman, over a 100 archers ... more than 800 units were waiting for me If I dared take their challenge. I didn't, I'm a builder at heart -cough- coward -cough-.
Peace followed and I MMd my cities for maximum growth. In 1772 A.D. the game ranked me in the F11 screen as the number one civ. In 1792 A.D. I was the civ that held the most population in the world.
I had successfully hooked/traded all 8 luxuries ages ago. I negated trading two luxuries to the Celts to keep their pop unhappy and remain in Fascism. I had four oil supplies and only one rubber in my home island. I had one coal, two saltpetre, two iron, five horsies and nine incense on my home island. I thought by mistake they were spices I pillaged the rubber tile besides The Hague unless I wanted to upgrade my rifleman for just 30 gold. It was cheaper to upgrade the rifleman in a turn than rather have them building infantry and risk depletion of my only rubber source. The difference was only ten shields between rifleman (80 shds) and infantry (90 shds) so there was hardly any building time difference.
In 1804 A.D the Vikings which were researching under Communism at 30% science rate started building the UNs. Trondheim of size 12 (just the same as all the other AI cities which didn't have Sanitation except me) built the UNs in 1820 A.D. at 50 shields per turn in eight turns.
I was expecting to win the next turn in 1820 A.D. having 27% of the world's population when the vote was called, but the clever Vikings didn't call for it knowing all too well that I'd surely win because I had hardly autorazed three cities (the last portuguese, byzantine and japanese cities) and except for the Celts (which were gratious) and Arabs (were annoyed) the rest of the AIs would surely vote for me as the Vikings had been in war with almost everyone else and I had a been a good trading partner and had been "generous" towards them. Following the finds in Bamspeedy's article "AI attitude" I gifted 100 gold from time to time, every ten turns or so, to selected AIs throughout the whole game, specially Celts and Vikings.
Now I'm all dressed up and nowhere to go. I'm kinda stuck. I have 13.000 gold in my bank account. So I guess I'll have to resort to stealing techs safely once more every five turns ( I'm raking in 1350 gpt; 350 gpt from other civs and almost 2.000 gpt from my cities) and meanwhile wait every 11 turns for the elections to be held at the UNs.
I won't sell Sanitation, the Celts with more than 40 cities and being agricultural would surely overtake me as a potential second candidate to the UNs after the Vikings.
The Celts, the last time I checked on them with my spy at the Military Advisor screen had more than 800 infantry, 400 cavalry etc ... one heck of an army, sheesh.
Quoting Ision:
Out of the 16 civilizations which started this Sid game only eight remained: Iroquois, Americans, English, Celts, Vikings, Mongolia, Arabs and Netherlands.
Spanish -snif-, Hittites, Russians, Ottomans, Zulus, Portuguese, Byzantines and Japanese were eliminated.
Only one would win.
So it seems I'm going to have to win by heading for Alpha Centauri, oh well. The SGL might come handy after all. I'm half way through the Industrial Ages and the Vikings know at least Fission (UNs built) and Rocketry (they have TOWs) the Celts remain in the Industrial Ages. So I'm running behind on eleven techs (nine industrial, two modern ages) from the leading tech civ, the Vikings. Will I be able to make it on time ? If It takes five turns to steal a tech safely, that's 11*5= 55 turns to play catch up on Sid, sounds rather daunting to me. Although I do have 13.000 gold on hold which can make for two and a half safe tech steals reducing the turn-advantage of the AI to approx 42 turns only. On top of that I have to deal with a cultural win at the 160 K mark by the Vikings and they already are in 114.000 points, I'm not sure I'll make it on time, we'll see. I'll have to fuel wars amongst the AIs to reduce their culture points by half and keep them at bay on Commie or Fascist governments. One just has to goad the AI into these governments even by gifting them Fascism or Communism so as to hinder them.
I'm counting on a UNs election held every eleven turns to pull this one off.
