Ok - I've played a lot of civ, both sp and pbem's. I've never encountered this before. Has anyone else?
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I've never seen this before....
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Has to be something seriously wrong. I play the first turn. The French settle right next to my border - which I understood the AI would never do. And they mysteriously have a warrior. Could be a very quick game. And the Greeks never moved. Me thinks this game may be corrupted from the start. Any idea on how this happens?Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
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Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
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Hit him with the shovel!!!
Ohhh....
Very weird, never seen anything like it, including the French ICS move. Did you demand that the Greeks leave?The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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Well, it should make for a VERY quick game Beta!
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"One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
"If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
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Originally posted by Theseus
Hit him with the shovel!!!
Ohhh....
Very weird, never seen anything like it, including the French ICS move. Did you demand that the Greeks leave?
Did I ask them to leave. No. Partially because I was still in a state of shock, and secondly because I expected them to move. I suspect the start-up was bugged up somehow, and once the Greek settler ended up in within my borders - there is no AI logic to get it to move. That is probably what led the French to settle where they are. Fom this - I suppose one can conclude that the AI settles on whatever tile they start on, rather than moving to a more favourable position at the cost of a few turns.Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
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Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
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This was a straight-forward single player start. And it gets better. I manage to hold off the Greek attack with warriors and eventually a bowman which triigers my GA. Oh joy. I build more bowmen, and an one of my early attacks, he is upgraded to elite, and soon after he kills a Greek bowman and we get a leader. So here is Agnum in Babylon. I can never tell whether I got a military or scientif GL. I always forget to notice what they say. So I move them to a city to see what to build. Ends up Agnum cannot rush the pyramids, cannot build an army, and cannot rush military units. He can rush walls which would take 2 turns to build anyway.
I'm tempted to play this one out to see what other surprises are in store. Then again - it is a bit frustrating. If any one wants the 4000bc start save, send me a pm. I tried to load it here, but the save file is too big.Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
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Originally posted by Kloreep
And, as vmxa said, where were the extra starting units??
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Can't wait to see how this game pans out.
I suppose one can conclude that the AI settles on whatever tile they start on, rather than moving to a more favourable position at the cost of a few turns.
Yep, always settles on the first turn nomatter what.Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
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