Announcement

Collapse
No announcement yet.

I've never seen this before....

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • I've never seen this before....

    Ok - I've played a lot of civ, both sp and pbem's. I've never encountered this before. Has anyone else?
    Attached Files
    Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

  • #2
    And after starting the first turn...
    Attached Files
    Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

    Comment


    • #3
      Oh yes - btw. Huge map. 16 civs. Emperor or Monarch - can't recall. Pangaea - 80% water.
      Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

      Comment


      • #4
        And weirder yet...

        As the Babs I have to settle on that spot before the Greeks do. So I build Babylon - and lookee here.
        Attached Files
        Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

        Comment


        • #5
          Has to be something seriously wrong. I play the first turn. The French settle right next to my border - which I understood the AI would never do. And they mysteriously have a warrior. Could be a very quick game. And the Greeks never moved. Me thinks this game may be corrupted from the start. Any idea on how this happens?
          Attached Files
          Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

          Comment


          • #6
            3750 bc. The greeks never move, but they trade alpha for c-burial and 7 gold. Hello??? A chines warrior then wandered in last turn, and I traded alphabet for masonry. On turn 5, I capture the Greek settler and worker. Very bizarre.
            Attached Files
            Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

            Comment


            • #7
              Hit him with the shovel!!!

              Ohhh....

              Very weird, never seen anything like it, including the French ICS move. Did you demand that the Greeks leave?
              The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

              Duas uncias in puncta mortalis est.

              Comment


              • #8
                At Monarch or above the AI should start with troops. At least warriors, the number and types vary per level and civ.

                I have not seen that at a map that large.

                Comment


                • #9
                  Well, it should make for a VERY quick game Beta!
                  ____________________________
                  "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
                  "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
                  ____________________________

                  Comment


                  • #10
                    Originally posted by Theseus
                    Hit him with the shovel!!!

                    Ohhh....

                    Very weird, never seen anything like it, including the French ICS move. Did you demand that the Greeks leave?


                    Did I ask them to leave. No. Partially because I was still in a state of shock, and secondly because I expected them to move. I suspect the start-up was bugged up somehow, and once the Greek settler ended up in within my borders - there is no AI logic to get it to move. That is probably what led the French to settle where they are. Fom this - I suppose one can conclude that the AI settles on whatever tile they start on, rather than moving to a more favourable position at the cost of a few turns.
                    Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

                    Comment


                    • #11
                      Ok - is after dinner and I play a few more turns. I look at the histograph and the Greeks have respawned. And in 3400 they show up with a hoplite and two warriors. What gives?

                      And I was thinking of taking Paris. Silly me. Be lucky to hold Babylon now. This is a truly warped game.
                      Attached Files
                      Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

                      Comment


                      • #12
                        I've seen this, but only on pre-generated maps with little land where there wasn't enough room for the # of civs that was set.

                        Looks horribly bugged to me.

                        And, as vmxa said, where were the extra starting units??

                        Comment


                        • #13
                          This was a straight-forward single player start. And it gets better. I manage to hold off the Greek attack with warriors and eventually a bowman which triigers my GA. Oh joy. I build more bowmen, and an one of my early attacks, he is upgraded to elite, and soon after he kills a Greek bowman and we get a leader. So here is Agnum in Babylon. I can never tell whether I got a military or scientif GL. I always forget to notice what they say. So I move them to a city to see what to build. Ends up Agnum cannot rush the pyramids, cannot build an army, and cannot rush military units. He can rush walls which would take 2 turns to build anyway.

                          I'm tempted to play this one out to see what other surprises are in store. Then again - it is a bit frustrating. If any one wants the 4000bc start save, send me a pm. I tried to load it here, but the save file is too big.
                          Attached Files
                          Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

                          Comment


                          • #14
                            Originally posted by Kloreep
                            And, as vmxa said, where were the extra starting units??
                            The extra units do not come, until they found their first city. In a respawn they will get the bonus units with the founding of the city. It is considered the first one again.

                            Comment


                            • #15


                              Can't wait to see how this game pans out.

                              I suppose one can conclude that the AI settles on whatever tile they start on, rather than moving to a more favourable position at the cost of a few turns.


                              Yep, always settles on the first turn nomatter what.
                              Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                              Then why call him God? - Epicurus

                              Comment

                              Working...
                              X