12-07-05 update
I could also send 150-200 artys in transports, tanks and 12 armies loaded with 4 infantry each (or mechs) so as to RoP rape the Vikings, and take Trondheim (home of the UNs). I only need to hold it one turn to hold the elections. The problem is that Trondheim could flip in those two turns. I would take with me my SGL and rush a Palace the same turn I capture it preventing any flip and guaranteeing my win, or the next once the resistors have been quelled. Trondheim is only size 12; so 12 Armies, tanks etc... would quell the resistors. Besides, capturing Trondheim would destroy the Viking's space ship. I only have around 50 artys right now. I would have to disband my cavalry Armies to make those 12 new infantry (or mechs) Armies.
Both options are risky. The war with the Vikings is only a matter of time. I keep stealing techs from them and they are bound to catch me some time or other and declare war on me.
I only steal techs from the Vikings because I want to remain friends with the Celts which are currently at war with the Vikings and besides, are less advanced due to their fascist government. I wonder whose to blame for that ?
I'll try to steal my way through to Miniaturisation to complete the Internet perhaps using the SGL If I make it on time to the SS victory.
War with the powerful and tech advanced Vikings cannot be held out for any longer. I would lose seven cities in their continent and 3 luxuries. I already lost gems because three of my cities flipped to them. I would probably lose Japan island aswell.
What I decide now will prove critical to win or lose this game. I really don't know what to do. I have to wheigh the pros and cons carefully. SS vic or UNs vote.
Btw, the Vikings have just built S.E.T.I. they have Mechs.
(From where the hell does Moonsinger, the Goddess, get her 40 cavalry Armies to attack ? That's 160 cities in Sid, My 12 Armies will have to do for now -sigh- )
13-07-05 update
I continued stealing techs safely (approx 4.700 gold) exclusively from the Vikings.
I studied what techs the Celts and English had already. So I stole Electronics and traded it with Mass Production for Flight from the Celts. The English paid me 75 gpt and I think they threw rubber in the deal IIRC.
Mass Production brought dockyards which helped to propel my gpt from 1.350 gpt to over 1.600 gpt, nice. Being seafaring you get an extra gold from coastal tiles. Out of my 13 core cities in my home island, ten were able to build dockyards. I had placed my cities to be in the coast except for the palace (Maastricht) which was in the middle of the island, the FP (Harlingen) and another city I cannot remember.
Life was nice in 1866 A.D. I had eight luxuries, peace and more than 48 cities. It was then when disaster struck. I failed an espionage stealing tech mission. I was caught and flagged.
The allmighty Vikings decleared WAR on me in 1866 A.D.
The following turn (1868) they took over three of my luxuries in their home continent and I lost 8 cities to them. New Amsterdam size-20 was burned to the ground. My last city was conquered in 1870 A.D. The SoD they sent after New Lawersoog were most impressive (check the save !).
The Celts army was bigger (900 infantry, 500 cavalry), but the Viking's was more modern (well over 500 mechs and 50 tanks, TOWS ... you name it. My world population dropped from 29% to 25% and many cities are starving with so many entertainers. I put the luxury slider up to 20% from 0%.
That's why I had cash-rushed before hospitals in Japan, Portugal and Byzancium so that even with a war with the Vikings (and losing my eight cities in their continent) I would still remain up and above 25% of the world population should there be a UNs vote.
I immediately signed MA's against the Vikings with the other six AIs. Some were already at war with him. In exchange I gave incense (which surprisingly I hadn't been trading this luxury to anyone. I didn't trade in purpose to the Celts so they would remain in Fascism but I thought I was trading my other incenses with the remaining AIs, oh well.)
I had 12 Armies and 4 islands to defend. I sent 3 four-cavalry Armies in transports to guard each of the four islands. I disbanded two Armies in my home island and harvested 100 shields each in Harlingen ( I had a stack of 50 artys so I didn't really need Armies defending back home) because I wanted to build new Armies and fill them with 4 mechs so as to resort to Plan B (taking over the UNs at Trondheim with artys) should Plan A (the SS race) fail. With horror I realized that because I had lost 8 cities to the Vikings I was now unable to build those two disbanded Armies because I lacked the neccesary cities. I was stuck with only 10 four-cavalry Armies. Unacceptable !
