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MOD: Age of Pirates (BETA 5)

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  • MOD: Age of Pirates (BETA 5)





    Some time ago I did a mod for Conquests 1.22 and meanwhile I think it has matured quite a bit. Still, I hope more people would try it out and submit feedback. It's BETA 5 currently and I invested quite some time in it.

    Download
    1. Get BETA 1 here: http://81.223.209.251/AgeOfPirates.zip (9.3MB) (This is a 2MBit connection from my friend, please don't flood it or spread this link beyond this thread!)
    2. Update to BETA 5 by downloading this file here (1.7MB). UPDATE: File now available as one big file instead of 4 smaller parts file. You don't need to redownload if you already have the 4 smaller files, this is just for your convenience.
    3. If you use the spanish version of Civ3, there is a patch here - Si usas la versión español de Civ3, ahí hay un patch: http://apolyton.net/forums/showthrea...75#post3742075

    Installing:
    After you have downloaded the first file and the BETA5-file extract AgeOfPirates.zip into either your <Civilization III>\Conquests\Conquests or <Civilization III>\Conquests\Scenarios folder, depending on wether you want to launch them from the "Conquests" or "Civ-Content" menu point in the C3C main screen. Don't forget to enable "Use folder names" when unzipping.
    Next you open the BETA 5 zip and extract them into the same directory also using folder names and say yes when asked to overwrite.

    Also if you have new ideas.. just post.

    Have a look at it and tell me what you think! There is a small disclaimer that tells I am not responsible for any damages and such.. I don't know if this is still common and I just wanted to be on the safe side, cause I can't afford being sued or such - should it ever come so far - which I honestly do not believe.

    Anyway, here is the feature list:
    MOTIVATION AND IDEA:
    The motivation of this mod mostly came from Burroman's pirate scenario. I wanted to convert this into a full mod, that has it's own atmosphere and starting from BETA 5 I think it's getting better than ever. There were lots of custom graphics added and the playstyle is different but still fun from what you know from vanilla C3C.
    The ideas of this mod were to emphasize naval combat and create a world with 2 different kinds of civilizations, one that are technology-wise backwards, have lots of gold and mostly get their strength through numbers and the other which are more advanced have little gold and get their strength through clever tactics and the use of strategy.
    As for the gold part, the game works quite well and the native civilizations have lots of gold, which they don't need, whereas the pirates need gold for about everything.
    The combat part is still being finetuned, but I think BETA 5 has come to a point where it's interesting to play. The pirates amphibious capabilities make for interesting tactics and quick takeovers of cities. The whole mod is quite offense oriented, defense is possible, but comes at a price. Especially for the natives it will be difficult to hold costal cities against pirates, but in turn for the pirates it will be difficult to capture those cities further inward, where their ships cannot reach and the element of surprise is not with them.
    Who will win this struggle?

    FEATURES (representing BETA 5):
    • 2 different kinds of Civilizations: Pirates (English, Spanish, French, Dutsch and Portugese) & Natives/Tribal (Aztecs, Iroquois, Incas and Maya)
    • Reworked Units, Buildings and Technology Tree
    • Pirates and Natives have seperate technology trees (7 advances for natives, 15 advances for pirates), units and buildings
    • Sea & Ocean need 2 Movepoints except for those ships that ignore it
    • Difficult and costly to maintain Pirate Happiness with city improvements
    • Chance for rioting has been increased to 50%
    • Additional luxury resources: Sugar & Tobacco
    • There are no strategic resources
    • Unit generating Buildings for the Pirates: Dock: generates a Sloop all 5 turns, Shipyard generates a Brig all 5 turns, Buccaneer's Home: generates a Buccaneer all 5 turns
    • Limited Road Movement to only 2 tiles to make ship transportation and archipelago maps more attractive
    • Raised Town to Size 8, City is still 12, Metropolis is not available
    • Town has a +10% defense modifier, City +25%
    • The scenario is limited to 284 turns (1492-1776) and would end when normally you'd have reached 1470
    • Plague has been enabled to start somewhere between 1550 and 1600 and will last for 5 turns with low strength


