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One culture flip guarantees no future flips

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  • #31
    Originally posted by Redstar

    i call..no way would that flip..and so fast. All you need are double the units to quell resistors....so i doubt that city had 101 resistors.
    Not true. Over at CivFanatics right now a guy has a screenshot of a city he captured where the forces holding the city were at least 4 to 1 in relation to the citizens, and he still had the city flip.

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    • #32
      Originally posted by Willem

      No, but they will carry the unhappiness of their home city with them to the new one they establish.
      I was under the impression from what I've read that the unhappiness migrates to another city immediately rather than waiting to follow the new settler. Can anyone confirm how the mechanism works one way or the other?

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      • #33
        Last time I popped a settler out of a captured city, it came out as that civ for nationality. When did it change?

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        • #34
          It hasn't, vmxa1. In my current game, C3C 1.22, I've popped out several settlers that came out as the foreign nationality.
          Solomwi is very wise. - Imran Siddiqui

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          • #35
            Originally posted by Solomwi
            It hasn't, vmxa1. In my current game, C3C 1.22, I've popped out several settlers that came out as the foreign nationality.
            OK, I guess I was wrong about that part. I've never seen that happen myself.

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            • #36
              Originally posted by nbarclay


              I was under the impression from what I've read that the unhappiness migrates to another city immediately rather than waiting to follow the new settler. Can anyone confirm how the mechanism works one way or the other?
              No, it travels with the Settler. It wouldn't make sense to just to transfer a city's unhappiness to another one. I believe this came into effect with PTW.

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              • #37
                But this happens with pop rushing. If you pop rush a big city down to 1 citizen, you can click on an unhappy citizen in another city and see the complaint about never forgetting the oppression - even if you'd never pop rushed in that city.

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                • #38
                  does conscription cause resentment in the populace as well? for a long while before I could finish building hospitals in all my size 12 cities, I would conscript when the food box was filled and either disband the soldier to add shields to the hospital or use it for bolstering defenses. I'd hate to think that I was making the entire population of the empire permanently less happy by doing that.

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                  • #39
                    To go back to the original post. The French citizen was destroyed when you took the city. When a player owns a city, new citizens are added to the right. The groupings are foriegn civ on the left and domestic civ on the right. When the city flipped, the single French citizen moved to the right. When you attacked, it was destroyed. People have to die before you take something. All that was left were your citizens. Voila, a French city without any French people.
                    Adopting a child is the best gift you can give to yourself.

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                    • #40
                      Conscription causes unhappiness in the city where you do the drafting. Disbanding the conscript in another city won't hurt happiness in the city where you do the disbanding.

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                      • #41
                        Regarding settlers, remember that a settler costs two pop points. To the best of what I've noticed, my experience building settlers in captured cities has been that if I have two of my own citizens in the city, those citizens get used and the settler comes out my own nationality. Otherwise, one of the citizens used in forming the settler is foreign and the settler I build comes out foreign.

                        I might note, however, that a city built using a foreign settler has no foreign culture in it. That helps hold down the risk of flips. (And of course if the settler's home civ is no longer in the game, the risk is eliminated completely.)

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                        • #42
                          What about cities that spontaneously flip to your side? are they prone to flipping back to the original side in the same manner as a conquered city would?

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                          • #43
                            Originally posted by nbarclay
                            Conscription causes unhappiness in the city where you do the drafting. Disbanding the conscript in another city won't hurt happiness in the city where you do the disbanding.
                            Is the unhappiness caused by the conscription permanent? is it the quivlent of building some sort of a -1 happiness improvment in that city (except that it can't be sold off)?

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                            • #44
                              Originally posted by Geronimo
                              Is the unhappiness caused by the conscription permanent? is it the quivlent of building some sort of a -1 happiness improvment in that city (except that it can't be sold off)?
                              It causes unhappiness. It wears off after 20 turns (that's what the editor says). Each draft adds it's own unhappiness, so if you do it often, you'll get in trouble.
                              Seriously. Kung freaking fu.

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                              • #45
                                Originally posted by Geronimo
                                What about cities that spontaneously flip to your side? are they prone to flipping back to the original side in the same manner as a conquered city would?
                                It can happen. I'm not sure whether I've ever had a city that flipped to me subsequently flip back to an AI, but I know I've had at least a time or two when a city I'd captured flipped out of my control and then flipped back to me later. So the game mechanics clearly do allow such occurrences.

                                By the way, when cities change hands through peace treaty negotiations or renegotiation, their citizens change citizenship to the receiving civ. So cities obtained in that manner are not vulnerable to flips resulting from having foreign nationals in them.

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