I quickly rushed 8 settlers in Portugal, Bizancium and Japan to found new cities (somewhat crowded) and bring back again my Armies to 12.
The Vikings started their amphibious assaults and took some cities. I quickly took them back killing off their mechs with my 4-cavalry Armies. Horsies against Mechs . Back in my home island I pounded with my Artys any Viking ships or transports that arrived. Many tanks were promoted to elite after engaging red-lined viking units which had been previously softened with Artys.
Following Oystein's great Espionage article I planted a spy four turns after I was flagged with a minimum percentage of being caught. I stole Computers from the Vikings using the most risky espionage mission (immediately) at only 2.400 gold, I was already at war with them and only made 875 gpt, so what the heck ! I succedeed, brave but foolish.
I entered the Modern Ages in 1884 A.D.
I am now 8 turns into this war with the Vikings and they are offering me peace already. I could sign it, trade for their 3 luxuries and I could rocket ahead of them to Miniaturisation, prebuild for Internet (or misuse my SGL) and start my SS victory. Everybody else will still be tech backwards and at war. The Vikings are only two techs ahead of me (Fission and Rocketry); stealing techs sure pays off in Sid. In Deity I never need to steal techs with my builder strategy.
The downside to this would be that I would get a rep hit for the first time in this game. So that'd be the end of the diplo victory for good. On the other hand, the Vikings cannot win them either after being at war with the whole planet ... So the diplo win would be ruled out for good should I impatiently sign for peace now when 13 turns of MA are still pending. I'll have to think it over.
At War I'm only making 875 gpt, half of what I was making during peace time. It would take me 38 turns to research Miniaturisation at war. perhaps it would be wiser to just steal it from under the Viking's nose and rush Internet with my SGL.
Things ain't looking so bad after all. I've cut their tech advantage from well over ten techs down to only two. If I sign a peace treaty and research monopoly techs they would soon become my puppy fueling my research with their viking gold. Life is good for the Dutch.
I have to calculate If the Vikings are going to beat me to a cultural win at the 160 K mark. Perhaps I should've taken over Trondheim with a RoP rape after all and won diplomatically rushing armies and forgetting to steal any further techs. A space race is going to take far too long. At least while the Vikings are at war -with everyone- their culture points are halfed so that slows their chance to a cultural victory. I forgot to do my maths. Damn it !
continued Sid storyline Part III (and final) seven posts below ...
Drakan
After scouting briefly to the north it soon became apparent that due to the ongoing war with the Celts, the Byzantines had almost every single tile which was either a hilltop or a mountain covered with at least five units. No chance of obtaining a defensive bonus landing on the northern part of their island.
So I resorted to use the 3-cavalry Army to protect the assault task force and secure the beachhead knowing well that the AI doesn’t attack Armies on open ground (at least not until they have artillery and/or lethal bombers, that is). So I chose a small hill-top right beside Constantinople to land an Army for cover, 48 cavalry and 20-28 swiss pikes which I upgraded later. The (celtic) privateers to the north had taken their toll on my unescorted scouting galleon.
The Army would cover my SoD. I took Constantinople. Killed a lot of AI units. Only seven or so cavalry died. My military adviser rated me weak compared to the Byzantines. Their defenders were musketman.
In the ensuing byzantine war nine MGLs were spawned. 7 from attacking cavalry and 2 passively from defending rifleman which were by now almost all elite. I had to take all seven cities to conquer them. By 1615 A.D. the war had ended. I'd conquered Byzancium. The war would've finished earlier on had I been smart enough to pillage the byzantine saltpetre and iron tiles asap from making landfall with one of my 3-cavalry Armies. I founded four more cities on their island to ease the limit on my Armies so I could bring them up to eleven. The Armies were only uploaded with three cavalry (one elite* and two veterans) so I could transport them round in galleons despite having the Pentagon.
