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Resource Preservation in the Late Game

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  • #16
    thanks ... you are undoubtedly correct.
    Illegitimi Non Carborundum

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    • #17
      Originally posted by Jaybe
      I think, from a programming standpoint, that pillaging the resource tile would be the way to check. It would be much easier to program "is there a road/colony/city on the tile" compared to "is it connected to a city."
      The algorithm for being connected to a city already exists (as shown by the F2 screen). I have no knowledge of the actual code, but using that would be the most logical way to program it IMO. Of course, if alva is right, it doesn't matter.
      Enjoy Slurm - it's highly addictive!

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