    Units:
    Tribal:
    • All tribal units (except for the canoe) have a HP-Bonus of +1
    • Tribal Civilizations do not have Barracks
    • Scout (0/0/2/10) treats all terrain as roads
    • Warrior (1/1/2/10) does not require support, enslaves to Worker
    • Brave (2/2/2/20) enslaves to Warrior, can be drafted
    • Chieftain (3/3/2/40) enslaves to Brave
    • The only ship of tribal civs is the canoe which only allows for limited short distance moves between islands (it can only move 1 in sea and ocean squares, besides the fact that it sinks there). It is also very weak and should be easily beaten by any pirate ship - if they ever encounter it!
    • Canoe (1/1/3/10) -1 HP, can transport 2 units, sinks in sea and ocean, invisible, can see other canoes, does not require support

    Pirates:
    • All Pirate units except for the Musketeer have amphibious assault capabilities
    • The Musketeer has the best defense, yet is the most expensive to encourage more offensive play
    • Pirates have their own settler with 1 defense and which only requires 1 population
    • Thief (3/1/1/40) can pick Targets when attacking a stack (except for Thief & Raider), upgrades to Raider
    • Raider (4/2/1/50) can pick Targets when attacking a stack (except for Thief & Raider)
    • Explorer (1/1/1/10) upgrades to Buccaneer
    • Buccaneer (4/2/1/25) - created by Buccaneer's Home Building every 5 turns, upgrades to Pirate, does not require maintenance
    • Musketeer (1/4/1/60)
    • Pirate (5/2/1/35)
    • Pirate Captain (6/3/1/45)
    • Cannon (0/0/1/30) B/R/F (5/1/2) lethal sea bombardment
    • All pirate ships can transport at least one unit
    • The Ship of the Line is the only ship that has LETHAL LAND bombardment, the Frigate only has letal sea bombardment
    • Movement points are given AFTER seafaring bonus
    • Galley (1/1/4/10) transports 1, upgrades to Sloop
    • Sloop (2/1/5/20) transports 1, B/R/F: 1/1/1, ignores movecosts only in sea, upgrades to Brig
    • Brig (3/2/5/30) transports 1, B/R/F: 2/1/2, ignores movecosts in both sea & ocean, upgrades to Frigate
    • Barque (2/2/4/40) transports 4, ignores movecosts in both sea & ocean
    • Privateer (4/2/7/40) transports 1, hidden nationality, B/R/F: 4/1/2, ignores movecosts in both sea & ocean, starts golden age, enslaves to Dark Sloop
    • Galleon (3/3/6/60) transports 6, ignores movecosts in both sea & ocean
    • Frigate (5/3/7/50) transports 1, B/R/F: 4/1/2, ignores movecosts in both sea & ocean, lethal sea bombardment
    • Ship of the Line (6/4/6/60) transports 1, B/R/F: 4/1/3, ignores movecosts in both sea & ocean, lethal sea & land bombardment
    • Dark Sloop (2/1/5/20) B/R/F:1/1/1, not buildable, hidden nationality, can be refitted to a Privateer


    Buildings:
    Tribal:
    • Sacrificial Altar +2 Happiness no Maintenance +2 Culture
    • Temple: +2 Happiness +1 Maintenance +3 Culture
    • Sun Temple: +4 Happiness +1 Maintenance +4 Culture
    • Grain Storage: no Maintenance, Doubles City Growth
    • Court: no Maintenance, reduces Corruption
    • Water System: +1 Maintenance, enables Size 2 City

