Does the presence of your own citizens make a city less likely to flip? Could I add workers to a city to make it less likely to flip?
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Preventing culture flip with workers?
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Preventing culture flip with workers?
Do you believe in Evil? The Nefarious Mr. Butts
The continuing saga of The Five Nations
A seductress, an evil priest, a young woman and The Barbarian KingTags: None
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nope.
Removing foreign citizens makes a city less likely to flip1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.
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Doesn't adding your own workers help though? I never do this, but I thought it did.Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
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I think it does, because then you decrease the percentage of foreign people in your city.
If for instance a city has 2 foreign people and to own (2/2) adding 2 own workers to the city will make it (2/4).
IIRC the foreign people are always mad at you when at war with their motherland, so in the first example half the population is mad at you and in the second it is reduced to one third which is mad at you. This would probably decrease the chance that a city culture-flips, but I am not certain.
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It's not a ratio calculation, but absolute number of foreign citizens like punkbass says.1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.
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Another important factor is culture. Both cultural ratio of the respective overall empires and directly friendy and enemy cultural influence.
In Conquests, the AI is programmed to raize cities when they capture a city whose empire has a lot more culture than they do.1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.
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I starve the captured cities down, mm'g them every turn turning everyone into clowns. I put them to build workers. They almost never flip, unless they are really near an enemy capital.Last edited by Drakan; May 13, 2005, 04:03.If you fail to plan, you plan to fail.
Ailing Civilization Strategy
How to win on Deity Builder style, step-by-step
M2TW Guide to Guilds (including Assassins')
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The best way to prevent flipping is to have a government which can pop rush (despotism, feudalism) and then pop rush library, temple and barracks in the conquered city using incremental pop rushing technique.
Also, whenever such city grows to 2, pop rush it back to 1 until you remove that last pesky foreign citizen. After that there is no danger of flipping any more.
Also, capture the next city and if not easy to defend, give it to some other nation. I often do that and rarely have a single flip.
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