The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
If any one wants the 4000bc start save, send me a pm. I tried to load it here, but the save file is too big.
Even if you zip it?
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
Originally posted by Beta
So I move them to a city to see what to build. Ends up Agnum cannot rush the pyramids, cannot build an army, and cannot rush military units. He can rush walls which would take 2 turns to build anyway.
Being a MGL, he should be able to build an army once you reach 4 cities. 1 down, 3 to go.
Originally posted by Grim Legacy
Hehe you should have let those Greeks stand there paralyzed next to Babylon and wipe them off the map once you have obtained a solid territory.
Are you running any mods? Perhaps a change somewhere freaked out the program...
And I thought that low land mass continents on a standard size map with 7 players was cramped!
Yes - that would have been a wiser plan. I was not aware of the respawning implications - and I guess somewhere in my mind I envisioned them being re-spawned on a 3 tile island down near Antarctica.
Nope - no mods. Well, let me re-phrase that. I am involved in a pile of pbems, many of which are conquests, and some which involve mods. But this game was started from the main screen in a normal manner.
Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
AI is programed to found the first city on the spot.
Your on Monarch level. So Warrior is busy escorting the Settler which it self MUST found a city in place because it's the first one, but currently can not because cities may not be founded next to each other.
On Emperor level, that would have been a very quick loss because the other extra unit would have be free to attack you.
This is the first time I've ever seen the AI start adjoining you, but I have seen the AI two tiles away and the French did exactly what happened in those games.
Originally posted by Beta
Has to be something seriously wrong. I play the first turn. The French settle right next to my border - which I understood the AI would never do. And they mysteriously have a warrior. Could be a very quick game. And the Greeks never moved. Me thinks this game may be corrupted from the start. Any idea on how this happens?
1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.
That would have broken the AI deadlock, it would be forciably moved outside your cultural boundary and found it's city on that spot.
The other time I saw AI dead lock was in Conquests 1.0 playing the Mesoptaian one as Egypt. A Phoenican worker was building a road obviously intended to form a colony. When I move a military unit onto that 1 tile choke point, the Phoenican worker finished it's action on the current tile and then stoped right in place for several turns! It did not move until I moved my military unit of the one tile choke point.
Originally posted by Theseus
Very weird, never seen anything like it, including the French ICS move. Did you demand that the Greeks leave?
1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.
That is normal for a game with AI respawn on for such an early wipe out. Respawned AI civs are granted some extra units.
Originally posted by Beta
Ok - is after dinner and I play a few more turns. I look at the histograph and the Greeks have respawned. And in 3400 they show up with a hoplite and two warriors. What gives?
And I was thinking of taking Paris. Silly me. Be lucky to hold Babylon now. This is a truly warped game.
1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.
Yes - that would have been a wiser plan. I was not aware of the respawning implications - and I guess somewhere in my mind I envisioned them being re-spawned on a 3 tile island down near Antarctica.
Nope - no mods. Well, let me re-phrase that. I am involved in a pile of pbems, many of which are conquests, and some which involve mods. But this game was started from the main screen in a normal manner.
Well you know what they say about hindsight... easy for me to comment!
I found out about the unit bonus upon respawning in overly ambitious early ancient era campaigns. Instead of that imagined but fitting arctic location, the hated enemy tends to respawn just a bit further on the map, with an abundance of fresh recruits!
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