Hey all, hope some people are still out there modding. I'm finishing up my tech tree, and the last stage was adding the advice the advisor gives on the tech screen. If I just add something like this to the script.txt:
#SCIENCEADVICETECH83
If we're going to war, then there's nothing like a little {Fascism} to bring victory to the troops.
#SCIENCEADVICETECH84
Wood is a pretty useful material. With {Woodworking} our craftsmen can be trained as carpenters.
Tech 84 does not show this advice, but rather that of smart weapons! I've checked everywhere, this isn't a bad copy/paste job as changing the Smart Weapons advice changes Tech 84's. I'm a little confused, anyone bump up against this before? I'm starting to wonder if this is a dinosaur from when the number of techs was hardcoded...
#SCIENCEADVICETECH83
If we're going to war, then there's nothing like a little {Fascism} to bring victory to the troops.
#SCIENCEADVICETECH84
Wood is a pretty useful material. With {Woodworking} our craftsmen can be trained as carpenters.
Tech 84 does not show this advice, but rather that of smart weapons! I've checked everywhere, this isn't a bad copy/paste job as changing the Smart Weapons advice changes Tech 84's. I'm a little confused, anyone bump up against this before? I'm starting to wonder if this is a dinosaur from when the number of techs was hardcoded...
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