I set as my next target Japan.
------------------
Digression:
Why was I warmongering so much If this was meant to be a builder-style game ? Well first, out of sheer boredom, I must admit -gulp-, but I was also following a plan, really. In order to win a diplomatic vote at the UNs. you need either to:
1. Build the UNs
2. Control 25% of the land
3. Have 25% of the world population.
So If I could take my pop up to 25% or more from the 18% I already had, I would ensure myself, at best, a diplo victory despite having the Vikings the UNs built in Trondheim and, at worst, it would neutralize the UNs power because the Vikings wouldn't call for a vote If they knew I was going to win. The AI is not designed to win the game, it's designed to deprive you from winning, which is wholly different.
End of digression
--------------------
The Celts had changed to Democracy and although the Vikings were still in Democracy the tech pace was fast. The Vikings were going to complete the UNs before me. So the Vikings were going to be one of the potential candidates. My plan was to become the second candidate.
After retaking the GL in 1.475 A.D. from the Portuguese at The Hague I got all medieval techs and Communism, Steampower and Nationalism. Perhaps I should've waited longer for Industrialisation to trigger my GA and beat the Vikings to ToE which they eventually built. I had to trade for Espionage. I had a prebuild ready (the Pentagon) for the Intelligence Agency. From that moment onwards I started stealing techs safely with a regular spy (at 68% success chance) at a price of 4.400 gold from both Celts and Vikings following Oystein's article on Espionage.
After stealing Replaceable Parts I stopped stealing techs all together. I had my Artys and Infantry now. I started building Artys. I didn't want to trigger some unwanted war by failing an espionage attempt on the Vikings or Celts despite the 68% success chance (that's only an odd of 2/3 of success chance in a Republic or 1/3 working against you). If war was unleashed with the Vikings I would loose all my cities in his island to him and two luxuries (gems and spices). That would hurt my increased population plan for the UN designee vote, so it wasn't worth the risk. So I started saving all the gold at zero research and spending it rushing hospitals, granaries, harbours and food related improvements. I also modified tiles from mines to irrigation to get the pop spike going in my core cities.
However, I noticed that the AIs had ignored a dead-end tech as Sanitation ! Being agricultural this was a must for me. Besides that, If I could place hospitals in all my core cities and negate that tech to the AI by not trading it I could bring my population up to well and above 25% of the world population and be one of the two -or three- potential candidates for the UNs vote. So I researched Sanitation and spawned a SGL in 1750, Cristiaan Huygens !! That was lucky. In my last twenty games or so I haven't spawned a sigle one. However It won't be in time to rush-build the UNs I'm afraid.
Japan was never going to vote for me because they had allied with the Celts earlier on the game thanks to my diplo MA blunder, so they could be conquered to prune the voting (Golden Bear ). I needed a fair amount of land to hit the 25% population mark anyways.
In the year 1.655 A.D. I sent 15 galleons over from Byzancium to Japan, which lay to the east of Netherlands, loaded with 10 Armies, 10 rifleman (mostly elite) and 10 elite cavalry. I like number ten . I landed an Army, further south, at a choke point which united both parts of the japanese island, cutting off effectively the japanese reinforcements from the eastern side of their island. I landed my 9 Armies to the north-western side of their island and fell on Tokyo IIRC. In 1700 A.D. the war had ended. I had spawned my 11th GML. In the Military Academy I built the 12th Army which meant I had more than 48 cities under control in the XVIII. I had now under control 4 medium sized islands at the center of the map plus 4 other smaller ones and many cities sprawled all over the map. The Vikings killed off their zulu neighbours. The Vikings built Hoovers in ... Madrid !!
After this, I had my doubts on whether I should invade the Iroquois or not, which were to the west of Greater Netherlands. The Iroquois, unlike the Portuguese, Byzantines and Japanese had five luxuries (dyes) and were trading them actively, so invading them could cause attitude problems with other AI trading partners which could hurt my UNs vote.
