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One culture flip guarantees no future flips

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  • #16
    i find you have to bomb them to at most 15 pop...
    then you try to artillary the defenders down to reds.

    this way your losses are very few..perhaps just 2 tanks.

    But in a pinch you can certainly overrun cities of 25 but at some cost.

    and then you usually need double the units as resisters to quell the city.

    you can then disband some old unit in the city when it is pacified..to get those happiness things built fast to avoid the flip.

    But resources get tied up fast when you have to garrison such a large city...

    making workers from it helps..

    short answer: yes

    but starvation seems to work faster

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    • #17
      it doesn't destroy the units you had in the city when it flips? the enemy gets to use them as their own full strength units? that doesn't really make a lot of sense.

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      • #18
        What I usually do after capturing a city is if pop>1, create a worker first and temple second. I am not sure why but I have stopped all flipping since trying this method. If pop=1, then just build a temple first. worker second.

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        • #19
          Originally posted by Geronimo
          it doesn't destroy the units you had in the city when it flips? the enemy gets to use them as their own full strength units? that doesn't really make a lot of sense.
          No, the units get destroyed.

          BTW, in addition to the methods to avoid CF mentioned above, you GOTTA try Feudalism and Communism (Fascism too, I guess, but it sorta sucks). There's nothing like poprushing 25 pop metros down to 1-2 pop for Temples, Libraries, Colosseums, and Cathedrals,
          The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

          Duas uncias in puncta mortalis est.

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          • #20
            Originally posted by Theseus
            There's nothing like poprushing 25 pop metros down to 1-2 pop for Temples, Libraries, Colosseums, and Cathedrals,
            Giving the finishing touch with a Settler.
            Seriously. Kung freaking fu.

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            • #21
              I'm actually wary of poprushing Settlers... don't they come out as foreign citizens?

              My preferred finishing touch is a Worker, if you have the captured city at 3pop: let it accumulate 1 shield, poprush at the cost of one citizen, and you're down to 1pop.
              The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

              Duas uncias in puncta mortalis est.

              Comment


              • #22
                It's based on Culture. If all you've done is build military units and havend been building Temples & Libaries, then yup your better off raizing the cities as you capture them.

                Assuming you don't have Vanilla Civ III off the original CD unpatched, military in a city significatnly reduces the risk.

                I don't recomend the half your nearby army inside the city / half outside approarch.

                Instead I recomend either virtually all inside or alternative just one obsolete unit and a large stack right next door.

                The first approarch will bring it out of resistance as quick as possible and minimize the odds of a flip.

                The second appraoach minimizes what the defecting civ would possibly get and ensure it's instantly recaptured.

                What should be avoided are small to medium stacks inside the cities.

                Assmilation is in large part based on culture, but govt also plays a role.

                Originally posted by Geronimo
                Is it almost impossbile to capture and keep large old cities in civ3? is genocide the only route to conquest? I'd like to know before stating my first campaign of conquest.
                1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                Templar Science Minister
                AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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                • #23
                  Originally posted by joncnunn
                  I don't recomend the half your nearby army inside the city / half outside approarch.

                  Instead I recomend either virtually all inside or alternative just one obsolete unit and a large stack right next door.

                  The first approarch will bring it out of resistance as quick as possible and minimize the odds of a flip.

                  The second appraoach minimizes what the defecting civ would possibly get and ensure it's instantly recaptured.

                  What should be avoided are small to medium stacks inside the cities.

                  Assmilation is in large part based on culture, but govt also plays a role.
                  Be careful about putting in a big garrison (I read of a chap who invaded another continent, put the whole force of 200 units in the first city he captured ... and ... it immediately flipped back! So much for the invasion.).

                  Obsolete units are good for quelling resistance. If it flips it is not so bad as losing your latest units. (Umh, that conscript warrior found 3,000 years ago and left forgotten somewhere is suddenly useful).

                  I use small stacks of my least useful units and set everyone to entertainer and resistance stops in 1 to 4 turns at most (usually two) because I do not want to risk losing too many good units. It is very unusual to lose the city.

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                  • #24
                    "Be careful about putting in a big garrison (I read of a chap who invaded another continent, put the whole force of 200 units in the first city he captured ... and ... it immediately flipped back! So much for the invasion.)."

                    i call..no way would that flip..and so fast. All you need are double the units to quell resistors....so i doubt that city had 101 resistors. Plus, in my experience, cities never flip while there are resistors. well up to 4 turns anyways.

                    ...at least in original civ 3. I've not played the other yet.

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                    • #25
                      peterharris:
                      Be careful about putting in a big garrison (I read of a chap who invaded another continent, put the whole force of 200 units in the first city he captured ... and ... it immediately flipped back! So much for the invasion.).
                      Hmm. I thought the first turn in which you capture a city was immune to flipping, much like a city rioting won't destroy an improvement on that first turn of the riot.

                      redstar:
                      All you need are double the units to quell resistors...
                      It's a bit more complicated than that but that's a good rule of thumb. I typically move my entire stack into the city to squash resistance on that first turn when (I think) the city can't flip.

                      Plus, in my experience, cities never flip while there are resistors. well up to 4 turns anyways.
                      Actually, each resistor counts as 2 foreign citizens for the flip calculation. I always leave the happiness governor on in the city until the resistance is over because quelled resistors typically turn into unhappy citizens. A rioting city is twice as likely to flip.

                      Comment


                      • #26
                        Originally posted by peterfharris


                        Be careful about putting in a big garrison (I read of a chap who invaded another continent, put the whole force of 200 units in the first city he captured ... and ... it immediately flipped back! So much for the invasion.).
                        What version and patch was that under? My understanding is that somewhere along the way (and maybe in more than one step), Firaxis has made it easier to reduce the chance of a flip to zero.

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                        • #27
                          The chap who had this happen was obviously using Vanilla unpatched.
                          1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                          Templar Science Minister
                          AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

                          Comment


                          • #28
                            Originally posted by Geronimo
                            it doesn't destroy the units you had in the city when it flips? the enemy gets to use them as their own full strength units? that doesn't really make a lot of sense.
                            No, they just disappear. And no it doesn't make any sense. They should have treated it as an uprising, with your units suffering severe losses, not just have them simply vanish into thin air.

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                            • #29
                              Originally posted by Theseus


                              No, the units get destroyed.

                              BTW, in addition to the methods to avoid CF mentioned above, you GOTTA try Feudalism and Communism (Fascism too, I guess, but it sorta sucks). There's nothing like poprushing 25 pop metros down to 1-2 pop for Temples, Libraries, Colosseums, and Cathedrals,
                              That's not a course of action I'd recommend. Everytime you pop rush, you're creating unhappiness for 20 turns. With a large city, you may never get them happy again. Poprushing 25 citizens down to 1 would mean about 500 turns with unhappy citizens in that city.

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                              • #30
                                Originally posted by Theseus
                                I'm actually wary of poprushing Settlers... don't they come out as foreign citizens?
                                No, but they will carry the unhappiness of their home city with them to the new one they establish.

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