    Pirates:
    • Sword Smith: +2 Maintenance, produces veteran ground units
    • Grog Distillery: +1 Maintenance, doubles city growth rate
    • Bar: +1 Happiness +2 Maintenance +1 Culture +1 Pollution
    • Inn: +1 Happiness +3 Maintenance +2 Culture +2 Pollution, requires Sugar
    • Brothel: +1 Happiness +4 Maintenance +3 Culture +2 Pollution
    • Palisade: +25% Defense +1 Maintenance
    • Walls: +25% Defense +2 Maintenance, turns one pirate unhappy, requires Palisade
    • Pirate Stash: +1 Maintenance +50% Tax Output
    • Casino: +2 Maintenance +50% Tax Output
    • Bucaneer's Home: +2 Maintenance, produces a Buccaneer every 5 turns
    • Harbor: +1 Maintenance, +1 culture, produces veteran ships, allows water trade, increases food and shields in water
    • Dock: +1 Maintenance, produces a Sloop every 5 turns, requires a Harbor
    • Shipyard: +2 Maintenance, produces a Brig every 5 turns, requires a Harbor
    • Coastal Fortress: +1 Maintenance, bombards ships with 6 and gives defense of 6 against naval bombardment
    • Gallows: +2 Maintenance, reduces corruption, turns two people unhappy
    • Bath: +2 Maintenance, reduces building pollution, turns two pirates unhappy, allows city to grow to size 12
    • A fully equipped Pirate Town requires 28 Gold for maintenance, 9 Gold solely for the happiness and culture buildings - a Pirate's Life is expensive


    Governments:
    • Anarchy: Default as well as transition type, in the first turn you'll be asked what you'd like to switch to
    • Pirate Anarchy: Communal Corruption, 2 free units per town, 4 per city, 1 gold per unit, paid labor, no war weariness and the standard tile penalty, no military police, 2 draft limit
    • Tribal Council: Nuisance Corruption, 3 free units per town, 6 per city, 1 gold per unit, forced labor, high war weariness, fast workers, 2 units military police, 1 draft limit


    CREDITS & SPECIAL THANKS:
    • Burroman (Apolyton) for ideas, lots of feedback and the patch for the spanish version
    • El mencey (Apolyton) for the map of the carribeans.
    • aaglo (CFC) for the Sloop and Dark Sloop (Corsair Ships), the Pirate Frigate and the Privateer (Black Pearl)
    • Kinboat (CFC) for the Pirate Captain (Industrial Swordsman)
    • Smoking Mirror (CFC) for the Pirate
    • Everyone who made Pediaicons and Sounds!!
    • Ukas (CFC) for the Brothel, the Brewery (Bar, Grog Distillery), the Inn, the Sewers, the Gallows and the Bath. WOW!
    • Drift (CFC) for the Palisade and the tower of skulls (Pirate stash)
    • Nahuixtelotzin (CFC) for the sun pyramid
    • embryodead (CFC) for the medieval building (Buccaneer's Home)
    • Everyone that I forgot now and contributed in one way or the other! Send an email to atagod at gmx dot at or PM me on the forums (nick: Atahualpa) if I forgot about you.


    Thanks to all that tested and submited feedback (ordered by name and site), so far:
    Apolyton:
    Bragelonne, Erebo, Gerar Dean, Harry, jasev, Kelzad, pepo_kactus, Niessuh, Wernazuma III
    CFC:
    Aya, Crash757

    I also want to thank Gramphos or whoever changes the thread title automatically each time I release a new version! Thx!

    edit: beta 5 added
    Last edited by Atahualpa; June 25, 2005, 21:15.

  • #2
    The link at CFC: http://forums.civfanatics.com/showthread.php?t=113368

    Comment


    • #3
      Pues venga , a probarlo

      Comment


      • #4
        Something different.

        Worth a try i think

        Comment


        • #5
          ... no longer of interest ...
          Last edited by Atahualpa; May 2, 2005, 19:33.

          Comment


          • #6
            Because there was the request for screenshots:
            Attached Files

            Comment


            • #7
              another one
              Attached Files

              Comment


              • #8
                third and last one
                Attached Files

                Comment


                • #9
                  BETA 2:
                  • Tribal Civ Land units now can move 2 tiles instead of one, this should make them somewhat stronger
                  • Added a custom map, that should be fun to play
                  • Changed colors for Civs
                  • Increased the max number of players on smaller maps
                  • Removed the prefixes from the techs
                  Last edited by Atahualpa; May 2, 2005, 19:38.