I had no doubts whatsoever that I could've conquered the Iroquois, the Americans, the Mongols, the Zulus and probably the English aswell. Not sure about the Arabs though and definately not the Celts and the Vikings.
The problem being that in doing so the game would stop being definately a builder's one (and it's rather tainted as it stands now) and that I would also leave the Celts and Vikings unchecked for too long proving disastrous perhaps (If they both change to demos and research ahead whilst I'm at still at war with everyone else).
While pondering all this, the Arabs sneaked attacked on me on Portugal island taking two ungarrisoned cities with Ansars and so the Iroquois invasion was called off indefinately. I signed MA with both Celts and Scandinavians against the Arabs. Couldn't risk these two MA with the Arabs against me. The Celts were already at war with them, I had to pay through the nose with the Vikings. That brought the Celts again down from Dem to a Fascist government, he he. That would slower the tech pace yet again, buying me precious time to steal techs. I placed a spy with the Arabs and they had some nice massive army: over 100 ansars, over 100 MI, over 100 swordsman, over 200 pikes, over 100 musketman, over a 100 archers ... more than 800 units were waiting for me If I dared take their challenge. I didn't, I'm a builder at heart -cough- coward -cough-.
Peace followed and I MMd my cities for maximum growth. In 1772 A.D. the game ranked me in the F11 screen as the number one civ. In 1792 A.D. I was the civ that held the most population in the world.
I had successfully hooked/traded all 8 luxuries ages ago. I negated trading two luxuries to the Celts to keep their pop unhappy and remain in Fascism. I had four oil supplies and only one rubber in my home island. I had one coal, two saltpetre, two iron, five horsies and nine incense on my home island. I thought by mistake they were spices I pillaged the rubber tile besides The Hague unless I wanted to upgrade my rifleman for just 30 gold. It was cheaper to upgrade the rifleman in a turn than rather have them building infantry and risk depletion of my only rubber source. The difference was only ten shields between rifleman (80 shds) and infantry (90 shds) so there was hardly any building time difference.
In 1804 A.D the Vikings which were researching under Communism at 30% science rate started building the UNs. Trondheim of size 12 (just the same as all the other AI cities which didn't have Sanitation except me) built the UNs in 1820 A.D. at 50 shields per turn in eight turns.
I was expecting to win the next turn in 1820 A.D. having 27% of the world's population when the vote was called, but the clever Vikings didn't call for it knowing all too well that I'd surely win because I had hardly autorazed three cities (the last portuguese, byzantine and japanese cities) and except for the Celts (which were gratious) and Arabs (were annoyed) the rest of the AIs would surely vote for me as the Vikings had been in war with almost everyone else and I had a been a good trading partner and had been "generous" towards them. Following the finds in Bamspeedy's article "AI attitude" I gifted 100 gold from time to time, every ten turns or so, to selected AIs throughout the whole game, specially Celts and Vikings.
Now I'm all dressed up and nowhere to go. I'm kinda stuck. I have 13.000 gold in my bank account. So I guess I'll have to resort to stealing techs safely once more every five turns ( I'm raking in 1350 gpt; 350 gpt from other civs and almost 2.000 gpt from my cities) and meanwhile wait every 11 turns for the elections to be held at the UNs.
I won't sell Sanitation, the Celts with more than 40 cities and being agricultural would surely overtake me as a potential second candidate to the UNs after the Vikings.
The Celts, the last time I checked on them with my spy at the Military Advisor screen had more than 800 infantry, 400 cavalry etc ... one heck of an army, sheesh.
Quoting Ision:
"The AI is stupid and remains so at Emp and above. BUT, the quantative advantage of the AI is so pronounced that it goes a very long way towards making up for the stupidity."
