Some time ago I did a mod for Conquests 1.22 and meanwhile I think it has matured quite a bit. Still, I hope more people would try it out and submit feedback. It's BETA 5 currently and I invested quite some time in it.
Download
1. Get BETA 1 here: http://81.223.209.251/AgeOfPirates.zip (9.3MB) (This is a 2MBit connection from my friend, please don't flood it or spread this link beyond this thread!)
2. Update to BETA 5 by downloading this file here (1.7MB). UPDATE: File now available as one big file instead of 4 smaller parts file. You don't need to redownload if you already have the 4 smaller files, this is just for your convenience.
3. If you use the spanish version of Civ3, there is a patch here - Si usas la versión español de Civ3, ahà hay un patch: http://apolyton.net/forums/showthrea...75#post3742075
Installing:
After you have downloaded the first file and the BETA5-file extract AgeOfPirates.zip into either your <Civilization III>\Conquests\Conquests or <Civilization III>\Conquests\Scenarios folder, depending on wether you want to launch them from the "Conquests" or "Civ-Content" menu point in the C3C main screen. Don't forget to enable "Use folder names" when unzipping.
Next you open the BETA 5 zip and extract them into the same directory also using folder names and say yes when asked to overwrite.
Also if you have new ideas.. just post.
Have a look at it and tell me what you think! There is a small disclaimer that tells I am not responsible for any damages and such.. I don't know if this is still common and I just wanted to be on the safe side, cause I can't afford being sued or such - should it ever come so far - which I honestly do not believe.
Anyway, here is the feature list:
MOTIVATION AND IDEA:
The motivation of this mod mostly came from Burroman's pirate scenario. I wanted to convert this into a full mod, that has it's own atmosphere and starting from BETA 5 I think it's getting better than ever. There were lots of custom graphics added and the playstyle is different but still fun from what you know from vanilla C3C.
The ideas of this mod were to emphasize naval combat and create a world with 2 different kinds of civilizations, one that are technology-wise backwards, have lots of gold and mostly get their strength through numbers and the other which are more advanced have little gold and get their strength through clever tactics and the use of strategy.
As for the gold part, the game works quite well and the native civilizations have lots of gold, which they don't need, whereas the pirates need gold for about everything.
The combat part is still being finetuned, but I think BETA 5 has come to a point where it's interesting to play. The pirates amphibious capabilities make for interesting tactics and quick takeovers of cities. The whole mod is quite offense oriented, defense is possible, but comes at a price. Especially for the natives it will be difficult to hold costal cities against pirates, but in turn for the pirates it will be difficult to capture those cities further inward, where their ships cannot reach and the element of surprise is not with them.
Who will win this struggle?
FEATURES (representing BETA 5):
- 2 different kinds of Civilizations: Pirates (English, Spanish, French, Dutsch and Portugese) & Natives/Tribal (Aztecs, Iroquois, Incas and Maya)
- Reworked Units, Buildings and Technology Tree
- Pirates and Natives have seperate technology trees (7 advances for natives, 15 advances for pirates), units and buildings
- Sea & Ocean need 2 Movepoints except for those ships that ignore it
- Difficult and costly to maintain Pirate Happiness with city improvements
- Chance for rioting has been increased to 50%
- Additional luxury resources: Sugar & Tobacco
- There are no strategic resources
- Unit generating Buildings for the Pirates: Dock: generates a Sloop all 5 turns, Shipyard generates a Brig all 5 turns, Buccaneer's Home: generates a Buccaneer all 5 turns
- Limited Road Movement to only 2 tiles to make ship transportation and archipelago maps more attractive
- Raised Town to Size 8, City is still 12, Metropolis is not available
- Town has a +10% defense modifier, City +25%
- The scenario is limited to 284 turns (1492-1776) and would end when normally you'd have reached 1470
- Plague has been enabled to start somewhere between 1550 and 1600 and will last for 5 turns with low strength
Units:
Tribal:
- All tribal units (except for the canoe) have a HP-Bonus of +1
- Tribal Civilizations do not have Barracks
- Scout (0/0/2/10) treats all terrain as roads
- Warrior (1/1/2/10) does not require support, enslaves to Worker
- Brave (2/2/2/20) enslaves to Warrior, can be drafted
- Chieftain (3/3/2/40) enslaves to Brave
- The only ship of tribal civs is the canoe which only allows for limited short distance moves between islands (it can only move 1 in sea and ocean squares, besides the fact that it sinks there). It is also very weak and should be easily beaten by any pirate ship - if they ever encounter it!