                  Comment


                  • #10
                    Okay I am deeply sorry for BETA 2, it was a real quick hack and hardly playable. I did not have time to watch over the mod for quite some time, because I got a lot of work. But recently I updated it a bit and I hope I fixed most things.

                    As for installation. Those who are up to date, can just overwrite things. Those who are new need to download BETA 1 and the patch for it and then apply BETA 3.

                    Here are the changes:
                    BETA 3:
                    - Fixed industrial technology background
                    - Fixed bug with pirates not starting with their entry technology (doh!)
                    - Added tech tree for tribal civs (ancient)
                    - Added (unreachable) tech distant future and made it requirement for railroad, airfield,..
                    - Raised military police limit of Pirate Anarchy to 1 (or else Pirates would not reach size 3 cities for a long time and thus not allowing to create settlers)
                    - Made tribal civs playable

                    Tribal civs are probably not yet balanced and need some more work (and probably a more sophisticated tech tree).

                    Anyway, I hope BETA 3 is fun to play!
                    Last edited by Atahualpa; May 2, 2005, 19:31.

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                    • #11
                      ...no longer of interest...
                      Last edited by Atahualpa; May 2, 2005, 19:32.

                      Comment


                      • #12
                        BETA 4 is here:
                        ! Fixed background color for large pirate civilopedia picture
                        + Added lots of new building graphics, to better fit within the scenario
                        + Added map of the carribean as own scenario (Piratas de caribe.biq)
                        + Added new building: Gallows for the pirate that reduce corruption but increase unhappiness
                        + Added new building: Bath for the pirates which allows them to advance to size 2 cities
                        ~ Changed the name of some buildings
                        ~ Changed maintenance costs for pirate buildings (raised many of them)
                        ~ Changed Harbor: no longer increases trade in water, decreased build cost
                        ~ Changed Canoe: invisible as well as +1 attack and other things
                        ~ Changed turn penalty for hurry sacrifice and draft to 10 turns each
                        ~ Changed costs for tribal scientific advancements (slightly raised)
                        ~ Changed Gunpowder: cost increased
                        ~ Changed Pirate Anarchy: 2 free units per town, 3 per city
                        ~ Changed Buccaneer, Sloop and Brig now require support
                        - Removed the +1 HP bonus that was set on the Musketeer for no obvious reason
                        - Removed stealth attack from the Privateer
                        - Removed the ability for pirates to draft

                        edit: forgot to add, that you still need to apply beta3 first
                        Last edited by Atahualpa; May 2, 2005, 19:32.

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                        • #13
                          new spanish patch. unzip into scenario\Age of Pirates or conquests\Age of Pirates folder
                          Attached Files

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                          • #14
                            BETA 5:
                            ! Fixed pirate technology tree picture (plundering requires sailing)
                            + Added a science rate cap of 60% for natives and 70% for pirates
                            + Added custom city names for the pirates
                            + Added settler for pirate with defense and only requires 1 pop
                            ~ Changed Pirate Anarchy: no military police limit
                            ~ Changed Chieftain: lowered attack from 4 to 3
                            ~ Changed Brave: now requires support
                            ~ Changed Canoe: now does not requires support
                            ~ Changed rioting chance: increased from 20% to 50%
                            ~ Changed advances costs slightly for some of the initial advances for pirates
                            ~ Changed free units for Pirate Anarchy from 3 to 4 per city
                            ~ Changed native buildings: reduced maintenance
                            ~ Changed elite experience: back to 5

                            Patch español es lo mismo que BETA 4. Tienes que instalarlo otra vez, después de la instalación de BETA 5.

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                            • #15
                              Just a note, ata: Nahixtelotzin from CFC is me.
                              "The world is too small in Vorarlberg". Austrian ex-vice-chancellor Hubert Gorbach in a letter to Alistar [sic] Darling, looking for a job...
                              "Let me break this down for you, fresh from algebra II. A 95% chance to win 5 times means a (95*5) chance to win = 475% chance to win." Wiglaf, Court jester or hayseed, you judge.

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