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Preventing culture flip with workers?

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  • Preventing culture flip with workers?

    Does the presence of your own citizens make a city less likely to flip? Could I add workers to a city to make it less likely to flip?
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  • #2
    nope.
    Removing foreign citizens makes a city less likely to flip
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    • #3
      Doesn't adding your own workers help though? I never do this, but I thought it did.
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      • #4
        I think it does, because then you decrease the percentage of foreign people in your city.

        If for instance a city has 2 foreign people and to own (2/2) adding 2 own workers to the city will make it (2/4).

        IIRC the foreign people are always mad at you when at war with their motherland, so in the first example half the population is mad at you and in the second it is reduced to one third which is mad at you. This would probably decrease the chance that a city culture-flips, but I am not certain.

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        • #5
          AFAIK, ratio has nothing to do with it. It's the absolute number of Foreign citizens.
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          • #6
            It's not a ratio calculation, but absolute number of foreign citizens like punkbass says.
            1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
            Templar Science Minister
            AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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            • #7
              One important factor is the distance to the capital. Some cities with big culture and only my citizens fliped because are too far away.
              "We, civilizations, now know that we are mortals...", Paul Valéry

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              • #8
                Another important factor is culture. Both cultural ratio of the respective overall empires and directly friendy and enemy cultural influence.

                In Conquests, the AI is programmed to raize cities when they capture a city whose empire has a lot more culture than they do.
                1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                Templar Science Minister
                AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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                • #9
                  I starve the captured cities down, mm'g them every turn turning everyone into clowns. I put them to build workers. They almost never flip, unless they are really near an enemy capital.
                  Last edited by Drakan; May 13, 2005, 04:03.
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                  • #10
                    The best way to prevent flipping is to have a government which can pop rush (despotism, feudalism) and then pop rush library, temple and barracks in the conquered city using incremental pop rushing technique.

                    Also, whenever such city grows to 2, pop rush it back to 1 until you remove that last pesky foreign citizen. After that there is no danger of flipping any more.

                    Also, capture the next city and if not easy to defend, give it to some other nation. I often do that and rarely have a single flip.

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