Originally posted by Dominae
The AI does not keep all its units in its cities; at any time more than half its unit are out in the open, waiting to do something (probably to mitigate the effect of cultural flips, or nukes). Thus the cost of blitzing is far less than taking out every unit in the AI empire.
Furthermore, Longbowmen and Cavalry, which the AI absolutely adore, are a joke on the defensive. When you declare war and win in one turn you do not need to worry about a counter-attack, so you are effectively replacing 30+ Infantry (or other defenders) with 5-6 Settlers - no a bad ideal no matter how you look at it.
If you want to look at the realism aspect, consider how unrealistic turn-based games really are: during the entire year that you are running over another country, that country is utterly paralyzed, unable to react in any way to your offensive. Civ3 is a strategy game, not a historical simulation.
The AI does not keep all its units in its cities; at any time more than half its unit are out in the open, waiting to do something (probably to mitigate the effect of cultural flips, or nukes). Thus the cost of blitzing is far less than taking out every unit in the AI empire.
Furthermore, Longbowmen and Cavalry, which the AI absolutely adore, are a joke on the defensive. When you declare war and win in one turn you do not need to worry about a counter-attack, so you are effectively replacing 30+ Infantry (or other defenders) with 5-6 Settlers - no a bad ideal no matter how you look at it.
If you want to look at the realism aspect, consider how unrealistic turn-based games really are: during the entire year that you are running over another country, that country is utterly paralyzed, unable to react in any way to your offensive. Civ3 is a strategy game, not a historical simulation.

Anyway, chess is a strategy game. Civ3 is more than a strategy game and that should be obvious with the most casual glance. The old "this unrealistic flaw in game is above critism because this game is a total abstraction having no relation to reality whatsoever" argument doesn't really make sense for civ games any more than it would for any other non abstract game, be they shooters, RTSs or giant robot sims.
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