If this thread/post is in the wrong section I have no problems if it gets moved.
I have Civ3 Complete. Was supprized to find this after all the patches that have been made.
I used hurry production (republic gov) to complete a half finished temple. Afterwards I wanted to check and see how much more it would have cost had i rushed a different building. Seeing that it was too much, I went to switch production back to the temple and was warned that switching production would cause a 16 shield waste. So i investigated it a bit further. After reloading, the same thing happened again. I found that when I rushed production, then switched to a more expensive building, there was an extra 16 shileds. This happened each time I tried this. I was able to get 16 free shields each rush build. This resulted in being able to rush complete a Factory for much less by doing it in smaller steps.
Details: 18 shields in the production box.
Full cost rush:
Temple: 48 gold
Colosseum: 408 gold
Factory: 888 Gold
Incrementally, up to a factory
Temple: 48
Granary: 56
Courthouse: 16
Marketplace: 16
Colosseum: 16
Hospital: 96
Factory: 256
Total: 504
This represented a rush cost savings of 256 gold for a Colosseum, and 384 gold for a factory. And I am sure the factory had the same 16 shield surplus.
This would make rush building your more expensive buildings a lot cheaper, if you had enough buildings unconstructed.
Save file available.
If this bug is common knowledge, sorry for the thread, let it die.
I have Civ3 Complete. Was supprized to find this after all the patches that have been made.
I used hurry production (republic gov) to complete a half finished temple. Afterwards I wanted to check and see how much more it would have cost had i rushed a different building. Seeing that it was too much, I went to switch production back to the temple and was warned that switching production would cause a 16 shield waste. So i investigated it a bit further. After reloading, the same thing happened again. I found that when I rushed production, then switched to a more expensive building, there was an extra 16 shileds. This happened each time I tried this. I was able to get 16 free shields each rush build. This resulted in being able to rush complete a Factory for much less by doing it in smaller steps.
Details: 18 shields in the production box.
Full cost rush:
Temple: 48 gold
Colosseum: 408 gold
Factory: 888 Gold
Incrementally, up to a factory
Temple: 48
Granary: 56
Courthouse: 16
Marketplace: 16
Colosseum: 16
Hospital: 96
Factory: 256
Total: 504
This represented a rush cost savings of 256 gold for a Colosseum, and 384 gold for a factory. And I am sure the factory had the same 16 shield surplus.
This would make rush building your more expensive buildings a lot cheaper, if you had enough buildings unconstructed.
Save file available.
If this bug is common knowledge, sorry for the thread, let it die.
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