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Geronimo Finally buys CivIII

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  • Originally posted by Theseus
    Ahhh... ARMIES.

    I am now used to the C3C AU Mod, so things are a bit different (one unit only, bonus hps and movement).

    I forget, Geronimo: What version are you playing? It makes a HUGE difference in how to load and use Armies.
    I'm playing c3 conquests right out of the box. I modded it slightly by using 80% normal corruption, added a modern era corruption reducing building, added a communal corruption version of democracy but I'm sure i didn't mod anything combat related.

    I finally got around to look at the apolyton university forum. And now I wish I had been directed to it straight away. I hadn't realised how many unresolved balance issues c3c had right out of the box. I'll definately have to play at least one game using the 'AU' version I downloaded from there with no additonal mods of my own. But in the meantime I have this little 2nd civ3 conquests game to complete which is also my first civ3 game to have any combat whatsoever. It seems like a good idea to see how armies originally operated in this game before committing to the totally revised version.
    Last edited by Geronimo; January 28, 2005, 15:30.

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    • Originally posted by alms66
      If I remember it correctly, the only bad things about forming an army are that units within the army can't upgrade (knights can't become cavalry later for example), and you can't seperate the units either. There may or may not be some difficulty with transporting them I don't really recall.

      The benefits far outweigh those disadvantages though. You get +1 movement and multiple attacks per turn (which in and of itself is worth alot). There may be more advantages that I don't really remember either.

      I haven't actually played a game of Conquests in about a year or so, which is why I'm not sure on some points.
      I do recall difficulty transporting units in the middle ages scenario. iirc. my galley could not transfer amries with 3 units in it. I had to wait for caravels. This was significant if you play England in that scenario as you already start with an army. So what I did was partially load my army to get it to france, and then put the last unit into it. And then laid waste to Europe.

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      • Hey Geronimo, Not sure if someone mentioned it above but if you want to combine unlike units in an Army...then don't forget that the Army will move at the speed of your slowest type of Unit.

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        • While on the subjects of Armies and such..hopefully somebody knows the answer before I fire up the editor......if your troops occupy tiles around an enemy city...does the presence of those troops deny that city of the tile's production of FSC's????

          Sully

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          • Originally posted by aksully
            While on the subjects of Armies and such..hopefully somebody knows the answer before I fire up the editor......if your troops occupy tiles around an enemy city...does the presence of those troops deny that city of the tile's production of FSC's????

            Sully
            Not sure what you mean. Certainly when a stack of aztec units moves into my city radius I can't work the tile they are standing on until they are removed from it. Isn't that the only way for production of any kind for a city to be totally denied?

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            • Any tile where an unit that is not yours nor is the unit of an opponent that you have a ROP with cannot be worked by your citizens.
              "I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
              -me, discussing my banking history.

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              • Originally posted by Geronimo


                Not sure what you mean. Certainly when a stack of aztec units moves into my city radius I can't work the tile they are standing on until they are removed from it. Isn't that the only way for production of any kind for a city to be totally denied?
                Well what I mean is, I know you can't have a worker in the same tile working it. What I mean is...can your opponent, through the city screen, still have one of its citizens "working" that tile to produce FSC for it?

                Sully

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                • Originally posted by punkbass2000
                  Any tile where an unit that is not yours nor is the unit of an opponent that you have a ROP with cannot be worked by your citizens.
                  Wrong. As long as you are at peace, other civs' units don't interfere with your citizens. You don't need a ROP to work the tiles without interruption.
                  Seriously. Kung freaking fu.

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                  • Originally posted by Modo44

                    Wrong. As long as you are at peace, other civs' units don't interfere with your citizens. You don't need a ROP to work the tiles without interruption.
                    Right but if at war and I have units surrounding a city....those tiles would not be able to accumulate FSC while I occupy....correct?

                    Sully

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                    • The easy way to say it is any hostile unit will deny access to your citizens and hence cannot be worked.

                      So yes you are correct.

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                      • Thanks... vmxa1...thought so...just wanted to confirm. In the game I'm currently playing..I'm at war with my closest Civ and the AI is building STAOW and I am too. I'm attempting to cut its speed of development by having my units occupy tiles surrounding the enemy city in question. As I'm waiting for my newest Army to get to the action for the siege....I was wondering about how the presence of my units were affecting the city's production. I assumed that its production of the wonder would be slowed since I occupied the squares.

                        Sully

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                        • It can be a very effective tactic. They will get only the shield form the city center if you sit on all of its tiles.

                          Better yet, you could toss the city into anarchy, if you are lucky. You would want to let them have food tiles enough to slowly starve and not have citizens that are free to be entertainers.

                          Cutting all the roads means no lux imported and if it is not the capitol, no connection to it either.

                          Use your slaves to reroad later.

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                          • Originally posted by Geronimo
                            I'm sure what I should do now is use the leader to create an army and load units into it. The problem is I know once units are loaded they can't be unloaded and the description of armies in the civpedea doesn't make it at all clear as to how the army will really 'work' once I've loaded units into it.

                            What should I load into the thing? will it matter if the units I load are elites, vets, or regulars or will promotions happen in the course of the armies fighting anyway? Should I load trebuchet or other artillary in it, or will they no longer bombard properly when inside an army?

                            Would an army combination of one swiss mercenary, one medieval infantry, and a trebuchet be a good combination?
                            I haven't seen anybody mention this: you can't load arty-type units into armies. As far as what to put into armies, the basic rule of thumb is to put units with the same speed into the same army (note what aksully said: a mixed army will use the movement rate of it's slowest unit).

                            Other than that, it depends on what you want from the army. If it's offense you want, put your best offensive units into the army. For a defensive army, put your best defensive units into the army (duh! ). I like to use defensive armies for the defence of my massive arty stacks. You can build mixed-type armies, but generally it's best to have your armies specialize (in attack or defence). Never put obsolete units into an army (double-duh! ).

                            In addition to +1 movement, blitz, and free pillaging, armies also get radar (see 2 spaces in all directions), and a bonus to their attack and defence strengths.

                            Some notes:
                            &nbsp- paratrooper armies can't be airdropped!
                            &nbsp- marine-only armies can do amphibious assaults (as can berzerk-only armies - though I'm not sure about marine/berzerk mixed armies)
                            "Every time I have to make a tough decision, I ask myself, 'What would Tom Cruise do?' Then I jump up and down on the couch." - Neil Strauss

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                            • Marine and Berserks if mixed lose their amph.

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                              • *gasp* somebody better let Theseus know about this...
                                Enjoy Slurm - it's highly addictive!

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