- Canoe (1/1/3/10) -1 HP, can transport 2 units, sinks in sea and ocean, invisible, can see other canoes, does not require support
Pirates:
- All Pirate units except for the Musketeer have amphibious assault capabilities
- The Musketeer has the best defense, yet is the most expensive to encourage more offensive play
- Pirates have their own settler with 1 defense and which only requires 1 population
- Thief (3/1/1/40) can pick Targets when attacking a stack (except for Thief & Raider), upgrades to Raider
- Raider (4/2/1/50) can pick Targets when attacking a stack (except for Thief & Raider)
- Explorer (1/1/1/10) upgrades to Buccaneer
- Buccaneer (4/2/1/25) - created by Buccaneer's Home Building every 5 turns, upgrades to Pirate, does not require maintenance
- Musketeer (1/4/1/60)
- Pirate (5/2/1/35)
- Pirate Captain (6/3/1/45)
- Cannon (0/0/1/30) B/R/F (5/1/2) lethal sea bombardment
- All pirate ships can transport at least one unit
- The Ship of the Line is the only ship that has LETHAL LAND bombardment, the Frigate only has letal sea bombardment
- Movement points are given AFTER seafaring bonus
- Galley (1/1/4/10) transports 1, upgrades to Sloop
- Sloop (2/1/5/20) transports 1, B/R/F: 1/1/1, ignores movecosts only in sea, upgrades to Brig
- Brig (3/2/5/30) transports 1, B/R/F: 2/1/2, ignores movecosts in both sea & ocean, upgrades to Frigate
- Barque (2/2/4/40) transports 4, ignores movecosts in both sea & ocean
- Privateer (4/2/7/40) transports 1, hidden nationality, B/R/F: 4/1/2, ignores movecosts in both sea & ocean, starts golden age, enslaves to Dark Sloop
- Galleon (3/3/6/60) transports 6, ignores movecosts in both sea & ocean
- Frigate (5/3/7/50) transports 1, B/R/F: 4/1/2, ignores movecosts in both sea & ocean, lethal sea bombardment
- Ship of the Line (6/4/6/60) transports 1, B/R/F: 4/1/3, ignores movecosts in both sea & ocean, lethal sea & land bombardment
- Dark Sloop (2/1/5/20) B/R/F:1/1/1, not buildable, hidden nationality, can be refitted to a Privateer
Buildings:
Tribal:
- Sacrificial Altar +2 Happiness no Maintenance +2 Culture
- Temple: +2 Happiness +1 Maintenance +3 Culture
- Sun Temple: +4 Happiness +1 Maintenance +4 Culture
- Grain Storage: no Maintenance, Doubles City Growth
- Court: no Maintenance, reduces Corruption
- Water System: +1 Maintenance, enables Size 2 City
Pirates:
- Sword Smith: +2 Maintenance, produces veteran ground units
- Grog Distillery: +1 Maintenance, doubles city growth rate
- Bar: +1 Happiness +2 Maintenance +1 Culture +1 Pollution
- Inn: +1 Happiness +3 Maintenance +2 Culture +2 Pollution, requires Sugar
- Brothel: +1 Happiness +4 Maintenance +3 Culture +2 Pollution
- Palisade: +25% Defense +1 Maintenance
- Walls: +25% Defense +2 Maintenance, turns one pirate unhappy, requires Palisade
- Pirate Stash: +1 Maintenance +50% Tax Output
- Casino: +2 Maintenance +50% Tax Output
- Bucaneer's Home: +2 Maintenance, produces a Buccaneer every 5 turns
- Harbor: +1 Maintenance, +1 culture, produces veteran ships, allows water trade, increases food and shields in water
- Dock: +1 Maintenance, produces a Sloop every 5 turns, requires a Harbor
- Shipyard: +2 Maintenance, produces a Brig every 5 turns, requires a Harbor
- Coastal Fortress: +1 Maintenance, bombards ships with 6 and gives defense of 6 against naval bombardment
- Gallows: +2 Maintenance, reduces corruption, turns two people unhappy
- Bath: +2 Maintenance, reduces building pollution, turns two pirates unhappy, allows city to grow to size 12
- A fully equipped Pirate Town requires 28 Gold for maintenance, 9 Gold solely for the happiness and culture buildings - a Pirate's Life is expensive
Governments:
- Anarchy: Default as well as transition type, in the first turn you'll be asked what you'd like to switch to
- Pirate Anarchy: Communal Corruption, 2 free units per town, 4 per city, 1 gold per unit, paid labor, no war weariness and the standard tile penalty, no military police, 2 draft limit
- Tribal Council: Nuisance Corruption, 3 free units per town, 6 per city, 1 gold per unit, forced labor, high war weariness, fast workers, 2 units military police, 1 draft limit
CREDITS & SPECIAL THANKS:
- Burroman (Apolyton) for ideas, lots of feedback and the patch for the spanish version
- El mencey (Apolyton) for the map of the carribeans.
- aaglo (CFC) for the Sloop and Dark Sloop (Corsair Ships), the Pirate Frigate and the Privateer (Black Pearl)
- Kinboat (CFC) for the Pirate Captain (Industrial Swordsman)
- Smoking Mirror (CFC) for the Pirate
- Everyone who made Pediaicons and Sounds!!
- Ukas (CFC) for the Brothel, the Brewery (Bar, Grog Distillery), the Inn, the Sewers, the Gallows and the Bath. WOW!
- Drift (CFC) for the Palisade and the tower of skulls (Pirate stash)
- Nahuixtelotzin (CFC) for the sun pyramid
- embryodead (CFC) for the medieval building (Buccaneer's Home)
- Everyone that I forgot now and contributed in one way or the other! Send an email to atagod at gmx dot at or PM me on the forums (nick: Atahualpa) if I forgot about you.
Thanks to all that tested and submited feedback (ordered by name and site), so far:
Apolyton:
Bragelonne, Erebo, Gerar Dean, Harry, jasev, Kelzad, pepo_kactus, Niessuh, Wernazuma III
CFC:
Aya, Crash757
I also want to thank Gramphos or whoever changes the thread title automatically each time I release a new version! Thx!
edit: beta 5 added
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