Gosh dang it all! I can't seem to win on RoR. I'm playing Warlord level and there would seem to be little excuse for losing. I always choose Rome and refuse to try any other civ until I win. Of course Rome is surrounded by potential foes and lacks luxuries in close proximity.
In my earlier games I ended up playing defensively, which soon became obvious as being a bad strategy. Since one of the game winners is population and territory, I've decided to go for an early as possible conquering of the Celts and Goths for the territory gain. But first I will exploit the Celts and Goths against the Carth's and my eventual enemies, the Macedonians, Persians, and Scythians. Of course this assumes I play my diplomacy cards right.
I've also given up producing wonders in order to max attack and defensive units for expansion. I failed to send my attacking and defensive units in a flow towards my enemies to support captured city defense and my attacking armies. I will use the two elite Legionary units that I start with to try to create army leaders early in the game.
Masala (sp?) always seems to create a GML, which I spirit off the island to the mainland and create an army. I had previously given up defending Masala, but it was demonstrated that with a wall, a harbor, and a few Garrisons, that Masala ate up a lot of Carthage's attack unit production.
Basically that's it. Comments?
In my earlier games I ended up playing defensively, which soon became obvious as being a bad strategy. Since one of the game winners is population and territory, I've decided to go for an early as possible conquering of the Celts and Goths for the territory gain. But first I will exploit the Celts and Goths against the Carth's and my eventual enemies, the Macedonians, Persians, and Scythians. Of course this assumes I play my diplomacy cards right.
I've also given up producing wonders in order to max attack and defensive units for expansion. I failed to send my attacking and defensive units in a flow towards my enemies to support captured city defense and my attacking armies. I will use the two elite Legionary units that I start with to try to create army leaders early in the game.
Masala (sp?) always seems to create a GML, which I spirit off the island to the mainland and create an army. I had previously given up defending Masala, but it was demonstrated that with a wall, a harbor, and a few Garrisons, that Masala ate up a lot of Carthage's attack unit production.
Basically that's it. Comments?

). Of course, I responded with a ROP from Persia and a two-pronged attack that kept only a handful of cities in Ukraine and wiped the rest from the face of the earth, even using Scythian slaves to road the area and erase the last traces of their cities. The lamentations of their women and cries of their children as they watched their husbands, brothers, fathers and sons die cruel, slow and painful deaths were music to my ears.
, no publishing for me, unfortunately, but fire away with your questions. The only thing I think I mentioned that I didn't do was the Scythian thing at the end, though in this current game, I wiped them out and settled part of the area. That's what gave me the idea. The only thing out there to stop you is regular white-clad barbs, and a handful of heavy cavs takes care of them. Bear in mind, that I've mixed some things I tried in the different games, mainly the second and third. I prosecuted the Carthiginian War basically the same in all three, and went to Egypt fairly quickly as I described in 2 and 3, but in 2 I went from Egypt on to Persia, whereas in 3, I attacked Macedon before Persia. 
, I am eliminating my need to defend and so can freely burn down several Carthigan towns.
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