Monarch to Emperor: The Great Leap
Monarch to Emperor: The Great Leap
Spanish -snif-, Hittites, Russians, Ottomans, Zulus, Portuguese, Byzantines and Japanese were eliminated.
Only one would win.
So it seems I'm going to have to win by heading for Alpha Centauri, oh well. The SGL might come handy after all. I'm half way through the Industrial Ages and the Vikings know at least Fission (UNs built) and Rocketry (they have TOWs) the Celts remain in the Industrial Ages. So I'm running behind on eleven techs (nine industrial, two modern ages) from the leading tech civ, the Vikings. Will I be able to make it on time ? If It takes five turns to steal a tech safely, that's 11*5= 55 turns to play catch up on Sid, sounds rather daunting to me. Although I do have 13.000 gold on hold which can make for two and a half safe tech steals reducing the turn-advantage of the AI to approx 42 turns only. On top of that I have to deal with a cultural win at the 160 K mark by the Vikings and they already are in 114.000 points, I'm not sure I'll make it on time, we'll see. I'll have to fuel wars amongst the AIs to reduce their culture points by half and keep them at bay on Commie or Fascist governments. One just has to goad the AI into these governments even by gifting them Fascism or Communism so as to hinder them.
I'm counting on a UNs election held every eleven turns to pull this one off.
12-07-05 update
I could also send 150-200 artys in transports, tanks and 12 armies loaded with 4 infantry each (or mechs) so as to RoP rape the Vikings, and take Trondheim (home of the UNs). I only need to hold it one turn to hold the elections. The problem is that Trondheim could flip in those two turns. I would take with me my SGL and rush a Palace the same turn I capture it preventing any flip and guaranteeing my win, or the next once the resistors have been quelled. Trondheim is only size 12; so 12 Armies, tanks etc... would quell the resistors. Besides, capturing Trondheim would destroy the Viking's space ship. I only have around 50 artys right now. I would have to disband my cavalry Armies to make those 12 new infantry (or mechs) Armies.
Both options are risky. The war with the Vikings is only a matter of time. I keep stealing techs from them and they are bound to catch me some time or other and declare war on me.
I only steal techs from the Vikings because I want to remain friends with the Celts which are currently at war with the Vikings and besides, are less advanced due to their fascist government. I wonder whose to blame for that ?
I'll try to steal my way through to Miniaturisation to complete the Internet perhaps using the SGL If I make it on time to the SS victory.
War with the powerful and tech advanced Vikings cannot be held out for any longer. I would lose seven cities in their continent and 3 luxuries. I already lost gems because three of my cities flipped to them. I would probably lose Japan island aswell.
What I decide now will prove critical to win or lose this game. I really don't know what to do. I have to wheigh the pros and cons carefully. SS vic or UNs vote.
Btw, the Vikings have just built S.E.T.I. they have Mechs.
(From where the hell does Moonsinger, the Goddess, get her 40 cavalry Armies to attack ? That's 160 cities in Sid, My 12 Armies will have to do for now -sigh- )
13-07-05 update
I continued stealing techs safely (approx 4.700 gold) exclusively from the Vikings.
I studied what techs the Celts and English had already. So I stole Electronics and traded it with Mass Production for Flight from the Celts. The English paid me 75 gpt and I think they threw rubber in the deal IIRC.
Mass Production brought dockyards which helped to propel my gpt from 1.350 gpt to over 1.600 gpt, nice. Being seafaring you get an extra gold from coastal tiles. Out of my 13 core cities in my home island, ten were able to build dockyards. I had placed my cities to be in the coast except for the palace (Maastricht) which was in the middle of the island, the FP (Harlingen) and another city I cannot remember.
Life was nice in 1866 A.D. I had eight luxuries, peace and more than 48 cities. It was then when disaster struck. I failed an espionage stealing tech mission. I was caught and flagged.
The allmighty Vikings decleared WAR on me in 1866 A.D.
The following turn (1868) they took over three of my luxuries in their home continent and I lost 8 cities to them. New Amsterdam size-20 was burned to the ground. My last city was conquered in 1870 A.D. The SoD they sent after New Lawersoog were most impressive (check the save !).
The Celts army was bigger (900 infantry, 500 cavalry), but the Viking's was more modern (well over 500 mechs and 50 tanks, TOWS ... you name it. My world population dropped from 29% to 25% and many cities are starving with so many entertainers. I put the luxury slider up to 20% from 0%.
That's why I had cash-rushed before hospitals in Japan, Portugal and Byzancium so that even with a war with the Vikings (and losing my eight cities in their continent) I would still remain up and above 25% of the world population should there be a UNs vote.
I immediately signed MA's against the Vikings with the other six AIs. Some were already at war with him. In exchange I gave incense (which surprisingly I hadn't been trading this luxury to anyone. I didn't trade in purpose to the Celts so they would remain in Fascism but I thought I was trading my other incenses with the remaining AIs, oh well.)
I had 12 Armies and 4 islands to defend. I sent 3 four-cavalry Armies in transports to guard each of the four islands. I disbanded two Armies in my home island and harvested 100 shields each in Harlingen ( I had a stack of 50 artys so I didn't really need Armies defending back home) because I wanted to build new Armies and fill them with 4 mechs so as to resort to Plan B (taking over the UNs at Trondheim with artys) should Plan A (the SS race) fail. With horror I realized that because I had lost 8 cities to the Vikings I was now unable to build those two disbanded Armies because I lacked the neccesary cities. I was stuck with only 10 four-cavalry Armies. Unacceptable !
I quickly rushed 8 settlers in Portugal, Bizancium and Japan to found new cities (somewhat crowded) and bring back again my Armies to 12.
The Vikings started their amphibious assaults and took some cities. I quickly took them back killing off their mechs with my 4-cavalry Armies. Horsies against Mechs . Back in my home island I pounded with my Artys any Viking ships or transports that arrived. Many tanks were promoted to elite after engaging red-lined viking units which had been previously softened with Artys.
Following Oystein's great Espionage article I planted a spy four turns after I was flagged with a minimum percentage of being caught. I stole Computers from the Vikings using the most risky espionage mission (immediately) at only 2.400 gold, I was already at war with them and only made 875 gpt, so what the heck ! I succedeed, brave but foolish.
I entered the Modern Ages in 1884 A.D.
I am now 8 turns into this war with the Vikings and they are offering me peace already. I could sign it, trade for their 3 luxuries and I could rocket ahead of them to Miniaturisation, prebuild for Internet (or misuse my SGL) and start my SS victory. Everybody else will still be tech backwards and at war. The Vikings are only two techs ahead of me (Fission and Rocketry); stealing techs sure pays off in Sid. In Deity I never need to steal techs with my builder strategy.
The downside to this would be that I would get a rep hit for the first time in this game. So that'd be the end of the diplo victory for good. On the other hand, the Vikings cannot win them either after being at war with the whole planet ... So the diplo win would be ruled out for good should I impatiently sign for peace now when 13 turns of MA are still pending. I'll have to think it over.
At War I'm only making 875 gpt, half of what I was making during peace time. It would take me 38 turns to research Miniaturisation at war. perhaps it would be wiser to just steal it from under the Viking's nose and rush Internet with my SGL.
Things ain't looking so bad after all. I've cut their tech advantage from well over ten techs down to only two. If I sign a peace treaty and research monopoly techs they would soon become my puppy fueling my research with their viking gold. Life is good for the Dutch.
I have to calculate If the Vikings are going to beat me to a cultural win at the 160 K mark. Perhaps I should've taken over Trondheim with a RoP rape after all and won diplomatically rushing armies and forgetting to steal any further techs. A space race is going to take far too long. At least while the Vikings are at war -with everyone- their culture points are halfed so that slows their chance to a cultural victory. I forgot to do my maths. Damn it !
continued Sid storyline Part III (and final) seven posts below ...
Drakan
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